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029MS #029: Gigaard
Pokémon
#031: Snome 031MS
030MS
Cowatti
Frequency Pokémon
#030
Cowattiprofile
Type
Electric
Unknown
Abilities
Static or Pickup
Gender ratio
50% male, 50% female
Catch rate
190 (24.8%)
Breeding
Egg groups
Field and Fairy
Hatch time
5355 steps
Height
2'0" 0.6 m
0'0" 0 m
Weight
29.8 lbs. 13.5 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
F030
Pokédex color
Yellow
Base friendship
100
Cry


Cowatti is an Electric-type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry

Pokédex entry
Cowatti uses its tail to detect signals of varying frequencies. It can home in on these signals to locate food, water, and even shelter.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass Route 3, Rustling Forest, Route 4
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 50
49 - 112 94 - 218
Defense: 60
58 - 123 112 - 240
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 65
63 - 128 121 - 251
Speed: 100
94 - 167 184 - 328
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Tail Whip Normal Status 0000 100100% 30
055 ThunderShock Electric Special 04040 100100% 30
1010 Quick Attack Normal Physical 04040 100100% 30
1515 Supersonic Normal Status 0000 05555% 20
1818 SonicBoom Normal Special 0000 09090% 20
2121 Electro Ball Electric Special 0000Varies 100100% 10
2424 Fury Swipes Normal Physical 01818 08080% 15
2929 Charge Electric Status 0000 —% 20
3434 Volt Switch Electric Special 07070 100100% 20
3939 Reflect Psychic Status 0000 —% 20
4242 Charge Beam Electric Special 05050 09090% 10
4545 Signal Beam Bug Special 07575 100100% 15
4848 Thunderbolt Electric Special 09595 100100% 15
5353 Overdrive Electric Status 0000 —% 20
5858 Agility Psychic Status 0000 —% 20
6363 Thunder Electric Special 120120 07070% 10
  • A level of "Start" indicates a move that will be known by a Cowatti obtained at level 1
  • Bold indicates a move that gets STAB when used by Cowatti
  • Italic indicates a move that gets STAB only when used by an evolution of Cowatti
  • Moves in yellow cannot be learned by any previous evolutions of Cowatti

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Cowatti
  • Italic indicates a move that gets STAB only when used by an evolution of Cowatti
  • Moves in yellow cannot be learned by any previous evolutions of Cowatti

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Helping Hand Normal Status —% 20 Bag Green Shard Sprite6
Iron Tail Steel Physical 100 75% 15 Bag Blue Shard Sprite8
Magnet Rise Electric Status —% 10 Bag Blue Shard Sprite4
Mud-Slap Ground Special 20 100% 10 Bag Blue Shard Sprite2
Signal Beam Bug Special 75 100% 15 Bag Red Shard Sprite4
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Swift Normal Special 60 —% 20 Bag Yellow Shard Sprite6
Uproar Normal Special 90 100% 10 Bag Red Shard Sprite6
  • Bold indicates a move that gets STAB when used by Cowatti
  • Italic indicates a move that gets STAB only when used by an evolution of Cowatti
  • Moves in yellow cannot be learned by any previous evolutions of Cowatti

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
061MS153MS Baton Pass Normal Status —% 40
061MS081MS Bounce Flying Physical 85 85% 5
061MS176MS Charm Normal Status 100% 20
081MS154MS Endeavor Normal Physical 100% 5
126MS Iron Tail Steel Physical 100 75% 15
029MS063MS154MS Odor Sleuth Normal Status —% 40
014MS040MS148MS200MS Super Fang Normal Physical Varies 90% 10
046MS083MS Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Cowatti
  • Bold indicates a move that gets STAB when used by Cowatti
  • Italic indicates a move that gets STAB only when used by an evolution of Cowatti

Evolution

Cowattiprofile
Unevolved
Cowatti
 Electric 

Sprites

Front Back
GenderM 030 030b
Front shiny Back shiny
GenderM File:030s.png File:030sb.png

Trivia

  • Cowatti serves as Pokémon Sage's token electric rodent.
    • Despite this, the animal which Cowatti is based on isn't a rodent.

Design origin

Cowatti is based on a coati, a species of racoon-like creatures native to Central and South America.

Name origin

Cowatti's name is a combination of coati and watt (a unit of power).

029MS #029: Gigaard
Pokémon
#031: Snome 031MS

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