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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Dark type is one of the seventeen types.

Statistical averages

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall

Stat
HP: 64.71
Attack: 92.53
Defense: 63.24
Sp.Atk: 68.41
Sp.Def: 63.88
Speed: 81.29
Total: 434.06


Fully evolved

Stat
HP: 73.67
Attack: 102.50
Defense: 70.58
Sp.Atk: 75.25
Sp.Def: 72.58
Speed: 90.00
Total: 484.58


Battle properties

Offensive DarkIC Big Defensive
Power Types   Power Types
GhostIC Big
PsychicIC Big
½× DarkIC Big
GhostIC Big
½× DarkIC Big
FightingIC Big
SteelIC Big
BugIC Big
FightingIC Big
None PsychicIC Big

Pokémon

There are 17 Dark-type Pokémon, which is 7.4% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Dark-type Pokémon

Dex no. Pokémon Type
#024 024MS Koblin Dark Dark
#041 041MS Berratel Dark Dark
#047 047MS Macabra Dark Dark
#150 150MS Pomparunt Dark Dark

Half Dark-type Pokémon

Primary Dark-type Pokémon

Dex no. Pokémon Type
#025 025MS Koberus Dark Fire
#026 026MS Kobalt Dark Steel
#100 100MS Somberado Dark Ghost
#108 108MS Boarealis Dark Psychic
#143 143MS Chihaha Dark Normal
#144 144MS Howlequin Dark Normal
#145 145MS Chegrin Dark Psychic
#146 146MS Cheshade Dark Psychic
#151 151MS Pompagoon Dark Fighting
#152 152MS Hyekuza Dark Fighting

Secondary Dark-type Pokémon

Dex no. Pokémon Type
#199 199MS Dilophlora Grass Dark
#200 200MS Baboom Electric Dark
#204 204MS Carnibal Ice Dark

Moves

Move Category Power Accuracy PP Target Description
Assurance Physical 50 100% 10 (max 16)
   
   
Anyone
If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up Physical Varies 100% 10 (max 16)
   
   
Anyone
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite Physical 60 100% 25 (max 40)
   
   
Anyone
The target is bitten with viciously sharp fangs. It may make the target flinch.
Cheap Shot Physical 40 100% 15 (max 24)
   
   
Anyone
The user distracts the foe, then targets its weak spot in a vicious attack. This attack always results in a critical hit.
Crunch Physical 80 100% 15 (max 24)
   
   
Anyone
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse Special 80 100% 15 (max 24)
   
   
Anyone
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Embargo Status 100% 15 (max 24)
   
   
Anyone
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Faint Attack Physical 60 —% 20 (max 32)
   
   
Anyone
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fake Tears Status 100% 20 (max 32)
   
   
Anyone
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flatter Status 100% 15 (max 24)
   
   
Anyone
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Fling Physical Varies 100% 10 (max 16)
   
   
Anyone
The user flings its held item at the target to attack. Its power and effects depend on the item.
Foul Play Physical 95 100% 15 (max 24)
   
   
Anyone
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Hone Claws Status —% 15 (max 24)
   
   
Self
The user sharpens its claws to boost its Attack stat and accuracy.
Knock Off Physical 20 100% 20 (max 32)
   
   
Anyone
The user slaps down the target's held item, preventing that item from being used in the battle.
Memento Status 100% 10 (max 16)
   
   
Anyone
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Nasty Plot Status —% 20 (max 32)
   
   
Self
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Slash Physical 70 100% 15 (max 24)
   
   
Anyone
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Payback Physical 50 100% 10 (max 16)
   
   
Anyone
If the user moves after the target, this attack's power will be doubled.
Punishment Physical Varies 100% 5 (max 8)
   
   
Anyone
This attack's power increases the more the target has powered up with stat changes.
Pursuit Physical 40 100% 20 (max 32)
   
   
Anyone
An attack move that inflicts double damage if used on a target that is switching out of battle.
Quash Status 100% 15 (max 24)
   
   
Anyone
The user suppresses the target and makes its move go last.
Snarl Special 55 95% 15 (max 24)
   
   
All foes
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch Status —% 10 (max 16)
   
   
Self
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Standoff Status —% 5 (max 8)
   
   
All Pokémon
The user initiates a duel. Neither Pokémon may switch out until one of them has fainted.
Sucker Punch Physical 80 100% 5 (max 8)
   
   
Anyone
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Switcheroo Status 100% 10 (max 16)
   
   
Anyone
The user trades held items with the target faster than the eye can follow.
Taunt Status 100% 20 (max 32)
   
   
Anyone
The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Physical 40 100% 10 (max 16)
   
   
Anyone
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Torment Status 100% 15 (max 24)
   
   
Anyone
The user torments and enrages the target, making it incapable of using the same move twice in a row.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves

Move Category Power Accuracy PP Target Description
Dark Void Status 80% 10 (max 16)
   
   
All foes
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Night Daze Special 85 95% 10 (max 16)
   
   
Anyone
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia

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