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199MS #199: Dilophlora
Pokémon
#201: Icetope 201MS
200MS
Baboom
Thunderclap Pokémon
#200
200Baboom
Type
Electric Dark
Unknown
Abilities
Moxie or Adrenaline
Gender ratio
75% male, 25% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Field and Human-Like
Hatch time
6630 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
81.6 lbs. 37.0 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body06
Footprint
F200
Pokédex color
Black
Base friendship
70
Cry


Baboom is a dual-type Electric/Dark Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry

Pokédex entry
Baboom is vicious towards any outsiders. It can build up an electric charge by rapidly slapping its own rear, which causes thunderous blasts of lightning.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 95
90 - 161 175 - 317
Defense: 75
72 - 139 139 - 273
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 55
54 - 117 103 - 229
Speed: 110
103 - 178 202 - 350
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start SonicBoom Normal Special 02020 09090% 20
00Start Charge Electric Status 0000 00——% 20
00Start Rage Normal Physical 02020 100100% 20
066 Bite Dark Physical 06060 100100% 25
1111 Spark Electric Physical 06565 100100% 20
1313 Scary Face Normal Status 0000 100100% 10
1616 Fury Swipes Normal Physical 01818 08080% 15
2121 Taunt Dark Status 0000 100100% 20
2626 Thunder Fang Electric Physical 06565 09595% 15
3232 Fling Dark Physical 0000Varies 100100% 10
3838 Uproar Normal Special 09090 100100% 10
4444 ThunderPunch Electric Physical 07575 100100% 15
5050 Belly Drum Normal Status 0000 —% 10
5454 Crunch Dark Physical 08080 100100% 15
5656 Wild Charge Electric Physical 09090 100100% 15
6262 Sucker Punch Dark Physical 08080 100100% 5
7070 Thunder Electric Special 120120 07070% 10
  • A level of "Start" indicates a move that will be known by a Baboom obtained at level 1
  • Bold indicates a move that gets STAB when used by Baboom
  • Italic indicates a move that gets STAB only when used by an evolution of Baboom
  • Moves in yellow cannot be learned by any previous evolutions of Baboom

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 —}}—% 15
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 —}}—% 20
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMFighting TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Baboom
  • Italic indicates a move that gets STAB only when used by an evolution of Baboom
  • Moves in yellow cannot be learned by any previous evolutions of Baboom

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Double-Edge Normal Physical 120 100% 15 Bag Blue Shard Sprite10
Fire Punch Fire Physical 75 100% 15 Bag Red Shard Sprite10
Fling Dark Physical Varies 100% 10 Bag Green Shard Sprite8
Helping Hand Normal Status —% 20 Bag Green Shard Sprite6
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Ice Punch Ice Physical 75 100% 15 Bag Red Shard Sprite10
Knock Off Dark Physical 20 100% 20 Bag Yellow Shard Sprite4
Magnet Rise Electric Status —% 10 Bag Blue Shard Sprite4
Mega Punch Normal Physical 80 85% 20 Bag Red Shard Sprite8
Snatch Dark Status —% 10 Bag Green Shard Sprite12
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Super Fang Normal Physical Varies 90% 10 Bag Red Shard Sprite6
Superpower Fighting Physical 120 100% 5 Bag Blue Shard Sprite10
Swift Normal Special 60 —% 20 Bag Yellow Shard Sprite6
ThunderPunch Electric Physical 75 100% 15 Bag Red Shard Sprite10
Uproar Normal Special 90 100% 10 Bag Red Shard Sprite6
  • Bold indicates a move that gets STAB when used by Baboom
  • Italic indicates a move that gets STAB only when used by an evolution of Baboom
  • Moves in yellow cannot be learned by any previous evolutions of Baboom

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
152MS Beat Up Dark Physical 100% 10
034MS152MS Fake Out Normal Physical 40 100% 10
025MS041MS047MS164MS Night Slash Dark Physical 70 100% 15
144MS Punishment Dark Physical Varies 100% 5
032MS025MS181MS Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Baboom
  • Bold indicates a move that gets STAB when used by Baboom
  • Italic indicates a move that gets STAB only when used by an evolution of Baboom

Evolution

200Baboom
Unevolved
Baboom
 Electric  Dark 

Sprites

Add them here when they're finalized.

Trivia

  • No other Pokémon has the same type combination as Baboom.
  • Baboom is the only dual-type Pokémon to have Electric as its primary type.

Design origin

Baboom is based on a chacma baboon, also known as the Cape baboon. It is also based on a mandrill.

Name origin

Baboom's name is a combination of baboon and the onomatopoeia boom.

199MS #199: Dilophlora
Pokémon
#201: Icetope 201MS

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