Fire Spin is a damage-dealing Fire-type move.
Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 4-5 turns, damaging the target by 1/16 of the target's maximum HP at the end of each turn. It also traps the target, preventing switching and escape.
If the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.
If a trapped Pokémon uses Rapid Spin, it will be freed. If an affected Pokémon is holding a Shed Shell, it can switch out.
If a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.
By leveling up
| Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.