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Hyper Beam
Battles
Type  Normal
Category  Special
PP  5 (max. 8)
Power  150
Accuracy  90%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • TM15

Hyper Beam is a damage-dealing Normal-type move. It is TM15.

Effect

Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.

Description

Description
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Learnset

By leveling up

# Pokémon Type Level
185 185MS Royjibiv Normal Dragon 57
207 207MS Grolem Rock Grass 96
208 208MS Comossus Rock Grass 96
214 214MS Diamat Dragon Rock 96
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By TM

# Pokémon Type TM15
All fully-evolved Pokémon can learn this move plus the following:
207 207MS Grolem Rock Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
101102
HMs
010203040506

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