FANDOM


016MS #016: Avalynx
Pokémon
#018: Llamarsh 018MS
017MS
Fawning
Little Deer Pokémon
#017
Fawningprofile
Type
Normal
Unknown
Abilities
Rivalry or Brave Heart
Gender ratio
50% male, 50% female
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
2'4" 0.7 m
0'0" 0 m
Weight
42.7 lbs. 19.4 kg
0 lbs. 0 kg
Base experience yield
55
Leveling rate
Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
F017
Pokédex color
Brown
Base friendship
70
Cry


Fawning is a Normal-type Pokémon.

It evolves into Llamarsh starting at level 18, which then evolves into Buckston starting at level 36.

Pokédex entry

Pokédex entry
When first born, Fawning is too weak to defend itself from predators, so it tends to stay near thorny bushes for protection until it joins the herd.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass Route 1, Route 2, Route 3
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 55
54 - 117 103 - 229
Defense: 50
49 - 112 94 - 218
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 45
45 - 106 85 - 207
Speed: 55
54 - 117 103 - 229
Total: 275   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Growl Normal Status 0000 100100% 40
00Start Odor Sleuth Normal Status 0000 00——% 40
077 Fury Attack Normal Physical 01515 08585% 20
1111 Double Kick Fighting Physical 03030 100100% 30
1414 Stomp Normal Physical 06565 100100% 20
1818 Bite Dark Physical 06060 100100% 25
2121 Take Down Normal Physical 09090 08585% 20
2525 Work Up Normal Status 0000 —% 30
2828 Ice Fang Ice Physical 06565 09595% 15
3232 Jump Kick Fighting Physical 100100 09595% 10
3535 Charm Normal Status 0000 100100% 20
3939 Zen Headbutt Psychic Physical 08080 09090% 15
4242 Crunch Dark Physical 08080 100100% 15
4646 Double-Edge Normal Physical 120120 100100% 15
  • A level of "Start" indicates a move that will be known by a Fawning obtained at level 1
  • Bold indicates a move that gets STAB when used by Fawning
  • Italic indicates a move that gets STAB only when used by an evolution of Fawning
  • Moves in yellow cannot be learned by any previous evolutions of Fawning

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM83 Work Up Normal Status 0000 —}}—% 30
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Fawning
  • Italic indicates a move that gets STAB only when used by an evolution of Fawning
  • Moves in yellow cannot be learned by any previous evolutions of Fawning

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite4
Double-Edge Normal Physical 120 100% 15 Bag Blue Shard Sprite10
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Mega Kick Normal Physical 120 75% 5 Bag Red Shard Sprite8
Mud-Slap Ground Special 20 100% 10 Bag Blue Shard Sprite2
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Super Fang Normal Physical Varies 90% 10 Bag Red Shard Sprite6
Swift Normal Special 60 —% 20 Bag Yellow Shard Sprite6
Zen Headbutt Psychic Physical 80 90% 15 Bag Blue Shard Sprite8
  • Bold indicates a move that gets STAB when used by Fawning
  • Italic indicates a move that gets STAB only when used by an evolution of Fawning
  • Moves in yellow cannot be learned by any previous evolutions of Fawning

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
061MS Blaze Kick Fire Physical 85 90% 10
046MS108MS146MS Body Slam Normal Physical 85 100% 15
164MS181MS Confuse Ray Ghost Status 100% 10
006MS083MS Head Smash Rock Physical 150 80% 5
041MS075MS171MS Nature Power Normal Status —% 20
081MS Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Fawning
  • Bold indicates a move that gets STAB when used by Fawning
  • Italic indicates a move that gets STAB only when used by an evolution of Fawning

Evolution

Fawningprofile
Unevolved
Fawning
 Normal 
Bag Rare Candy Sprite
Level 18
Llamarshprofile
First evolution
Llamarsh
 Normal 
Bag Rare Candy Sprite
Level 36
Buckiston
Second evolution
Buckston
 Normal 

Sprites

Front Back
GenderM 017 017b
Front shiny Back shiny
GenderM File:017s.png File:017sb.png

Trivia

Design origin

Fawning's design draws inspiration from the water deer. The water deer are famous for their notable protruding fangs, which Fawning also has.

Name origin

Fawning originates from fawn which is the term for young deer. It is also a pun on the word fawning which means the act of giving lavish attention to something.

016MS #016: Avalynx
Pokémon
#018: Llamarsh 018MS

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