FANDOM


Beat Up
Battles
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Beat Up is a damage-dealing Dark-type move.

Effect

Beat Up inflicts damage on the target, with one strike for each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike has a base power which is calculated as follows:

\text{Base power}=5+\frac{\text{base Attack of party member}}{10}

Beat Up ignores changes to stat levels such as Swords Dance, but each strike does increase in power from Attack-boosting items like the Choice Band if held by the user.

Each strike will activate Justified and Weak Armor. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint.

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock or Razor Fang or the ability Stench. The Sniper ability does not affect critical hits. Bide and Counter deal damage based on the last strike alone. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent.

If a Pokémon uses Beat Up on its partner in a double battle, the partner will attack itself (unless it suffers from a status ailment).

Description

Description
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Learnset

By leveling up

# Pokémon Type Level
151 151MS Pompagoon Dark Fighting 20
152 152MS Hyekuza Dark Fighting 20
198 198MS Ornitherb Grass Grass 27
199 199MS Dilophlora Grass Dark 27
204 204MS Carnibal Ice Dark Start
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Type Father
Direct Chain
200 200MS Baboom Electric Dark 151MS152MS204MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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