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Fantasmare

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141MS #141: Coltergeist
Pokémon
#143: Chihaha 143MS
142MS
Fantasmare
Spirit Steed Pokémon
#142
142Fantasmare
Type
Ghost
Unknown
Abilities
Perforate or Cursed Body
Gender ratio
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg groups
Field and Amorphous
Hatch time
5355 steps*
Height
5'7" 1.7 m
0'0" 0 m
Weight
91.3 lbs. 41.4 kg
0 lbs. 0 kg
Base experience yield
173
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
F142
Pokédex color
Gray
Base friendship
70
Cry


Fantasmare is a Ghost-type Pokémon.

It evolves from Coltergeist starting at level 35.

Pokédex entry

Pokédex entry
Fantasmare wanders in the mountains and hills where it stalks lone travellers. It is said to haunt the dreams of those who have seen it.

Game locations

Availability
None Evolve Coltergeist
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 65
63 - 128 121 - 251
Defense: 85
81 - 150 157 - 295
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 80
76 - 145 148 - 284
Speed: 100
94 - 167 184 - 328
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Nightmare Ghost Status 0000 100100% 15
00Start Flame Charge Fire Physical 05050 100100% 20
00Start Smog Poison Special 02020 07070% 20
00Start SmokeScreen Normal Status 0000 100100% 20
066 Astonish Ghost Physical 03030 100100% 30
099 Pursuit Dark Physical 04040 100100% 20
1414 Confuse Ray Ghost Status 0000 100100% 10
1717 Stomp Normal Physical 06565 100100% 20
2222 Will-O-Wisp Fire Status 0000 07575% 15
2525 Hex Ghost Special 05050 100100% 10
3030 Haze Ice Status 0000 —% 30
3333 Hypnosis Psychic Status 0000 06060% 20
3939 Shadow Ball Ghost Special 08080 100100% 15
4343 Agility Psychic Status 0000 —% 30
4949 Bounce Flying Physical 08585 08585% 5
5353 Nightmare Ghost Status 0000 100100% 15
5959 Nasty Plot Dark Status 0000 —% 20
6363 Terrorize Ghost Special 120120 07070% 5
  • A level of "Start" indicates a move that will be known by a Fantasmare obtained at level 1
  • Bold indicates a move that gets STAB when used by Fantasmare
  • Italic indicates a move that gets STAB only when used by an evolution of Fantasmare
  • Moves in yellow cannot be learned by any previous evolutions of Fantasmare

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Fantasmare
  • Italic indicates a move that gets STAB only when used by an evolution of Fantasmare
  • Moves in yellow cannot be learned by any previous evolutions of Fantasmare

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
  • Bold indicates a move that gets STAB when used by Fantasmare
  • Italic indicates a move that gets STAB only when used by an evolution of Fantasmare
  • Moves in yellow cannot be learned by any previous evolutions of Fantasmare

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
004MS005MS006MS013MS014MS015MS016MS040MS055MS056MS
059MS060MS061MS062MS063MS081MS172MS173MS203MS204MS
Agility Psychic Status —% 30
004MS005MS006MS017MS018MS019MS081MS083MS205MS206MS Double Kick Fighting Physical 30 100% 30
041MS087MS121MS122MS145MS146MS203MS204MS Mean Look Ghost Status 100% 5
046MS100MS101MS102MS103MS190MS191MS Night Shade Ghost Special 100% 15
047MS100MS145MS146MS169MS170MS171MS Shadow Sneak Ghost Physical 40 100% 30
101MS102MS103MS200MS201MS202MS SmokeScreen Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Fantasmare
  • Bold indicates a move that gets STAB when used by Fantasmare
  • Italic indicates a move that gets STAB only when used by an evolution of Fantasmare

Evolution

Coltergeistprofile
Unevolved
Coltergeist
 Ghost 
Bag Rare Candy Sprite
Level 35
142Fantasmare
First evolution
Fantasmare
 Ghost 

Sprites

Add them here when they're finalized.

Trivia

Design origin

Fantasmare may be based on the púca, a ghost horse from Celtic folklore. It is also based on the pun that it is a literal "night mare", i.e. a ghostly horse.

Name origin

Fantasmare's name is a combination of phantasm and mare.

141MS #141: Coltergeist
Pokémon
#143: Chihaha 143MS

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