FANDOM


Circle Throw
Battles
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  90%
Priority  -6
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Circle Throw is a damage-dealing Fighting-type move.

Effect

Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the ability Rough Skin or Iron Barbs), the target will not be forced to switch. Like Roar and Whirlwind, Circle Throw has decreased priority in battle.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing trainer's Pokémon if it has the ability Suction Cups, is under the effects of Ingrain, or has Substitute set up. It will also fail to end wild Pokémon battles if the user is at a lower level than its target. In a trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.

Description

Description
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

Learnset

By leveling up

# Pokémon Type Level
163 163MS Chayan Fighting Fighting 37
205 205MS Luchito Fighting Electric 37
206 206MS Eluchadon Fighting Electric 40
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Type Father
Direct Chain
076 076MS Platypow Fighting Poison 205MS206MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By a prior evolution

# Pokémon Type Prior evolution
164 164MS Macuarrior Fighting Fighting 163MS
165 165MS Ocerumi Fighting Fighting 163MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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