10 (max. 16)
Does not make contact
Not affected by Protect
Not affected by Magic Coat or Magic Bounce
Not affected by Snatch
Not affected by King's Rock
Affects the user
Endure is a non-damaging Normal-type move. It is TM58.
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. This effect lasts until the end of the turn, and can protect the user from multiple attacks. Endure can be used by Pokémon with only 1 HP.
Endure's chance of success halves each time
Protect, Detect, Endure, Quick Guard or Wide Guard is used consecutively by the user.
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
By leveling up
All Pokémon can learn this move except and Skullarva .
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.