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Erace

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222MS #222: Erion
Pokémon
#224: Patama 224MS
223MS
Erace
Space Age Pokémon
#223
Erace Sugi 4C
Type
Steel Electric
Unknown
Ability
Motor Drive
Gender ratio
Genderless
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
20655 steps*
Height
9'6" 2.9 m
0'0" 0 m
Weight
299.8 lbs. 136.0 kg
0 lbs. 0 kg
Base experience yield
261
Leveling rate
Slow
EV yield
Total: 3
0
HP
1
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12
Footprint
F223
Pokédex color
White
Base friendship
0
Cry
No cry found

Erace is a dual-type Steel/Electric Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

Along with Eronze and Erion, it is one of the three Legendary Golems of Urobos.

Pokédex entry

Pokédex entry
Thought to be damaged beyond repair, Erace was retrofitted with state-of-the-art technology. Its new, advanced body can even withstand atmospheric re-entry.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One Somewhere
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 110
103 - 178 202 - 350
Defense: 90
85 - 156 166 - 306
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 130
121 - 200 238 - 394
Speed: 95
90 - 161 175 - 317
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start AncientPower Rock Special 06060 100100% 5
00Start Lock-On Normal Status 0000 —% 5
00Start Charge Beam Electric Special 05050 09090% 10.
00Start Wide Guard Rock Status 0000 —% 10
1010 Metal Claw Steel Physical 05050 09595% 35
1919 Volt Switch Electric Special 07070 100100% 20
2828 Thunder Wave Electric Status 0000 100100% 20
3737 Iron Head Steel Physical 08080 100100% 15
4646 Zap Cannon Electric Special 120120 05050% 5
5555 Heavy Slam Steel Physical 0000Varies 100100% 10
6464 Magnet Rise Electric Status 0000 —% 10
7373 Thunder Electric Special 120120 07070% 10
8282 Wonder Room Psychic Status 0000 —% 10
9191 Explosion Normal Physical 250250 100100% 5
100100 Future Sight Psychic Special 100100 100100% 10
  • A level of "Start" indicates a move that will be known by a Erace obtained at level 1
  • Bold indicates a move that gets STAB when used by Erace
  • Italic indicates a move that gets STAB only when used by an evolution of Erace
  • Moves in yellow cannot be learned by any previous evolutions of Erace

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMFire TM50 Overheat Fire Special 140140 090}}90% 5
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Erace
  • Italic indicates a move that gets STAB only when used by an evolution of Erace
  • Moves in yellow cannot be learned by any previous evolutions of Erace

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
  • Bold indicates a move that gets STAB when used by Erace
  • Italic indicates a move that gets STAB only when used by an evolution of Erace
  • Moves in yellow cannot be learned by any previous evolutions of Erace

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Erace
  • Bold indicates a move that gets STAB when used by Erace
  • Italic indicates a move that gets STAB only when used by an evolution of Erace

Evolution

Erace Sugi 4C
Unevolved
Erace
 Steel  Electric 

Sprites

Add them here when they're finalized.

Trivia

  • Like all Legendary Golems, Erace was intentionally designed with a 4x Ground-type weakness to represent the impermanence of human triumph.
  • Erace was the last legendary Pokémon to be confirmed.
  • The members of the Golem Trio each have a different number of eyes that increase with their dex number: Eronze has 1, Erion has 2, and  Erace has 3. 
  • Erace's final design was created by a different person than the one who designed Eronze and Erion.

Design origin

Erace is based on artificially-created humanoids, as well as an era of man (the Space Age). It is also based on modern robotics and electricity.

Name origin

Erace's name is a combination of era and space.

222MS #222: Erion
Pokémon
#224: Patama 224MS

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