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Forthorn

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139MS #139: Loneleaf
Pokémon
#141: Coltergeist 141MS
140MS
Forthorn
Detritus Pokémon
#140
114
Type
Ghost Grass
Unknown
Abilities
Natural Cure or Leaf Guard
Gender ratio
50% male, 50% female
Catch rate
60 (7.8%)
Breeding
Egg groups
Human-Like and Grass
Hatch time
7905 steps*
Height
4'7" 1.4 m
0'0" 0 m
Weight
63.9 lbs. 29.0 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12
Footprint
F140
Pokédex color
Black
Base friendship
100
Cry
No cry found

Forthorn is a dual-type Ghost/Grass Pokémon.

It evolves from Loneleaf starting at level 35.

Pokédex entry

Pokédex entry
Forthorn masquerades as a guardian of the forest, scaring off intruders to awe its fellow Pokémon. In reality, it is quite bashful and desires acceptance.

Game locations

Availability
None Evolve Loneleaf
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 64
124 - 171 238 - 332
Attack: 74
71 - 138 137 - 271
Defense: 66
63 - 129 123 - 254
Sp.Atk: 74
71 - 138 137 - 271
Sp.Def: 106
99 - 173 195 - 342
Speed: 96
90 - 162 177 - 320
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Helping Hand Normal Status 0000 00——% 20
00Start Worry Seed Grass Status 0000 100100% 10
00Start Astonish Ghost Physical 03030 100100% 15
00Start Scary Face Normal Status 0000 100100% 10
033 GrassWhistle Grass Status 0000 05555% 15
066 Night Shade Ghost Special 0000Varies 100100% 15
099 Magical Leaf Grass Special 06060 00——% 20
1313 Confuse Ray Ghost Status 0000 100100% 10
1717 Shadow Sneak Ghost Physical 04040 100100% 30
2020 Faint Attack Dark Physical 06060 00——% 20
2424 Grass Knot Grass Special 0000Varies 100100% 20
2727 Will-O-Wisp Fire Status 0000 07575% 15
3030 Leaf Shield Grass Status 0000 00——% 10
3434 Shadow Punch Ghost Physical 06060 00——% 20
3838 Horn Leech Grass Physical 07575 100100% 10
4242 Curse Ghost Status 0000 00——% 10
4747 Karma Beam Ghost Special 07070 100100% 10
5151 Pain Split Normal Status 0000 00——% 20
5555 Terrorize Ghost Special 120120 07070% 10
6060 Destiny Bond Ghost Status 0000 —% 5
6464 Leaf Storm Grass Special 140140 09090% 5
  • A level of "Start" indicates a move that will be known by a Forthorn obtained at level 1
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn
  • Moves in yellow cannot be learned by any previous evolutions of Forthorn

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMPsychic TM19 Telekinesis Psychic Status 0000 —}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 SolarBeam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMGrass TM51 Giga Drain Grass Special 07575 100}}100% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal TM83 Work Up Normal Status 0000 —}}—% 30
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMGrass TM98 Bullet Seed Grass Physical 02525 100}}100% 30
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn
  • Moves in yellow cannot be learned by any previous evolutions of Forthorn

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Double-Edge Normal Physical 120 100% 15 Bag Blue Shard Sprite10
Fling Dark Physical Varies 100% 10 Bag Green Shard Sprite8
Knock Off Dark Physical 20 100% 20 Bag Yellow Shard Sprite4
Mud-Slap Ground Special 20 100% 10 Bag Blue Shard Sprite2
Ominous Wind Ghost Special 60 100% 5 Bag Yellow Shard Sprite8
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite10
Secret Power Normal Physical 70 100% 20 None
Seed Bomb Grass Physical 80 100% 15 Bag Red Shard Sprite6
Snatch Dark Status —% 10 Bag Green Shard Sprite12
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Trick Psychic Status 100% 10 Bag Green Shard Sprite10
Worry Seed Grass Status 100% 10 Bag Green Shard Sprite4
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn
  • Moves in yellow cannot be learned by any previous evolutions of Forthorn

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
040MS Camouflage Normal Status —% 20
206MS Encore Normal Status 100% 5
034MS164MS165MS Fake Out Normal Physical 40 100% 10
043MS045MS Growth Normal Status —% 40
043MS045MS049MS050MS051MS Leech Seed Grass Status 90% 10
075MS Nature Power Normal Status —% 20
100MS Night Shade Ghost Special Varies 100% 15
181MS Revenge Fighting Physical 60 100% 10
049MS050MS051MS Sleep Powder Grass Status 75% 15
043MS045MS049MS050MS051MS Stun Spore Grass Status 75% 30
  • Moves marked with an asterisk (*) must be chain bred onto Forthorn
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn

By a prior evolution

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
139MS Faint Attack Dark Physical 60 —% 20
139MS Teeter Dance Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Forthorn
  • Italic indicates a move that gets STAB only when used by an evolution of Forthorn

Evolution

IwillDragUintoTheDepthsOfTheJungle
Unevolved
Loneleaf
 Ghost  Grass 
Bag Rare Candy Sprite
Level 35
114
First evolution
Forthorn
 Ghost  Grass 

Sprites

Add them here when they're finalized.

Trivia

  • Forthorn may actually just be two Loneleaf standing on each other.

Design origin

Forthorn is based on tribal masks and the idea of using masks to hide one's true feelings. It also shares much in common with the skull kids from The Legend of Zelda series.

Name origin

Forthorn's name is a combination of forlorn and thorn.

139MS #139: Loneleaf
Pokémon
#141: Coltergeist 141MS

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