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Gear Grind
Battles
Type  Steel
Category  Physical
PP  15 (max. 24)
Power  50
Accuracy  85%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Gear Grind is a damage-dealing Steel-type move.

Effect

Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.

If the target has an ability that activates upon contact, each strike counts individually, enabling the ability to activate twice. If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.

Bide and Counter will only acknowledge the second strike of this move.

Description

Description
The user attacks by throwing two steel gears at its target.

Learnset

By leveling up

# Pokémon Type Level
111 111MS Magnitogre Steel Steel 19
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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