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Dilophlora #199: Dilophlora
Pokémon
#201: Icetope Icetope
Click to see all images of Baboom
Baboom
Thunderclap Pokémon
#200
200Baboom
Type
Electric Dark
Unknown
Abilities
Moxie or Adrenaline
Gender ratio
75% male, 25% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Field and Human-Like
Hatch time
6630 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
81.6 lbs. 37.0 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal with tail
Footprint
F200
Pokédex color
Black
Base friendship
70
Cry


Baboom is a dual-type Electric/Dark Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry[]

Pokédex entry
Baboom is vicious towards any outsiders. It can build up an electric charge by rapidly slapping its own rear, which causes thunderous blasts of lightning.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 95
90 - 161 175 - 317
Defense: 75
72 - 139 139 - 273
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 55
54 - 117 103 - 229
Speed: 110
103 - 178 202 - 350
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Sonic Boom Normal Special 20 90% 20
Start Charge Electric Status —% 20
Start Rage Normal Physical 20 100% 20
6 Bite Dark Physical 60 100% 25
11 Spark Electric Physical 65 100% 20
13 Scary Face Normal Status 100% 10
16 Fury Swipes Normal Physical 18 80% 15
21 Taunt Dark Status 100% 20
26 Thunder Fang Electric Physical 65 95% 15
32 Fling Dark Physical Varies 100% 10
38 Uproar Normal Special 90 100% 10
44 Thunder Punch Electric Physical 75 100% 15
50 Belly Drum Normal Status —% 10
54 Crunch Dark Physical 80 100% 15
56 Wild Charge Electric Physical 90 100% 15
62 Sucker Punch Dark Physical 80 100% 5
70 Thunder Electric Special 120 70% 10
  • A level of "Start" indicates a move that will be known by a Baboom obtained at level 1
  • Bold indicates a move that gets STAB when used by Baboom
  • Italic indicates a move that gets STAB only when used by an evolution of Baboom
  • Moves in yellow cannot be learned by any previous evolutions of Baboom

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 —}}—% 20
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMFighting TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM72 Volt Switch Electric Special 07070 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMDark TM103 Standoff Dark Status 0000 —}}—% 5
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Baboom
  • Italic indicates a move that gets STAB only when used by an evolution of Baboom
  • Moves in yellow cannot be learned by any previous evolutions of Baboom

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Double-Edge Normal Physical 120 100% 15 Blue Shard10
Fire Punch Fire Physical 75 100% 15 Red Shard10
Fling Dark Physical Varies 100% 10 Green Shard8
Helping Hand Normal Status —% 20 Green Shard6
Hyper Voice Normal Special 90 100% 10 Blue Shard4
Ice Punch Ice Physical 75 100% 15 Red Shard10
Knock Off Dark Physical 20 100% 20 Yellow Shard4
Magnet Rise Electric Status —% 10 Blue Shard4
Mega Punch Normal Physical 80 85% 20 Red Shard8
Snatch Dark Status —% 10 Green Shard12
Snore Normal Special 40 100% 15 Yellow Shard2
Super Fang Normal Physical Varies 90% 10 Red Shard6
Superpower Fighting Physical 120 100% 5 Blue Shard10
Swift Normal Special 60 —% 20 Yellow Shard6
Thunder Punch Electric Physical 75 100% 15 Red Shard10
Uproar Normal Special 90 100% 10 Red Shard6
  • Bold indicates a move that gets STAB when used by Baboom
  • Italic indicates a move that gets STAB only when used by an evolution of Baboom
  • Moves in yellow cannot be learned by any previous evolutions of Baboom

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hyekuza Beat Up Dark Physical 100% 10
OrangutaoHyekuza Fake Out Normal Physical 40 100% 10
KoberusBerratelMacabraMacuarrior Night Slash Dark Physical 70 100% 15
Howlequin Punishment Dark Physical Varies 100% 5
SnogreKoberusMonkezuma Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Baboom
  • Bold indicates a move that gets STAB when used by Baboom
  • Italic indicates a move that gets STAB only when used by an evolution of Baboom

Evolution[]

200Baboom
Unevolved
Baboom
 Electric  Dark 


Sprites[]

Add them here when they're finalized.

Trivia[]

Babababoom

Early concepts for Baboom

  • Baboom is the only dual-type Pokémon to have Electric as its primary type.

Design origin[]

Baboom is based on a chacma baboon, also known as the Cape baboon. Its facial markings are also based on a mandrill. Its mane is based on thunderclouds.

Name origin[]

Baboom's name is a combination of baboon and the onomatopoeia boom.

Dilophlora #199: Dilophlora
Pokémon
#201: Icetope Icetope
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