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Fighting (type)

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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Fighting type is one of the seventeen types.

Statistical averages

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall

Stat
HP: 70.40
Attack: 95.80
Defense: 73.87
Sp.Atk: 53.87
Sp.Def: 65.60
Speed: 70.40
Total: 429.93


Fully evolved

Stat
HP: 78.50
Attack: 110.75
Defense: 83.63
Sp.Atk: 61.25
Sp.Def: 76.75
Speed: 93.13
Total: 494.00


Battle properties

Offensive FightingIC Big Defensive
Power Types   Power Types
DarkIC Big
IceIC Big
NormalIC Big
RockIC Big
SteelIC Big
½× BugIC Big
DarkIC Big
RockIC Big
½× BugIC Big
FlyingIC Big
PoisonIC Big
PsychicIC Big
FlyingIC Big
PsychicIC Big
GhostIC Big None

Note: Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the Abilities Scrappy and Perforate, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.

Pokémon

There are 15 Fighting-type Pokémon, which is 6.6% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Fighting-type Pokémon

Dex no. Pokémon Type
#163 163MS Chayan Fighting Fighting
#164 164MS Macuarrior Fighting Fighting
#165 165MS Ocerumi Fighting Fighting
#179 179MS Chimpoca Fighting Fighting
#180 180MS Simayan Fighting Fighting
#181 181MS Monkezuma Fighting Fighting

Half Fighting-type Pokémon

Primary Fighting-type Pokémon

Dex no. Pokémon Type
#076 076MS Platypow Fighting Poison
#077 077MS Platikhao Fighting Poison
#168 168MS Smashiary Fighting Flying
#205 205MS Luchito Fighting Electric
#206 206MS Eluchadon Fighting Electric

Secondary Fighting-type Pokémon

Dex no. Pokémon Type
#008 008MS Iguadium Water Fighting
#009 009MS Aguanaut Water Fighting
#151 151MS Pompagoon Dark Fighting
#152 152MS Hyekuza Dark Fighting

Moves

Move Category Power Accuracy PP Target Description
Arm Thrust Physical 15 100% 20 (max 32)
   
   
Anyone
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere Special 90 —% 20 (max 32)
   
   
Anyone
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Brick Break Physical 75 100% 15 (max 24)
   
   
Anyone
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Bulk Up Status —% 20 (max 32)
   
   
Self
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Circle Throw Physical 60 90% 10 (max 16)
   
   
Anyone
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Close Combat Physical 120 100% 5 (max 8)
   
   
Anyone
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Counter Physical Varies 100% 20 (max 32)
   
   
Self
A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop Physical 100 80% 5 (max 8)
   
   
Anyone
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect Status —% 5 (max 8)
   
   
Self
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick Physical 30 100% 30 (max 48)
   
   
Anyone
The target is quickly kicked twice in succession using both feet.
Drain Punch Physical 75 100% 10 (max 16)
   
   
Anyone
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
DynamicPunch Physical 100 50% 5 (max 8)
   
   
Anyone
The user punches the target with full, concentrated power. It confuses the target if it hits.
Final Gambit Special Varies 100% 5 (max 8)
   
   
Anyone
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Focus Blast Special 120 70% 5 (max 8)
   
   
Anyone
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Focus Punch Physical 150 100% 20 (max 32)
   
   
Anyone
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Force Palm Physical 60 100% 10 (max 16)
   
   
Anyone
The target is attacked with a shock wave. It may also leave the target with paralysis.
Hammer Arm Physical 100 90% 10 (max 16)
   
   
Anyone
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Hi Jump Kick Physical 130 90% 10 (max 16)
   
   
Anyone
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Jump Kick Physical 100 95% 10 (max 16)
   
   
Anyone
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop Physical 50 100% 25 (max 40)
   
   
Anyone
The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick Physical Varies 100% 20 (max 32)
   
   
Anyone
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Low Sweep Physical 60 100% 20 (max 32)
   
   
Anyone
The user attacks the target's legs swiftly, reducing the target's Speed stat.
Mach Punch Physical 40 100% 30 (max 48)
   
   
Anyone
The user throws a punch at blinding speed. It is certain to strike first.
Quick Guard Status —% 15 (max 24)
   
   
User and ally
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Revenge Physical 60 100% 10 (max 16)
   
   
Anyone
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal Physical Varies 100% 15 (max 24)
   
   
Anyone
An all-out attack that becomes more powerful the less HP the user has.
Rock Smash Physical 40 100% 15 (max 24)
   
   
Anyone
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Rolling Kick Physical 60 85% 15 (max 24)
   
   
Anyone
The user lashes out with a quick, spinning kick. It may also make the target flinch.
Sacred Sword Physical 90 100% 20 (max 32)
   
   
Anyone
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Seismic Toss Physical Varies 100% 20 (max 32)
   
   
Anyone
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut Physical 85 90% 15 (max 24)
   
   
Anyone
The user attacks the target with an uppercut thrown skyward with force.
Submission Physical 80 80% 25 (max 40)
   
   
Anyone
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
Superpower Physical 120 100% 5 (max 8)
   
   
Anyone
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Storm Throw Physical 40 100% 10 (max 16)
   
   
Anyone
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Vacuum Wave Special 40 100% 30 (max 48)
   
   
Anyone
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Wake-Up Slap Physical 60 100% 10 (max 16)
   
   
Anyone
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves

Move Category Power Accuracy PP Target Description
Secret Sword Special 85 100% 10 (max 16)
   
   
Anyone
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Triple Kick Physical 10 90% 10 (max 16)
   
   
Anyone
A consecutive three-kick attack that becomes more powerful with each successive hit.
Vital Throw Physical 70 —% 10 (max 16)
   
   
Anyone
The user attacks last. In return, this throw move is guaranteed not to miss.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia

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