CAPX Wiki
(changed color from Light Blue to LightBlue for programming reasons)
Tag: sourceedit
(→‎By TM/HM: Added Ice Rink.)
Tag: sourceedit
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{{MoveTM|TM90|Substitute|Normal|Status|—|—|10}}
 
{{MoveTM|TM90|Substitute|Normal|Status|—|—|10}}
 
{{MoveTM|TM97|Sleep Talk|Normal|Status|—|—|10}}
 
{{MoveTM|TM97|Sleep Talk|Normal|Status|—|—|10}}
  +
{{MoveTM|TM100|Ice Rink|Ice|Status|—|—|15}}
 
{{MoveTMEnd|Chillnobyl|Ice|Poison}}
 
{{MoveTMEnd|Chillnobyl|Ice|Poison}}
   

Revision as of 22:38, 3 July 2015

Icetope #201: Icetope
Pokémon
#203: Wendingo Wendingo
Click to see all images of Chillnobyl
Chillnobyl
Meltdown Pokémon
#202
Chillnobylprofile
Type
Ice Poison
Unknown
Ability
Snow Warning
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps*
Height
4'3" 1.3 m
0'0" 0 m
Weight
???.? lbs. ???.? kg
0 lbs. 0 kg
Base experience yield
180
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Serpentine
Footprint
F202
Pokédex color
LightBlue
Base friendship
70
Cry


Chillnobyl is a dual-type Ice/Poison Pokémon.

It evolves from Icetope starting at level 32.

Pokédex entry

Pokédex entry
Chillnobyl appeared suddenly and ominously around a nuclear reactor one day. Its population is expected to grow wildly in coming decades.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon NeverMeltIce NeverMeltIce
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 40
40 - 101 76 - 196
Defense: 85
81 - 150 157 - 295
Sp.Atk: 110
103 - 178 202 - 350
Sp.Def: 130
121 - 200 238 - 394
Speed: 40
40 - 101 76 - 196
Total: 515   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Glaciate Ice Special 65 95% 10
Start Memento Dark Status —% 5
Start Acid Rain Poison Status —% 5
Start Powder Snow Ice Special 40 100% 25
Start Poison Gas Poison Status 80% 40
3 Clear Smog Poison Special 50 —% 15
5 Icy Wind Ice Special 55 95% 15
11 SmokeScreen Normal Status 100% 20
13 Sludge Poison Special 65 100% 20
16 Mist Ice Status —% 30
16 Haze Ice Status —% 30
21 Body Slam Normal Physical 85 100% 15
23 Frost Breath Ice Special 40 90% 10
26 Acid Armor Poison Status —% 40
31 Selfdestruct Normal Physical 200 100% 5
32 Discharge Electric Special 80 100% 15
34 Amnesia Psychic Status —% 20
38 Toxic Poison Status 90% 10
44 Sludge Bomb Poison Special 90 100% 10
47 Blizzard Ice Special 120 70% 5
51 Recover Normal Status —% 10
57 Meltdown Poison Special 250 100% 5
60 Sheer Cold Ice Special —% 5
  • A level of "Start" indicates a move that will be known by a Chillnobyl obtained at level 1
  • Bold indicates a move that gets STAB when used by Chillnobyl
  • Italic indicates a move that gets STAB only when used by an evolution of Chillnobyl
  • Moves in yellow cannot be learned by any previous evolutions of Chillnobyl

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 —}}—% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPoison TM34 Sludge Wave Poison Special 09595 100}}100% 10
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFire TM50 Overheat Fire Special 140140 090}}90% 5
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMIce TM79 Frost Breath Ice Special 04040 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMIce TM100 Ice Rink Ice Status 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Chillnobyl
  • Italic indicates a move that gets STAB only when used by an evolution of Chillnobyl
  • Moves in yellow cannot be learned by any previous evolutions of Chillnobyl

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Avalanche Ice Physical 60 100% 10 Blue Shard6
Bug Bite Bug Physical 60 100% 20 Red Shard2
Double-Edge Normal Physical 120 100% 15 Blue Shard10
Gastro Acid Poison Status 100% 10 Green Shard4
Gunk Shot Poison Physical 120 70% 5 Red Shard8
Heat Wave Fire Special 100 90% 10 Yellow Shard8
Icy Wind Ice Special 55 95% 15 Yellow Shard2
Iron Defense Steel Status —% 15 Blue Shard2
Ominous Wind Ghost Special 60 100% 5 Yellow Shard8
Spite Ghost Status 100% 10 Green Shard8
  • Bold indicates a move that gets STAB when used by Chillnobyl
  • Italic indicates a move that gets STAB only when used by an evolution of Chillnobyl
  • Moves in yellow cannot be learned by any previous evolutions of Chillnobyl

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
ColtergeistFantasmare Curse Ghost Status —% 10
SomberadoPhlaskNoxialFumighastColtergeistFantasmare Destiny Bond Ghost Status —% 5
ColtergeistFantasmare Haze Ice Status —% 30
FumighastPhantern Memento Dark Status 100% 10
FumighastSquidrift Toxic Spikes Poison Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Chillnobyl
  • Bold indicates a move that gets STAB when used by Chillnobyl
  • Italic indicates a move that gets STAB only when used by an evolution of Chillnobyl

Evolution

Icetopeprofile
Unevolved
Icetope
 Ice  Poison 
Rare Candy
Level 32
Chillnobylprofile
First evolution
Chillnobyl
 Ice  Poison 


Sprites

Add them here when they're finalized.

Trivia

Design origin

Chillnobyl is based on a snail and a nuclear power plant. Its shell is shaped like a smokestack.

Name origin

Chillnobyl's name is a combination of chill and Chernobyl.

Icetope #201: Icetope
Pokémon
#203: Wendingo Wendingo