Gear Grind is a damage-dealing Steel-type move.
Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.
If the target has an ability that activates upon contact, each strike counts individually, enabling the ability to activate twice. If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.
By leveling up
| Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.