Hyper Beam
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Battles
Type
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Normal
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Category
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Special
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PP
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5 (max. 8)
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Power
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150
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Accuracy
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90%
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Priority
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{{{priority}}}
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- Does not make contact
- Affected by Protect
- Not affected by Magic Coat or Magic Bounce
- Not affected by Snatch
- Affected by Mirror Move
- Affected by King's Rock
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Target
Foe
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Foe
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Self
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Ally
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May affect anyone but the user
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Availability
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Hyper Beam is a damage-dealing Normal-type move. It is TM15.
Effect[]
Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.
Description[]
Description
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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Learnset[]
By leveling up[]
By TM[]
#
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Pokémon
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Type
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TM15
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All fully-evolved Pokémon can learn this move plus the following:
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207
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Grolem
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Rock
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Grass
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✔
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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