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Dinkywink #133: Dinkywink
Pokémon
#135: Calphite Calphite
Click to see all images of Dunkywunkr
Dunkywunkr
Hardheaded Pokémon
#134
TreeTrunks
Type
Water Rock
Unknown
Abilities
Rock Head or Swift Swim
Gender ratio
87.5% male, 12.5% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Water 2 and Monster
Hatch time
7905 steps*
Height
5'7" 1.7 m
0'0" 0 m
Weight
380.1 lbs. 172.4 kg
0 lbs. 0 kg
Base experience yield
173
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Quadruped
Footprint
F134
Pokédex color
Purple
Base friendship
70
Cry
No cry found

Dunkywunkr is a dual-type Water/Rock Fossil Pokémon.

It evolves from Dinkywink starting at level 38, after it is revived from a Maw Fossil.

Pokédex entry[]

Pokédex entry
After its legs had fully developed, Dunkywunkr was able to become the apex predator not only in the seas from which it emerged, but also on dry land.

Game locations[]

Availability
None Evolve Dinkywink
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 130
121 - 200 238 - 394
Defense: 95
90 - 161 175 - 317
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 80
76 - 145 148 - 284
Speed: 90
85 - 156 166 - 306
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Guillotine Normal Physical —% 5
Start Quick Guard Fighting Status —% 15
Start Headbutt Normal Physical 70 100% 15
Start Tail Whip Normal Status 100% 30
6 Water Gun Water Special 40 100% 25
11 Leer Normal Status 100% 30
16 Take Down Normal Physical 90 85% 20
21 Aqua Jet Water Physical 40 100% 20
26 Ancient Power Rock Special 60 100% 5
31 Rain Dance Water Status —% 5
36 Double-Edge Normal Physical 120 100% 15
38 Crunch Dark Physical 80 100% 15
43 Focus Energy Normal Status —% 30
50 Ice Fang Ice Physical 65 95% 15
57 Aqua Tail Water Physical 90 90% 10
64 Agility Psychic Status —% 30
71 Skull Bash Normal Physical 100 100% 15
78 Stone Edge Rock Physical 100 80% 5
  • A level of "Start" indicates a move that will be known by a Dunkywunkr obtained at level 1
  • Bold indicates a move that gets STAB when used by Dunkywunkr
  • Italic indicates a move that gets STAB only when used by an evolution of Dunkywunkr
  • Moves in yellow cannot be learned by any previous evolutions of Dunkywunkr

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
TMWater TM102 Depth Charge Water Special 07070 100}}100% 15
TMDark TM103 Standoff Dark Status 0000 —}}—% 5
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM05 Dive Water Physical 08080 100}}100% 10
TMWater HM06 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Dunkywunkr
  • Italic indicates a move that gets STAB only when used by an evolution of Dunkywunkr
  • Moves in yellow cannot be learned by any previous evolutions of Dunkywunkr

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
  • Bold indicates a move that gets STAB when used by Dunkywunkr
  • Italic indicates a move that gets STAB only when used by an evolution of Dunkywunkr
  • Moves in yellow cannot be learned by any previous evolutions of Dunkywunkr

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
??? Focus Energy Normal Status —% 30
??? Foresight Normal Status —% 40
??? Head Smash Rock Physical 150 80% 5
??? Iron Defense Steel Status —% 15
??? Reversal Fighting Physical Varies 100% 15
??? Rock Slide Rock Physical 75 90% 10
??? Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Dunkywunkr
  • Bold indicates a move that gets STAB when used by Dunkywunkr
  • Italic indicates a move that gets STAB only when used by an evolution of Dunkywunkr

By a prior evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Dinkywink Head Smash Rock Physical 150 80% 5
  • Bold indicates a move that gets STAB when used by Dunkywunkr
  • Italic indicates a move that gets STAB only when used by an evolution of Dunkywunkr

Evolution[]

Fins
Unevolved
Dinkywink
 Water  Rock 
Rare Candy
Level 38
TreeTrunks
First evolution
Dunkywunkr
 Water  Rock 


Sprites[]

Add them here when they're finalized.

Trivia[]

Dunky Legs

The shaping of its fins.

Design origin[]

Dunkywunkr is based on a Dunkleosteus, a fierce sea predator from the Devonian Period. Furthermore, Dunkywunkr's design is also inspired by the first amphibious organisms which evolved in the Devonian Period as well, such as Ichthyostega. This is highlighted by the amphibious nature of Dunkywunkr and its flipper-like fins.

Name origin[]

Dunkywunkr's name is a rhymed reinterpretation of Dunkleosteus. It adheres to the old 10-character limit for Pokémon names. It was originally intended to be a placeholder name for the Pokémon, but wound up sticking.

Dinkywink #133: Dinkywink
Pokémon
#135: Calphite Calphite
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