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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Ground type is one of the seventeen types.

Statistical averages[]

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall[]

Stat
HP: 78.71
Attack: 79.88
Defense: 85.71
Sp.Atk: 55.94
Sp.Def: 78.35
Speed: 52.35
Total: 430.94


Fully evolved[]

Stat
HP: 91.40
Attack: 88.50
Defense: 101.30
Sp.Atk: 62.70
Sp.Def: 84.50
Speed: 58.70
Total: 487.10


Battle properties[]

Offensive Ground Defensive
Power Types   Power Types
Electric
Fire
Poison
Rock
Steel
½× Poison
Rock
½× Bug
Grass
Grass
Ice
Water
Flying Electric


Pokémon[]

There are 17 Ground-type Pokémon, which is 7.4% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Ground-type Pokémon[]

Dex no. Pokémon Type
#086 Burrowl Burrowl Ground Ground
#099 Skurrow Skurrow Ground Ground
#121 Cairup Cairup Ground Ground

Half Ground-type Pokémon[]

Primary Ground-type Pokémon[]

Dex no. Pokémon Type
#093 Fowattle Fowattle Ground Flying
#094 Turkistador Turkistador Ground Flying
#114 Pottle Pottle Ground Grass
#115 Trikotta Trikotta Ground Grass
#116 Terrorcotta Terrorcotta Ground Grass
#119 Cobrasket Cobrasket Ground Poison
#120 Charmbra Charmbra Ground Poison
#122 Kairoglyph Kairoglyph Ground Psychic

Secondary Ground-type Pokémon[]

Dex no. Pokémon Type
#038 Caracrust Caracrust Bug Ground
#112 Minarac Minarac Bug Ground
#113 Trenchula Trenchula Bug Ground
#135 Calphite Calphite Rock Ground
#136 Indrolith Indrolith Rock Ground
#196 Ankillosore Ankillosore Poison Ground

Moves[]

Move Category Power Accuracy PP Target Description
Bone Rush Physical 25 90% 10 (max 16)
   
   
Anyone
The user strikes the target with a hard bone two to five times in a row.
Bulldoze Physical 60 100% 20 (max 32)
   
   
All Pokémon
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
Dig Physical 80 100% 10 (max 16)
   
   
Anyone
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Drill Run Physical 80 95% 10 (max 16)
   
   
Anyone
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dust Devil Special 90 80% 5 (max 8)
   
   
Anyone
No description.
Earth Power Special 90 100% 10 (max 16)
   
   
Anyone
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Earthquake Physical 100 100% 10 (max 16)
   
   
All Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
Fissure Physical 30% 5 (max 8)
   
   
Anyone
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Magnitude Physical Varies 100% 30 (max 48)
   
   
All Pokémon
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Mud Bomb Special 65 85% 10 (max 16)
   
   
Anyone
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Mud Shot Special 55 95% 15 (max 24)
   
   
Anyone
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Mud Sport Status —% 15 (max 24)
   
   
All Pokémon
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Mud-Slap Special 20 100% 10 (max 16)
   
   
Anyone
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mudslide Special 75 95% 20 (max 32)
   
   
All foes
An enormous swathe of mud swamps the opposing team. It also reduces the targets' evasiveness.
Sand Tomb Physical 35 85% 15 (max 24)
   
   
Anyone
The user traps the target inside a harshly raging sandstorm for four to five turns.
Sand Attack Status 100% 15 (max 24)
   
   
Anyone
Sand is hurled in the target's face, reducing its accuracy.
Spikes Status —% 20 (max 32)
   
   
All foes
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves[]

Move Category Power Accuracy PP Target Description
Bone Club Physical 65 85% 20 (max 32)
   
   
Anyone
The user clubs the target with a bone. It may also make the target flinch.
Bonemerang Physical 50 90% 10 (max 16)
   
   
Anyone
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia[]

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