CAPX Wiki
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*'''Full Force'''
 
*'''Full Force'''
 
**Negates the crit chance of moves but increases damage 10%.
 
**Negates the crit chance of moves but increases damage 10%.
  +
**Moves base power 60 or less have a guarenteed 50% chance of critical (comperable to Technician if my math is right)
   
 
*'''Full Force'''
 
*'''Full Force'''

Revision as of 13:41, 23 April 2014

This page lists all the new abilities that have been proposed/created specifically for Pokémon Sage. Many of these are signature abilities.

See also:

  • Signatures - proposed signature moves/abilities for Pokémon
  • Hidden Abilities - proposed Hidden Abilities for Pokémon (which may or may not be new)
  • New Moves - proposed and implemented new moves, often signatures

Confirmed abilities

General abilities

Ability Description Users Implemented? Feedback
Adrenaline Raises bearer's Speed when at low health. Baboom, Jaguile line Yes (untested)

>Salac Berry already has the same effect.

Allure Pokémon of the opposite gender are encountered more often and have lowered evasion. Growmeo line, Tuliep line, Lintle line No Lacks utility.
Brave Heart Increases bearer's Defense when under a status ailment. Chayan, Buckston line Yes (tested)

>Identical to Marvel Scale

Conditioning Each time a move against this Pokémon is used in succession, the damage will be decreased by 15%. Ankillosore line, Monkezuma line No -
Content Bearer recovers 1/16th of its max. HP each time a physical or special move is not used. Taomarin line, Soakoth line No Clarification needed.
Conundrum May confuse the foe upon contact. Kairoglyph line, Magowl Yes (untested) -
Discretion Bearer's moves that miss do not cost PP. Crawglock line, Platipow line Yes (untested) -
Eccentric Boosts the bearer's Special Attack and lowers their accuracy. Magowl, Atomite line Yes (untested) -
Feedback Inflicts damage to foes that use special attacks. Necronite line, Vectol line Yes (untested)

>Special version of Rough Skin

Full Force Doubles the critical chance of moves with a base power 60 or less. Platipow line, Magnitogre, Burrowl Yes (untested)

>Seems weak

Ice Slick Raises bearer's Speed in a hailstorm. Bluffin line, Cubzero line Yes (tested) -
Malice Enemy Pokémon take additional secondary damage. Toxito line, Mortasque line No Clarification needed.
Perforate Bearer's attacks of the same type as the bearer are not affected by the foe's type immunity. Coltergeist line, Squidrift Yes (untested) -
Permafrost Raises bearer's Defense in hail. Snome line, Pengliff line Yes (tested) -
Psych Out Lowers the foes' Special Attack upon entering. Macabra, Shibalbat Yes (untested)

>Special version of Intimidate

Stubborn Raises bearer's Defense 1 stage while bearer is at less than half health Jawgodon line, Eluchadon line Yes (untested)

>Ganlon Berry already has the same effect

Sunbathe The bearer gradually recovers HP in sunlight. Drosire line, Alpint line Yes (untested) -
Team Player In double battles, the user's and user's partner's stat increases boosted by an additional stage. Viipii, Erycoon No -

The confirmed status of these abilities are in question:

Ability Description Users Implemented? Feedback
Expert Doubles the effect of Same Type Attack Bonus. Scubug, Ocerumi, Macuarrior Yes (untested)

>Identical to Adaptability

Novice Negates the effect of Same Type Attack Bonus. Bouwee, Chayan Yes (untested) -

Signature abilities

Ability Description Users Implemented? Feedback
Eventide Increases bearer's Special Attack during the night, and increases bearer's Defense during the day. Shibalbat No -
Feisty Increases the bearer's Attack one stage when facing a higher level opponent. Doppole No -
Forage This Pokémon may pick up berries after battle. Musburry No Exact system is pending.
Mooch This Pokémon can eat any berries held by its ally and opponents. Berratel No -
Orbital Tide Applies Gravity while bearer is in battle. Galaxagos, Chelonite No -
Overshadow Lowers the Attack and Special Attack of any opposing Pokémon that is shorter than the user. Grolem, Comossus No -
Pollution Summons an acid rain storm that damages all Pokémon except Poison and Steel types. OR changes rain into acid rain Fumighast No -
Quickdraw The priority of all moves of all Pokémon (except Protect/Detect) becomes 0. Somberado Yes (tested) -
Siphon Non-absorbing contact attacks have a 30% chance to absorb half the damage dealt. Toxito line No Seems a little too random.
Spectrum Changes the Pokémon's primary type depending on the opponent's color. Royjibiv No -

Rejected abilities

Ability Description
Alpha Prevents bearer's Speed from being reduced. If the partner (in a double battle) has Beta, also boosts bearer's Speed by one stage and Attack by two stages.
Beta Prevents bearer's Defense from being reduced. If the partner (in a double battle) has Alpha, also boosts bearer's Defense by one stage and Attack by two stages.

Feedback and suggestions for changes to above abilities

  • Allure
    • Instead of raising the encounter level of opposite gender Pokémon, it could raise the encounter rates for rare Pokémon (5% becomes 10%, etc.).
    • Doubles encounter rate of same-type Pokémon
      • Does not sound programable
    • Also increase encounters overall, like Illumination
    • Add part "Cute Charm" instead of lowering evasion
  • Brave Heart
    • Raise Special Attack instead.
    • Decreases the priority of opponents' status moves.
    • 50% chance to negate a status effect
  • Discretion
    • attacks that miss still deal half damage.
  • Full Force
    • Negates the crit chance of moves but increases damage 10%.
    • Moves base power 60 or less have a guarenteed 50% chance of critical (comperable to Technician if my math is right)
  • Full Force
    • Powers up moves with lowered accuracy
  • Malice
    • Raises bearer's Attack when the target has a status condition.
    • Dark and Ghost type attacks gain priority.
      • COMPLETELY different ability
  • Novice/Expert
    • decrease Exp gain, increase EV gain.
    • Negates STAB if the Pokémon knows any non-STAB moves/Doubles STAB if the Pokémon only knows STAB moves.
    • All non-super effective attacks have a multiplier of .9/Expert Belt on an ability
  • Overshadow
    • Make it only affect Attack, but doesn't only trigger when switching in.
    • If it proves to be too OP, could be only when he is twice as big as the opponent
  • Pollution
    • Badly poisons Grass-, Bug- and Water-types on contact, like a more concentrated Poison Point.
      • More like a completely different ability
  • Siphon
    • Boosts the power of absorbing moves.
    • All absorbing moves absorb 75% of the damage dealt.
    • Big root on an ability
    • All non-absorbing contact moves restores 25% of the damage dealt