Fandom

CAPX Wiki

Flarrapin

1,088pages on
this wiki
Add New Page
Comments8 Share
128MS #128: Shelosene
Pokémon
#130: Desoula 130MS
129MS
Flarrapin
Ironclad Pokémon
#129
FireTurtleSugi
Type
Fire Steel
Unknown
Abilities
Shell Armor or Sturdy
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
5355 steps*
Height
5'7" 1.7 m
0'0" 0 m
Weight
336.4 lbs. 152.6 kg
0 lbs. 0 kg
Base experience yield
233
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
2
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body06
Footprint
F129
Pokédex color
Orange
Base friendship
70
Cry


Flarrapin is a dual-type Fire/Steel Pokémon.

It evolves from Shelosene starting at level 46. It is the final form of Ignishell.

Pokédex entry

Pokédex entry
Flarrapin exposes its shell to extreme heat to repair and strengthen it. It is said that the average Flarrapin’s shell has been completely reforged 5 times.

Game locations

Availability
None Evolve Shelosene
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Bag Metal Coat Sprite Metal Coat
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 93
88 - 159 171 - 313
Defense: 103
97 - 170 189 - 335
Sp.Atk: 86
81 - 151 159 - 298
Sp.Def: 95
90 - 161 175 - 317
Speed: 50
49 - 112 94 - 218
Total: 517   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Heavy Slam Steel Physical 0000Varies 100100% 10
00Start Fire Fang Fire Physical 06565 09595% 15
00Start Iron Defense Steel Status 0000 —% 15
00Start Leer Normal Status 0000 100100% 30
00Start Tackle Normal Physical 05050 100100% 35
044 Withdraw Water Status 0000 —% 40
077 Fire Spin Fire Special 03535 08585% 15
1010 Roar Normal Status 0000 100100% 20
1414 Flame Charge Fire Physical 05050 100100% 20
1717 Headbutt Normal Physical 07070 100100% 15
2020 Curse Ghost Status 0000 —% 10
2424 Take Down Normal Physical 09090 08585% 20
2727 Flame Burst Fire Special 07070 100100% 15
3030 Iron Head Steel Physical 08080 100100% 15
3434 Wide Guard Rock Status 0000 —% 10
3838 Spikes Ground Status 0000 —% 20
4141 Heat Crash Fire Physical 0000Varies 100100% 10
4545 Shell Smash Normal Status 0000 —% 15
5050 Metal Burst Steel Physical 0000Varies 100100% 10
5454 Meteor Mash Steel Physical 09090 09090% 10
5959 Overheat Fire Special 140140 09090% 5
  • A level of "Start" indicates a move that will be known by a Flarrapin obtained at level 1
  • Bold indicates a move that gets STAB when used by Flarrapin
  • Italic indicates a move that gets STAB only when used by an evolution of Flarrapin
  • Moves in yellow cannot be learned by any previous evolutions of Flarrapin

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 —}}—% 15
TMDragon TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 SolarBeam Grass Special 120120 100}}100% 10
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMFire TM35 Flamethrower Fire Special 09595 100}}100% 15
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFire TM50 Overheat Fire Special 140140 090}}90% 5
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMDragon TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMFlying HM02 Fly Flying Physical 09090 095}}95% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Flarrapin
  • Italic indicates a move that gets STAB only when used by an evolution of Flarrapin
  • Moves in yellow cannot be learned by any previous evolutions of Flarrapin

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
AncientPower Rock Special 60 100% 5 Bag Blue Shard Sprite6
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite4
Double-Edge Normal Physical 120 100% 15 Bag Blue Shard Sprite10
Fire Punch Fire Physical 75 100% 15 Bag Red Shard Sprite10
Heat Wave Fire Special 100 90% 10 Bag Yellow Shard Sprite8
Knock Off Dark Physical 20 100% 20 Bag Yellow Shard Sprite4
Mega Punch Normal Physical 80 85% 20 Bag Red Shard Sprite8
Mud-Slap Ground Special 20 100% 10 Bag Blue Shard Sprite2
Outrage Dragon Physical 120 100% 10 Bag Green Shard Sprite10
Spite Ghost Status 100% 10 Bag Green Shard Sprite8
Uproar Normal Special 90 100% 10 Bag Red Shard Sprite6
  • Bold indicates a move that gets STAB when used by Flarrapin
  • Italic indicates a move that gets STAB only when used by an evolution of Flarrapin
  • Moves in yellow cannot be learned by any previous evolutions of Flarrapin

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
007MS008MS009MS Dual Chop Dragon Physical 40 90% 15
122MS Extrasensory Psychic Special 80 100% 30
025MS217MS218MS Flame Charge Fire Physical 50 100% 20
109MS110MS133MS134MS135MS
136MS
Rock Polish Rock Status —% 20
109MS110MS147MS148MS Withdraw Water Status —% 40
  • Moves marked with an asterisk (*) must be chain bred onto Flarrapin
  • Bold indicates a move that gets STAB when used by Flarrapin
  • Italic indicates a move that gets STAB only when used by an evolution of Flarrapin

By a prior evolution

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
127MS Bite Dark Physical 60 100% 25
127MS Leer Normal Status 100% 30
127MS Take Down Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Shelosene
  • Italic indicates a move that gets STAB only when used by an evolution of Shelosene

Evolution

SlowAndSteady
Unevolved
Ignishell
 Fire 
Bag Rare Candy Sprite
Level 30
WannaRacePepperHare
First evolution
Shelosene
 Fire  Steel 
Bag Rare Candy Sprite
Level 46
FireTurtleSugi
Second evolution
Flarrapin
 Fire  Steel 

Sprites

Add them here when they're finalized.

Trivia

  • Ignishell and its evolution line were an alternative design for the Fire starter Pokémon.
    • The Bazilisk and Totter lines were also alternative designs for starter Pokémon.

Design origin

Flarrapin is based on a terrapin. It also draws some influence from kaiju, most notably Gamera.

Name origin

Flarrapin's name is a combination of flare and terrapin.

128MS #128: Shelosene
Pokémon
#130: Desoula 130MS

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.