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Chameleohm

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170MS #170: Telsion
Pokémon
#172: Glauqua 172MS
171MS
Chameleohm
Generator Pokémon
#171
E3
Type
Electric
Unknown
Abilities
Analytic or Static
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Field and Dragon
Hatch time
5355 steps*
Height
4'11" 1.5 m
0'0" 0 m
Weight
187.2 lbs. 84.9 kg
0 lbs. 0 kg
Base experience yield
232
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
1
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body06
Footprint
F171
Pokédex color
Green
Base friendship
70
Cry
No cry found

Chameleohm is an Electric-type Pokémon.

It evolves from Telsion when exposed to a Thunder Stone. It is the final form of Slatic.

Pokédex entry

Pokédex entry
By using its ability to manipulate electromagnetic waves, Chameleohm can disrupt the light around it and render itself invisible to the naked eye.

Game locations

Availability
None Evolve Telsion
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Bag Grip Claw Sprite Grip Claw
Rare
Always

Base stats

These stats were locked on March 15, 2014. They cannot be changed until they have been play-tested.

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 97
91 - 163 179 - 322
Defense: 67
64 - 130 125 - 256
Sp.Atk: 106
99 - 173 195 - 342
Sp.Def: 85
81 - 150 157 - 295
Speed: 70
67 - 134 130 - 262
Total: 515   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Lick Ghost Physical 02020 100100% 30
00Start Charge Electric Status 0000 —% 20
00Start Shock Wave Electric Special 06060 100100% 20
00Start Camouflage Normal Status 0000 —% 20
00Start Wring Out Normal Special 0000 100100% 5
00Start Barrier Psychic Status 0000 —% 20
00Start Sucker Punch Dark Physical 08080 100100% 5
5252 Power Whip Grass Physical 120120 08585% 10
6464 Zap Cannon Electric Special 120120 05050% 5
  • A level of "Start" indicates a move that will be known by a Chameleohm obtained at level 1
  • Bold indicates a move that gets STAB when used by Chameleohm
  • Italic indicates a move that gets STAB only when used by an evolution of Chameleohm
  • Moves in yellow cannot be learned by any previous evolutions of Chameleohm

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 —}}—% 15
TMDragon TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMFire TM35 Flamethrower Fire Special 09595 100}}100% 15
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMFighting TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TMGrass TM51 Giga Drain Grass Special 07575 100}}100% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMDragon TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Chameleohm
  • Italic indicates a move that gets STAB only when used by an evolution of Chameleohm
  • Moves in yellow cannot be learned by any previous evolutions of Chameleohm

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 Bag Blue Shard Sprite8
Double-Edge Normal Physical 120 100% 15 Bag Blue Shard Sprite10
Fire Punch Fire Physical 75 100% 15 Bag Red Shard Sprite10
Fling Dark Physical Varies 100% 10 Bag Green Shard Sprite8
Knock Off Dark Physical 20 100% 20 Bag Yellow Shard Sprite4
Magnet Rise Electric Status —% 10 Bag Blue Shard Sprite4
Mega Kick Normal Physical 120 75% 5 Bag Red Shard Sprite8
Mega Punch Normal Physical 80 85% 20 Bag Red Shard Sprite8
Outrage Dragon Physical 120 100% 10 Bag Green Shard Sprite10
Secret Power Normal Physical 70 100% 20 None
Signal Beam Bug Special 75 100% 15 Bag Red Shard Sprite4
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
ThunderPunch Electric Physical 75 100% 15 Bag Red Shard Sprite10
  • Bold indicates a move that gets STAB when used by Chameleohm
  • Italic indicates a move that gets STAB only when used by an evolution of Chameleohm
  • Moves in yellow cannot be learned by any previous evolutions of Chameleohm

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
099MS152MS Astonish Ghost Physical 30 100% 15
046MS108MS146MS167MS Confuse Ray Ghost Status 100% 10
030MS Electro Ball Electric Special Varies 100% 10
034MS146MS152MS Fake Out Normal Physical 40 100% 10
099MS120MS185MS216MS218MS Glare Normal Status 90% 30
019MS081MS083MS220MS Horn Attack Normal Physical 65 100% 25
006MS019MS211MS Megahorn Bug Physical 120 85% 10
211MS214MS218MS220MS Outrage Dragon Physical 120 100% 10
146MS154MS Shadow Sneak Ghost Physical 40 100% 30
040MS056MS153MS Tail Slap Normal Physical 25 85% 10
099MS120MS185MS216MS Wrap Normal Physical 15 90% 20
206MS Zap Cannon Electric Special 120 50% 5
  • Moves marked with an asterisk (*) must be chain bred onto Chameleohm
  • Bold indicates a move that gets STAB when used by Chameleohm
  • Italic indicates a move that gets STAB only when used by an evolution of Chameleohm

By a prior evolution

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
169MS170MS Faint Attack Dark Physical 60 —% 20
169MS170MS Nature Power Normal Status —% 20
170MS Pursuit Dark Physical 40 100% 20
169MS170MS Reflect Type Normal Status —% 15
169MS170MS Scratch Normal Physical 40 100% 35
169MS170MS Tail Whip Normal Status 100% 30
169MS170MS ThunderShock Electric Special 40 100% 30
  • Bold indicates a move that gets STAB when used by Chameleohm
  • Italic indicates a move that gets STAB only when used by an evolution of Chameleohm

Evolution

Slatic Sugi 4a
Unevolved
Slatic
 Electric 
Bag Rare Candy Sprite
Level 27
E2
First evolution
Telsion
 Electric 
Bag Thunder Stone Sprite
Thunder Stone
E3
Second evolution
Chameleohm
 Electric 

Sprites

Add them here when they're finalized.

Trivia

  • Chameleohm was almost Electric/Grass type, due to the leaf-like shape of its tail that unfurled during its evolutions.
  • Chameleohm was also briefly proposed as being Electric/Normal type.

Design origin

Chameleohm is based on a Jackson's chameleon. Its hands resemble alligator clips.

Name origin

Chameleohm's name is a combination of chameleon and ohm (the SI unit of electrical resistance).

170MS #170: Telsion
Pokémon
#172: Glauqua 172MS

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