Imprison is a non-damaging Psychic-type move.
Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by Mimic), opponents are prevented from using the new moves.
If the target(s) of this move runs out of PP of the rest of its usable moves, it will Struggle.
In double battles, the move targets the user and affects both opponents.
By leveling up
| Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.