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Squink #106: Squink
Pokémon
#108: Boarealis Boarealis
Click to see all images of Squidrift
Squidrift
Balloon Squid Pokémon
#107
185
Type
Poison Flying
Unknown
Abilities
Liquid Ooze or Perforate
Gender ratio
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg groups
Water 3 and Amorphous
Hatch time
5355 steps*
Height
5'7" 1.7 m
0'0" 0 m
Weight
34.2 lbs. 15.5 kg
0 lbs. 0 kg
Base experience yield
179
Leveling rate
Medium Slow
EV yield
Total: 2
1
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Multi-limb
Footprint
F107
Pokédex color
Purple
Base friendship
70
Cry


Squidrift is a dual-type Poison/Flying Pokémon.

It evolves from Squink starting at level 35.

Pokédex entry[]

Pokédex entry
Squidrift is able to fly by expelling noxious gases at high pressure. Its tentacles are delicacies, but highly toxic if prepared incorrectly.

Game locations[]

Availability
None Evolve Squink
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Black Sludge Black Sludge
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 106
166 - 213 322 - 416
Attack: 50
49 - 112 94 - 218
Defense: 99
93 - 166 182 - 326
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 70
67 - 134 130 - 262
Speed: 85
81 - 150 157 - 295
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Smog Poison Special 20 70% 20
Start Constrict Normal Physical 10 100% 35
3 Poison Gas Poison Status 80% 40
6 Smokescreen Normal Status 100% 20
9 Wrap Normal Physical 15 90% 20
12 Clear Smog Poison Special 50 —% 15
15 Minimize Normal Status —% 10
18 Sludge Poison Special 65 100% 20
21 Acid Rain Poison Status —% 5
24 Octazooka Water Special 65 85% 10
27 Stockpile Normal Status —% 20
27 Spit Up Normal Special Varies 100% 10
27 Swallow Normal Status —% 10
31 Sludge Bomb Poison Special 90 100% 10
35 Acid Armor Poison Status —% 40
35 Tempest Flying Special 60 100% 10
40 Gunk Shot Poison Physical 120 70% 5
46 Haze Ice Status —% 30
52 Wring Out Normal Special Varies 100% 5
59 Hurricane Flying Special 110 70% 10
66 Memento Dark Status 100% 10
  • A level of "Start" indicates a move that will be known by a Squidrift obtained at level 1
  • Bold indicates a move that gets STAB when used by Squidrift
  • Italic indicates a move that gets STAB only when used by an evolution of Squidrift
  • Moves in yellow cannot be learned by any previous evolutions of Squidrift

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPoison TM34 Sludge Wave Poison Special 09595 100}}100% 10
TMFire TM35 Flamethrower Fire Special 09595 100}}100% 15
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMBug TM106 Pincer Attack Bug Physical 07070 100}}100% 15
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMFlying HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Squidrift
  • Italic indicates a move that gets STAB only when used by an evolution of Squidrift
  • Moves in yellow cannot be learned by any previous evolutions of Squidrift

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Bounce Flying Physical 85 85% 5 Red Shard4
Fling Dark Physical Varies 100% 10 Green Shard8
Gastro Acid Poison Status 100% 10 Green Shard4
Gunk Shot Poison Physical 120 70% 5 Red Shard8
Knock Off Dark Physical 20 100% 20 Yellow Shard4
Seed Bomb Grass Physical 80 100% 15 Red Shard6
Snore Normal Special 40 100% 15 Yellow Shard2
Swift Normal Special 60 —% 20 Yellow Shard6
Tailwind Flying Status —% 30 Yellow Shard10
  • Bold indicates a move that gets STAB when used by Squidrift
  • Italic indicates a move that gets STAB only when used by an evolution of Squidrift
  • Moves in yellow cannot be learned by any previous evolutions of Squidrift

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
GlauquaHydranticusIcetopeChillnobyl Acid Armor Poison Status —% 20
BouweeScubug Amnesia Psychic Status —% 20
PhlaskNoxialFumighastIcetopeChillnobyl Explosion Normal Physical 250 100% 5
BouweeScubug Flail Normal Physical 100% 15
ColtergeistFantasmare Haze Ice Status —% 30
PhlaskNoxialFumighastWispernPhanternIcetopeChillnobyl Memento Dark Status 100% 10
SomberadoWispernPhantern Ominous Wind Ghost Special 60 100% 5
GlauquaHydranticus Poison Jab Poison Physical 80 100% 20
PhlaskNoxialFumighast Self-Destruct Normal Physical 200 100% 5
SomberadoIcetopeChillnobyl Smog Poison Special 30 70% 20
Somberado Sucker Punch Dark Physical 80 100% 5
PhlaskNoxialFumighast Venoshock Poison Special 65 100% 10
WispernPhantern Whirlwind Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Squidrift
  • Bold indicates a move that gets STAB when used by Squidrift
  • Italic indicates a move that gets STAB only when used by an evolution of Squidrift

By a prior evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Squink Muddy Water Water Special 95 85% 10
  • Bold indicates a move that gets STAB when used by Squidrift
  • Italic indicates a move that gets STAB only when used by an evolution of Squidrift

Evolution[]

184
Unevolved
Squink
 Poison 
Rare Candy
Level 35
185
First evolution
Squidrift
 Poison  Flying 


Sprites[]

Add them here when they're finalized.

Trivia[]

  • Eichiro Oda's manga One Piece also features a balloon octopus which is capable of flight.
  • Squidrift's Pokédex entry refers to Squidrift's tentacles being eaten but being dangerously poisonous if not prepared correctly. This resembles fugu, a type of pufferfish served in Japanese and Korean cuisine. Many of its organs contain a lethal neurotoxin, and only specially trained chefs and fishermen can correctly remove them without contaminating the meat.

Design origin[]

Squidrift may be based on the Japanese flying squid, though real-life flying squid propel themselves into the air using pressurized jets of water instead of being filled with buoyant gases. It may also be partially inspired by the blanket octopus, which is poisonous and drifts through the water like a kite.

A common misconception of this line is that they are aquatic. In reality, Squink and Squidrift are both unable to swim, with Squink being a land-dwelling organism and Squidrift being an aerial organism.

At one time, Squidrift was part poison type and part psychic type that feasted on smog from industrial smoke stacks and was airborne by way of psychic powers. After disagreements on the concept, Squidrift became a poison and flying type pokemon that levitated via gas and propelled itself by expelling smog and other gases much like squid expel ink.

Name origin[]

Squidrift's name is a combination of squid and drift.

Squink #106: Squink
Pokémon
#108: Boarealis Boarealis
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