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Anvelid

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157MS #157: Orett
Pokémon
#159: Magroplex 159MS
158MS
Anvelid
Ironworm Pokémon
#158
Anvelid Sugi 4
Type
Steel
Unknown
Abilities
Shed Skin or Battle Armor
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg groups
Mineral and Dragon
Hatch time
6630 steps*
Height
3'11" 1.2 m
0'0" 0 m
Weight
509.1 lbs. 230.9 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
F158
Pokédex color
Gray
Base friendship
70
Cry
No cry found

Anvelid is a Steel-type Pokémon.

It evolves from Orett starting at level 23, and evolves into Magroplex starting at level 43.

Pokédex entry

Pokédex entry
Anvelid incubates inside mineral-rich cave walls in order to grow. However, it will ferociously attack any Pokémon or people who disturb its hibernation.

Game locations

Availability
None Evolve Orett
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Bag Metal Coat Sprite Metal Coat
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 83
79 - 148 153 - 291
Defense: 105
99 - 172 193 - 339
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 70
67 - 134 130 - 262
Speed: 62
60 - 125 116 - 245
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Thrash Normal Physical 120120 100100% 10
00Start Spikes Ground Status 0000 —% 20
00Start Tackle Normal Physical 05050 100100% 35
044 Harden Normal Status 0000 —% 30
077 Rock Tomb Rock Physical 06060 09595% 15
1111 Bide Normal Physical 0000Varies —% 10
1515 Metal Claw Steel Physical 05555 09595% 35
1919 Shield Bash Steel Physical 07070 100100% 15
2222 Iron Defense Steel Status 0000 —% 15
2626 Dig Ground Physical 08080 100100% 10
3131 Iron Head Steel Physical 08080 100100% 15
3636 Wide Guard Rock Status 0000 —% 10
4141 Skull Bash Normal Physical 100100 100100% 15
4545 Crunch Dark Physical 08080 100100% 15
4949 Iron Tail Steel Physical 100100 07575% 15
5454 Autotomize Steel Status 0000 —% 15
5959 Metal Burst Steel Physical 0000Varies 100100% 10
  • A level of "Start" indicates a move that will be known by a Anvelid obtained at level 1
  • Bold indicates a move that gets STAB when used by Anvelid
  • Italic indicates a move that gets STAB only when used by an evolution of Anvelid
  • Moves in yellow cannot be learned by any previous evolutions of Anvelid

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMDragon TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Anvelid
  • Italic indicates a move that gets STAB only when used by an evolution of Anvelid
  • Moves in yellow cannot be learned by any previous evolutions of Anvelid

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 Bag Blue Shard Sprite8
Avalanche Ice Physical 60 100% 10 Bag Blue Shard Sprite6
Double-Edge Normal Physical 120 100% 15 Bag Blue Shard Sprite10
Earth Power Ground Special 90 100% 10 Bag Blue Shard Sprite8
Iron Defense Steel Status —% 15 Bag Blue Shard Sprite2
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Iron Tail Steel Physical 100 75% 15 Bag Blue Shard Sprite8
Zen Headbutt Psychic Physical 80 90% 15 Bag Blue Shard Sprite8
  • Bold indicates a move that gets STAB when used by Anvelid
  • Italic indicates a move that gets STAB only when used by an evolution of Anvelid
  • Moves in yellow cannot be learned by any previous evolutions of Anvelid

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
211MS Dragon Dance Dragon Status —% 20
214MS Earth Power Ground Special 90 100% 10
096MS214MS Head Smash Rock Physical 150 80% 5
026MS029MS Heavy Slam Steel Physical Varies 100% 10
169MS170MS171MS211MS214MS218MS220MS Outrage Dragon Physical 120 100% 10
026MS027MS028MS029MS095MS096MS Stealth Rock Rock Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Anvelid
  • Bold indicates a move that gets STAB when used by Anvelid
  • Italic indicates a move that gets STAB only when used by an evolution of Anvelid

Evolution

Orettprofile
Unevolved
Orett
 Steel 
Bag Rare Candy Sprite
Level 23
Anvelid Sugi 4
First evolution
Anvelid
 Steel 
Bag Rare Candy Sprite
Level 43
Magroplexprofile
Second evolution
Magroplex
 Steel 

Sprites

Add them here when they're finalized.

Trivia

Design origin

Anvelid is based on something.

Name origin

Anvelid's name is a combination of anvil and annelid (a class of segmented worms).

157MS #157: Orett
Pokémon
#159: Magroplex 159MS

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