CAPX Wiki
Advertisement
Imprison
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all foes
Availability
  • Not a TM, HM or Move Tutor move.

Imprison is a non-damaging Psychic-type move.

Effect[]

Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by Mimic), opponents are prevented from using the new moves.

If the target(s) of this move runs out of PP of the rest of its usable moves, it will Struggle.

In double battles, the move targets the user and affects both opponents.

Description[]

Description
If the opponents know any move also known by the user, the opponents are prevented from using it.

Learnset[]

By leveling up[]

# Pokémon Type Level
101 Phlask Phlask Poison Ghost 40
102 Noxial Noxial
Endothermic
Poison Ghost 45
102 Noxial Noxial
Exothermic
Poison Ghost 45
103 Fumighast Fumighast Poison Ghost 47
190 Wispern Wispern Ghost Fire 59
191 Phantern Phantern Ghost Fire 66
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Advertisement