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012MS #012: Warquila
Pokémon
#014: Capabara 014MS
013MS
Capig
Cozy Pokémon
#013
Capigsugi
Type
Normal
Unknown
Abilities
Thick Fat or Overcoat
Gender ratio
50% male, 50% female
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
0'8" 0.2 m
0'0" 0 m
Weight
12.3 lbs. 5.6 kg
0 lbs. 0 kg
Base experience yield
49
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
F013
Pokédex color
Orange
Base friendship
70
Cry


Capig is a Normal-type Pokémon.

It evolves into Capabara starting at level 20.

Pokédex entry

Pokédex entry
The pattern on Capig's fur is popularly mimicked by the woven hats of locals. It will sometimes sit on its trainer's head to keep them warm.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass Route 1, Route 2, Route 3
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Bag Quick Claw Sprite Quick Claw
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 52
112 - 159 214 - 308
Attack: 40
40 - 101 76 - 196
Defense: 45
45 - 106 85 - 207
Sp.Atk: 36
36 - 96 69 - 188
Sp.Def: 52
51 - 114 98 - 223
Speed: 31
32 - 91 60 - 177
Total: 256   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Defense Curl Normal Status 0000 —% 40
044 Sand-Attack Ground Status 0000 100100% 15
077 Rollout Rock Physical 03030 09090% 20
1010 Charm Normal Status 0000 100100% 20
1313 Bite Dark Physical 06060 100100% 25
1616 Hyper Fang Normal Physical 08080 09090% 15
1919 Amnesia Psychic Status 0000 —% 20
2222 Yawn Normal Status 0000 100100% 10
2525 Follow Me Normal Status 0000 —% 20
2828 Helping Hand Normal Status 0000 —% 20
3131 Flail Normal Physical 0000Varies 100100% 15
3434 Cotton Guard Grass Status 0000 —% 10
3737 Super Fang Normal Physical 0000Varies 09090% 10
4040 After You Normal Status 0000 —% 15
4343 Last Resort Normal Physical 140140 100100% 5
  • A level of "Start" indicates a move that will be known by a Capig obtained at level 1
  • Bold indicates a move that gets STAB when used by Capig
  • Italic indicates a move that gets STAB only when used by an evolution of Capig
  • Moves in yellow cannot be learned by any previous evolutions of Capig

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 —}}—% 15
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMFire TM50 Overheat Fire Special 140140 090}}90% 5
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM83 Work Up Normal Status 0000 —}}—% 30
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMFlying TM88 Pluck Flying Physical 06060 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMWater HM03 Surf Water Special 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Capig
  • Italic indicates a move that gets STAB only when used by an evolution of Capig
  • Moves in yellow cannot be learned by any previous evolutions of Capig

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Double-Edge Normal Physical 120 100% 15 Bag Blue Shard Sprite10
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite12
Helping Hand Normal Status —% 20 Bag Green Shard Sprite6
Ice Punch Ice Physical 75 100% 15 Bag Red Shard Sprite10
Icy Wind Ice Special 55 95% 15 Bag Yellow Shard Sprite2
Knock Off Dark Physical 20 100% 20 Bag Yellow Shard Sprite4
Mud-Slap Ground Special 20 100% 10 Bag Blue Shard Sprite2
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Super Fang Normal Physical Varies 90% 10 Bag Red Shard Sprite6
Swift Normal Special 60 —% 20 Bag Yellow Shard Sprite6
Uproar Normal Special 90 100% 10 Bag Red Shard Sprite6
Zen Headbutt Psychic Physical 80 90% 15 Bag Blue Shard Sprite8
  • Bold indicates a move that gets STAB when used by Capig
  • Italic indicates a move that gets STAB only when used by an evolution of Capig
  • Moves in yellow cannot be learned by any previous evolutions of Capig

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
033MS034MS075MS077MS
081MS086MS099MS
Counter Fighting Physical 100% 20
041MS047MS099MS200MS204MS
119MS120MS145MS146MS154MS
Crunch Dark Physical 80 100% 15
004MS005MS006MS030MS081MS108MS Headbutt Normal Physical 70 100% 15
015MS016MS063MS203MS204MS Ice Fang Ice Physical 65 95% 15
025MS059MS060MS061MS004MS005MS006MS Overheat Fire Special 140 90% 5
025MS030MS040MS055MS056MS
059MS060MS061MS062MS063MS
Quick Attack Normal Physical 40 100% 30
151MS152MS179MS180MS181MS Revenge Fighting Physical 60 100% 10
019MS074MS075MS081MS135MS136MS Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Capig
  • Bold indicates a move that gets STAB when used by Capig
  • Italic indicates a move that gets STAB only when used by an evolution of Capig

Evolution

Capigsugi
Unevolved
Capig
 Normal 
Bag Rare Candy Sprite
Level 20
Capabara Sugi C 300dpi
First evolution
Capabara
 Normal 

Sprites

Front Back
GenderM 013 013b
Front shiny Back shiny
GenderM File:013s.png File:013sb.png

Trivia

Design origin

Capig is based on a guinea pig. Its fur pattern is reminiscent of a chullo, an Andean style of hat.

Discussion and conceptualisation of the regional rodent began not long after the earliest confirmations (or at least agreements) on the starter Pokémon designs. The role of 'early game regional rodent' was one of the last '/vp/ makes a PokéDex' roles to have an individual discussion thread seperate to the newly-founded general thread. 

Name origin

Capig's name is a combination of cap and guinea pig.

012MS #012: Warquila
Pokémon
#014: Capabara 014MS

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