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Howlequin

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143MS #143: Chihaha
Pokémon
#145: Chegrin 145MS
144MS
Howlequin
Jester Pokémon
#144
H2
Type
Dark Normal
Unknown
Abilities
Prankster or Moody
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg group
Field
Hatch time
5355 steps*
Height
3'7" 1.1 m
0'0" 0 m
Weight
77.2 lbs. 35.0 kg
0 lbs. 0 kg
Base experience yield
169
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
F144
Pokédex color
White
Base friendship
70
Cry


Howlequin is a dual-type Dark/Normal Pokémon.

It evolves from Chihaha starting at level 25.

Pokédex entry

Pokédex entry
Despite lacking thumbs, its dexterity is superior to humans'. Wild Howlequin often taunt trainers by juggling the balls that were too weak to catch it.

Game locations

Availability
None Evolve Chihaha
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

These stats were locked on March 15, 2014. They cannot be changed until they have been play-tested.

Stat Range
At Lv. 50 At Lv. 100
HP: 73
133 - 180 256 - 350
Attack: 69
66 - 133 128 - 260
Defense: 84
80 - 149 155 - 293
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 75
72 - 139 139 - 273
Speed: 106
99 - 173 195 - 342
Total: 482   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Electro Ball Electric Special 0000Varies 100100% 10
00Start Energy Ball Grass Special 08080 100100% 10
00Start Shadow Ball Ghost Special 08080 100100% 15
00Start Barrage Normal Physical 01515 08585% 20
00Start Growl Normal Status 0000 100100% 40
055 Bite Dark Physical 06060 100100% 25
099 Howl Normal Status 0000 00——% 40
1313 Swift Normal Special 06060 00——% 20
1919 Cheap Shot Dark Physical 04040 100100% 15
2121 Teeter Dance Normal Status 0000 100100% 20
2525 Taunt Dark Status 0000 100100% 20
2525 Fling Dark Physical 0000Varies 100100% 10
3030 Uproar Normal Special 09090 100100% 10
3535 Quash Dark Status 0000 100100% 15
4040 Flatter Dark Status 0000 100100% 15
4545 Encore Normal Status 0000 100100% 5
5050 Dark Pulse Dark Special 08080 100100% 15
5555 Switcheroo Dark Status 0000 100100% 10
6060 Snatch Dark Status 0000 00——% 10
6565 Trump Card Normal Special 0000Varies —% 5
  • A level of "Start" indicates a move that will be known by a Howlequin obtained at level 1
  • Bold indicates a move that gets STAB when used by Howlequin
  • Italic indicates a move that gets STAB only when used by an evolution of Howlequin
  • Moves in yellow cannot be learned by any previous evolutions of Howlequin

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMFire TM35 Flamethrower Fire Special 09595 100}}100% 15
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMFighting TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMElectric TM93 Wild Charge Electric Physical 09090 100}}100% 15
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Howlequin
  • Italic indicates a move that gets STAB only when used by an evolution of Howlequin
  • Moves in yellow cannot be learned by any previous evolutions of Howlequin

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite12
Fling Dark Physical Varies 100% 10 Bag Green Shard Sprite8
Helping Hand Normal Status —% 20 Bag Green Shard Sprite6
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Mega Punch Normal Physical 80 85% 20 Bag Red Shard Sprite8
Metronome Normal Status —% 10 None
Mud-Slap Ground Special 20 100% 10 Bag Blue Shard Sprite2
Secret Power Normal Physical 70 100% 20 None
Snatch Dark Status —% 10 Bag Green Shard Sprite12
Spite Ghost Status 100% 10 Bag Green Shard Sprite8
Trick Psychic Status 100% 10 Bag Green Shard Sprite10
Uproar Normal Special 90 100% 10 Bag Red Shard Sprite6
Wonder Room Psychic Status —% 10 Bag Green Shard Sprite8
  • Bold indicates a move that gets STAB when used by Howlequin
  • Italic indicates a move that gets STAB only when used by an evolution of Howlequin
  • Moves in yellow cannot be learned by any previous evolutions of Howlequin

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
034MS Aura Sphere Fighting Special 90 —% 20
030MS046MS056MS153MS Baton Pass Normal Status —% 40
153MS Covet Normal Physical 60 100% 40
016MS019MS041MS099MS120MS146MS154MS204MS Crunch Dark Physical 80 100% 15
040MS046MS056MS080MS083MS086MS087MS120MS
153MS154MS200MS
Hyper Voice Normal Special 90 100% 10
087MS122MS142MS146MS Hypnosis Psychic Status 60% 20
029MS142MS154MS171MS Lick Ghost Physical 20 100% 30
081MS154MS Memento Dark Status 100% 10
121MS122MS Psywave Psychic Special Varies 80% 15
025MS099MS108MS142MS171MS200MS204MS Pursuit Dark Physical 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Howlequin
  • Bold indicates a move that gets STAB when used by Howlequin
  • Italic indicates a move that gets STAB only when used by an evolution of Howlequin

By a prior evolution

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
143MS Fake Tears Dark Status 100% 20
  • Bold indicates a move that gets STAB when used by Howlequin
  • Italic indicates a move that gets STAB only when used by an evolution of Howlequin


Evolution

HaHa1
Unevolved
Chihaha
 Dark  Normal 
Bag Rare Candy Sprite
Level 25
H2
First evolution
Howlequin
 Dark  Normal 

Sprites

Add them here when they're finalized.

Trivia

  • No other Pokémon has the same type combination as Howlequin and its pre-evolution.

Design origin

Howlequin is based on a dalmatian and a harlequin.

Name origin

Howlequin's name is a combination of howl and harlequin.

143MS #143: Chihaha
Pokémon
#145: Chegrin 145MS

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