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Doppole

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146MS #146: Cheshade
Pokémon
#148: Artifish 148MS
147MS
Doppole
Ruse Pokémon
#147
Dopps
Type
Normal
Unknown
Abilities
Feisty or Prankster
Gender ratio
50% male, 50% female
Catch rate
190 (24.8%)
Breeding
Egg groups
Monster and Fairy
Hatch time
5355 steps
Height
0'8" 0.2 m
0'0" 0 m
Weight
30.2 lbs. 13.7 kg
0 lbs. 0 kg
Base experience yield
62
Leveling rate
Fluctuating
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body07
Footprint
F147
Pokédex color
Green
Base friendship
70
Cry
No cry found

Doppole is a Normal-type Pokémon.

It evolves into Artifish starting at level 33.

Description

Doppole carries around the lid of a broken Poké Ball, which is attached to the suction cap on the end of its tail. Doppole can be found in the wild with a Poké Ball, Great Ball, or Ultra Ball helmet.

A Doppole that hatches from an egg will have the same kind of Poké Ball as its mother (or father if the mother was a Viipii).

Pokédex entry

Pokédex entry
Doppole wears a half of a broken Poké Ball as a sturdy improvised helmet. Whilst it might act bold and spunky, in reality, it loves being coddled.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass Route 7, Route 9
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other Route 7, Route 9, Dronia Scrapyard

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Bag Poké Ball Sprite Poké Ball
Uncommon Bag Great Ball Sprite Great Ball
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 74
71 - 138 137 - 271
Defense: 30
31 - 90 58 - 174
Sp.Atk: 56
54 - 118 105 - 232
Sp.Def: 35
36 - 95 67 - 185
Speed: 45
45 - 106 85 - 207
Total: 310   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Rage Normal Physical 02020 100100% 20
00Start Defense Curl Normal Status 0000 —% 40
066 Rollout Rock Physical 03030 09090% 20
1010 Work Up Normal Status 0000 —% 30
1414 Copycat Normal Status 0000 —% 20
1818 Headbutt Normal Physical 07070 100100% 15
2323 Bite Dark Physical 06060 100100% 25
2727 Taunt Dark Status 0000 100100% 20
3131 Swagger Normal Status 0000 09090% 15
3535 Crunch Dark Physical 08080 100100% 15
4040 Facade Normal Physical 07070 100100% 20
4444 Body Slam Normal Physical 08585 100100% 15
4848 Me First Normal Status 0000 —% 20
5252 Sucker Punch Dark Physical 08080 100100% 5
5757 Follow Me Normal Status 0000 —% 20
6161 Switcheroo Dark Status 0000 —% 10
6565 Skull Bash Normal Physical 100100 100100% 10
  • A level of "Start" indicates a move that will be known by a Doppole obtained at level 1
  • Bold indicates a move that gets STAB when used by Doppole
  • Italic indicates a move that gets STAB only when used by an evolution of Doppole
  • Moves in yellow cannot be learned by any previous evolutions of Doppole

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 —}}—% 20
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMFire TM50 Overheat Fire Special 140140 090}}90% 5
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM83 Work Up Normal Status 0000 —}}—% 30
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM06 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Doppole
  • Italic indicates a move that gets STAB only when used by an evolution of Doppole
  • Moves in yellow cannot be learned by any previous evolutions of Doppole

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 Bag Blue Shard Sprite8
Bug Bite Bug Physical 60 100% 20 Bag Red Shard Sprite2
Double-Edge Normal Physical 120 100% 15 Bag Blue Shard Sprite10
Dragon Pulse Dragon Special 90 100% 10 Bag Yellow Shard Sprite10
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite12
Helping Hand Normal Status —% 20 Bag Green Shard Sprite6
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Iron Tail Steel Physical 100 75% 15 Bag Blue Shard Sprite8
Knock Off Dark Physical 20 100% 20 Bag Yellow Shard Sprite4
Metronome Normal Status —% 10 None
Recycle Normal Status —% 10 Bag Green Shard Sprite8
Secret Power Normal Physical 70 100% 20 None
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Super Fang Normal Physical Varies 90% 10 Bag Red Shard Sprite6
Superpower Fighting Physical 120 100% 5 Bag Blue Shard Sprite10
Swift Normal Special 60 —% 20 Bag Yellow Shard Sprite6
Uproar Normal Special 90 100% 10 Bag Red Shard Sprite6
Zen Headbutt Psychic Physical 80 90% 15 Bag Blue Shard Sprite8
  • Bold indicates a move that gets STAB when used by Doppole
  • Italic indicates a move that gets STAB only when used by an evolution of Doppole
  • Moves in yellow cannot be learned by any previous evolutions of Doppole

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
030MS046MS153MS Baton Pass Normal Status —% 40
114MS115MS116MS194MS195MS196MS Curse Ghost Status —% 10
024MS025MS026MS046MS047MS Foul Play Dark Physical 95 100% 15
081MS Spit Up Normal Special Varies 100% 10
081MS Stockpile Normal Status —% 20
081MS Swallow Normal Status —% 10
030MS046MS Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Doppole
  • Bold indicates a move that gets STAB when used by Doppole
  • Italic indicates a move that gets STAB only when used by an evolution of Doppole

Evolution

Dopps
Unevolved
Doppole
 Normal 
Bag Rare Candy Sprite
Level 33
Artifish Sugi 4H
First evolution
Artifish
 Normal 

Sprites

Add them here when they're finalized.

Trivia

  • Despite their appearance, Doppole and its evolution are not amphibians.

Design origin

Doppole follows the well-established tradition of Pokémon that resemble item balls, for the purpose of tricking a player into thinking it is an item in the overworld.

Name origin

Doppole's name is a combination of doppelganger and tadpole.

146MS #146: Cheshade
Pokémon
#148: Artifish 148MS

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