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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Dark type is one of the seventeen types.

Statistical averages[]

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall[]

Stat
HP: 64.71
Attack: 92.53
Defense: 63.24
Sp.Atk: 68.41
Sp.Def: 63.88
Speed: 81.29
Total: 434.06


Fully evolved[]

Stat
HP: 73.67
Attack: 102.50
Defense: 70.58
Sp.Atk: 75.25
Sp.Def: 72.58
Speed: 90.00
Total: 484.58


Battle properties[]

Offensive Dark Defensive
Power Types   Power Types
Ghost
Psychic
½× Dark
Ghost
½× Dark
Fighting
Steel
Bug
Fighting
None Psychic


Pokémon[]

There are 17 Dark-type Pokémon, which is 7.4% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Dark-type Pokémon[]

Dex no. Pokémon Type
#024 Koblin Koblin Dark Dark
#041 Berratel Berratel Dark Dark
#047 Macabra Macabra Dark Dark
#150 Pomparunt Pomparunt Dark Dark

Half Dark-type Pokémon[]

Primary Dark-type Pokémon[]

Dex no. Pokémon Type
#025 Koberus Koberus Dark Fire
#026 Kobalt Kobalt Dark Steel
#100 Somberado Somberado Dark Ghost
#108 Boarealis Boarealis Dark Psychic
#143 Chihaha Chihaha Dark Normal
#144 Howlequin Howlequin Dark Normal
#145 Chegrin Chegrin Dark Psychic
#146 Cheshade Cheshade Dark Psychic
#151 Pompagoon Pompagoon Dark Fighting
#152 Hyekuza Hyekuza Dark Fighting

Secondary Dark-type Pokémon[]

Dex no. Pokémon Type
#199 Dilophlora Dilophlora Grass Dark
#200 Baboom Baboom Electric Dark
#204 Carnibal Carnibal Ice Dark

Moves[]

Move Category Power Accuracy PP Target Description
Assurance Physical 50 100% 10 (max 16)
   
   
Anyone
If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up Physical Varies 100% 10 (max 16)
   
   
Anyone
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite Physical 60 100% 25 (max 40)
   
   
Anyone
The target is bitten with viciously sharp fangs. It may make the target flinch.
Cheap Shot Physical 40 100% 15 (max 24)
   
   
Anyone
The user distracts the foe, then targets its weak spot in a vicious attack. This attack always results in a critical hit.
Crunch Physical 80 100% 15 (max 24)
   
   
Anyone
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse Special 80 100% 15 (max 24)
   
   
Anyone
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Embargo Status 100% 15 (max 24)
   
   
Anyone
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Feint Attack Physical 60 —% 20 (max 32)
   
   
Anyone
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fake Tears Status 100% 20 (max 32)
   
   
Anyone
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flatter Status 100% 15 (max 24)
   
   
Anyone
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Fling Physical Varies 100% 10 (max 16)
   
   
Anyone
The user flings its held item at the target to attack. Its power and effects depend on the item.
Foul Play Physical 95 100% 15 (max 24)
   
   
Anyone
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Hone Claws Status —% 15 (max 24)
   
   
Self
The user sharpens its claws to boost its Attack stat and accuracy.
Knock Off Physical 20 100% 20 (max 32)
   
   
Anyone
The user slaps down the target's held item, preventing that item from being used in the battle.
Memento Status 100% 10 (max 16)
   
   
Anyone
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Nasty Plot Status —% 20 (max 32)
   
   
Self
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Slash Physical 70 100% 15 (max 24)
   
   
Anyone
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Payback Physical 50 100% 10 (max 16)
   
   
Anyone
If the user moves after the target, this attack's power will be doubled.
Punishment Physical Varies 100% 5 (max 8)
   
   
Anyone
This attack's power increases the more the target has powered up with stat changes.
Pursuit Physical 40 100% 20 (max 32)
   
   
Anyone
An attack move that inflicts double damage if used on a target that is switching out of battle.
Snarl Special 55 95% 15 (max 24)
   
   
All foes
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch Status —% 10 (max 16)
   
   
Self
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Standoff Status —% 5 (max 8)
   
   
All Pokémon
The user initiates a duel. Neither Pokémon may switch out until one of them has fainted.
Sucker Punch Physical 80 100% 5 (max 8)
   
   
Anyone
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Switcheroo Status 100% 10 (max 16)
   
   
Anyone
The user trades held items with the target faster than the eye can follow.
Taunt Status 100% 20 (max 32)
   
   
Anyone
The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Physical 40 100% 10 (max 16)
   
   
Anyone
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Torment Status 100% 15 (max 24)
   
   
Anyone
The user torments and enrages the target, making it incapable of using the same move twice in a row.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves[]

Move Category Power Accuracy PP Target Description
Dark Void Status 80% 10 (max 16)
   
   
All foes
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Night Daze Special 85 95% 10 (max 16)
   
   
Anyone
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Quash Status 100% 15 (max 24)
   
   
Anyone
The user suppresses the target and makes its move go last.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia[]

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