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Ground (type)

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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Ground type is one of the seventeen types.

Statistical averages

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall

Stat
HP: 78.71
Attack: 79.88
Defense: 85.71
Sp.Atk: 55.94
Sp.Def: 78.35
Speed: 52.35
Total: 430.94


Fully evolved

Stat
HP: 91.40
Attack: 88.50
Defense: 101.30
Sp.Atk: 62.70
Sp.Def: 84.50
Speed: 58.70
Total: 487.10


Battle properties

Offensive GroundIC Big Defensive
Power Types   Power Types
ElectricIC Big
FireIC Big
PoisonIC Big
RockIC Big
SteelIC Big
½× PoisonIC Big
RockIC Big
½× BugIC Big
GrassIC Big
GrassIC Big
IceIC Big
WaterIC Big
FlyingIC Big ElectricIC Big

Pokémon

There are 17 Ground-type Pokémon, which is 7.4% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Ground-type Pokémon

Dex no. Pokémon Type
#086 086MS Burrowl Ground Ground
#099 099MS Skurrow Ground Ground
#121 121MS Cairup Ground Ground

Half Ground-type Pokémon

Primary Ground-type Pokémon

Dex no. Pokémon Type
#093 093MS Fowattle Ground Flying
#094 094MS Turkistador Ground Flying
#114 114MS Pottle Ground Grass
#115 115MS Trikotta Ground Grass
#116 116MS Terrorcotta Ground Grass
#119 119MS Cobrascet Ground Poison
#120 120MS Charmbra Ground Poison
#122 122MS Kairoglyph Ground Psychic

Secondary Ground-type Pokémon

Dex no. Pokémon Type
#038 038MS Caracrust Bug Ground
#112 112MS Minarac Bug Ground
#113 113MS Trenchula Bug Ground
#135 135MS Calphite Rock Ground
#136 136MS Indrolith Rock Ground
#196 196MS Ankillosore Poison Ground

Moves

Move Category Power Accuracy PP Target Description
Bone Rush Physical 25 90% 10 (max 16)
   
   
Anyone
The user strikes the target with a hard bone two to five times in a row.
Bulldoze Physical 60 100% 20 (max 32)
   
   
All Pokémon
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
Dig Physical 80 100% 10 (max 16)
   
   
Anyone
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Drill Run Physical 80 95% 10 (max 16)
   
   
Anyone
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dust Devil Special 90 80% 5 (max 8)
   
   
Anyone
No description.
Earth Power Special 90 100% 10 (max 16)
   
   
Anyone
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Earthquake Physical 100 100% 10 (max 16)
   
   
All Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
Fissure Physical 30% 5 (max 8)
   
   
Anyone
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Magnitude Physical Varies 100% 30 (max 48)
   
   
All Pokémon
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Mud Bomb Special 65 85% 10 (max 16)
   
   
Anyone
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Mud Shot Special 55 95% 15 (max 24)
   
   
Anyone
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Mud Sport Status —% 15 (max 24)
   
   
All Pokémon
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Mud-Slap Special 20 100% 10 (max 16)
   
   
Anyone
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mudslide Special 60 95% 20 (max 32)
   
   
All foes
An enormous swathe of mud swamps the opposing team. It also reduces the targets' evasiveness.
Sand Tomb Physical 35 85% 15 (max 24)
   
   
Anyone
The user traps the target inside a harshly raging sandstorm for four to five turns.
Sand-Attack Status 100% 15 (max 24)
   
   
Anyone
Sand is hurled in the target's face, reducing its accuracy.
Spikes Status —% 20 (max 32)
   
   
All foes
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves

Move Category Power Accuracy PP Target Description
Bone Club Physical 65 85% 20 (max 32)
   
   
Anyone
The user clubs the target with a bone. It may also make the target flinch.
Bonemerang Physical 50 90% 10 (max 16)
   
   
Anyone
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia

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