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Imprison
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all foes
Availability
  • Not a TM, HM or Move Tutor move.

Imprison is a non-damaging Psychic-type move.

Effect

Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by Mimic), opponents are prevented from using the new moves.

If the target(s) of this move runs out of PP of the rest of its usable moves, it will Struggle.

In double battles, the move targets the user and affects both opponents.

Description

Description
If the opponents know any move also known by the user, the opponents are prevented from using it.

Learnset

By leveling up

# Pokémon Type Level
101 101MS Phlask Poison Ghost 40
102 102MS Noxial Poison Ghost 45
103 103MS Fumighast Poison Ghost 47
190 190MS Wispern Ghost Fire 59
191 191MS Phantern Ghost Fire 66
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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