| Spoiler warning!
This section contains plot details! Please proceed with caution.
Amber was hired by Talah to be one of the three overseers for Team Aurum. Amber joined the Team not because she was promised gold or riches, but rather so that she could fight and dominate others.
Amber is a brute who lives for battle. She enjoys nothing more than fighting, going out of her way to get into scraps. What she lacks in brains, she makes up for in brawn. Amber regards most others as weak and will treat them with disrespect. However, she has a strange form of respect for trainers that can beat her, and relishes the chance to meet them again for a rematch.
Team Aurum's Grunts are visibly terrified of Amber, who frequently shouts at them and is strongly implied to have physically hurt some of them.
During the Game
Amber is sent to rob the Dronia Museum, with the top priority being to recover the deactivated Eronze. Amber manages to send it off shortly before the player confronts her and her goons at the Scrapyard and battles her. After her loss, she states that she hadn't lost a battle in a while, and she found it refreshing. She promises that she will beat the player the next time they battle.
Amber is next encountered in the jungle, where she is sent to set a forest fire in order to draw out Patama and steal its Core. Amber will be accompanied by an activated Eronze by that point in the game.
Amber is fought one last time within the Golden City, after Team Aurum breaches it.
- As with Kruger and Aster, Amber's name is a reference to treasure:
- Amber is named after the Amber Room, a famous chamber from Saint Petersburg decorated with panels of amber and gold. It was lost in 1945 after having been plundered by the Nazis.
- Coincidentally, Amber's name ends with -er, which reflects the Golems' names, which begin with Er-.
- Before she was given a name, Amber was referred to as "the Eronze Admin" during development.