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Indrolith

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135MS #135: Calphite
Pokémon
#137: Solacari 137MS
136MS
Indrolith
Quake Pokémon
#136
NowWithExtendableNeckForAllYourLongNeckNeeds
Type
Rock Ground
Unknown
Abilities
Sturdy or Sand Force
Gender ratio
87.5% male, 12.5% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Monster and Field
Hatch time
7905 steps*
Height
10'6" 3.2 m
0'0" 0 m
Weight
727.5 lbs. 330.0 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
F136
Pokédex color
Blue
Base friendship
70
Cry
No cry found

Indrolith is a dual-type Rock/Ground Fossil Pokémon.

It evolves from Calphite starting at level 38, after it is revived from a Horn Fossil.

Pokédex entry

Pokédex entry
Very few things can penetrate Indrolith's impervious hide. This earthen behemoth ferociously defends its own when under attack.

Game locations

Availability
None Evolve Calphite
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 85
81 - 150 157 - 295
Defense: 135
126 - 205 247 - 405
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 95
90 - 161 175 - 317
Speed: 45
45 - 106 85 - 207
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Horn Attack Normal Physical 06565 100100% 25
00Start Tail Whip Normal Status 0000 100100% 30
00Start Wide Guard Rock Status 0000 —% 10
00Start Fissure Ground Physical 0000 00——% 5
066 Smack Down Rock Physical 05050 100100% 15
1111 Endure Normal Status 0000 00——% 10
1616 Stomp Normal Physical 06565 100100% 20
2121 Magnitude Ground Physical 0000Varies 100100% 30
2626 AncientPower Rock Special 06060 100100% 5
3131 Sandstorm Rock Status 0000 00——% 10
3636 Shield Bash Steel Physical 07070 100100% 15
3838 Heavy Slam Steel Physical 0000Varies 100100% 10
4343 Focus Energy Normal Status 0000 00——% 30
5050 Zen Headbutt Psychic Physical 08080 09090% 15
5757 Earthquake Ground Physical 100100 100100% 10
6464 Curse Ghost Status 0000 00——% 10
7171 Megahorn Bug Physical 120120 08585% 10
7878 Stone Edge Rock Physical 100100 08080% 5
  • A level of "Start" indicates a move that will be known by a Indrolith obtained at level 1
  • Bold indicates a move that gets STAB when used by Indrolith
  • Italic indicates a move that gets STAB only when used by an evolution of Indrolith
  • Moves in yellow cannot be learned by any previous evolutions of Indrolith

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMIce TM14 Blizzard Ice Special 120120 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMFire TM43 Flame Charge Fire Physical 05050 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Indrolith
  • Italic indicates a move that gets STAB only when used by an evolution of Indrolith
  • Moves in yellow cannot be learned by any previous evolutions of Indrolith

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
  • Bold indicates a move that gets STAB when used by Indrolith
  • Italic indicates a move that gets STAB only when used by an evolution of Indrolith
  • Moves in yellow cannot be learned by any previous evolutions of Indrolith

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
007MS008MS009MS147MS148MS Bide Normal Physical Varies —% 10
020MS021MS024MS025MS026MS027MS
028MS029MS086MS099MS109MS110MS
114MS115MS116MS127MS128MS129MS
141MS147MS148MS142MS194MS195MS
196MS
Curse Ghost Status —% 10
006MS019MS025MS Megahorn Bug Physical 120 85% 10
024MS025MS026MS Metal Burst* Steel Physical Varies 100% 10
186MS187MS Slam Normal Physical 80 75% 20
004MS005MS006MS007MS008MS009MS
033MS034MS074MS075MS099MS147MS
148MS
Thrash Normal Physical 120 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Indrolith
  • Bold indicates a move that gets STAB when used by Indrolith
  • Italic indicates a move that gets STAB only when used by an evolution of Indrolith

By a prior evolution

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
135MS Fissure Ground Physical —% 5
  • Bold indicates a move that gets STAB when used by Indrolith
  • Italic indicates a move that gets STAB only when used by an evolution of Indrolith

Evolution

136768854947888
Unevolved
Calphite
 Rock  Ground 
Bag Rare Candy Sprite
Level 38
NowWithExtendableNeckForAllYourLongNeckNeeds
First evolution
Indrolith
 Rock  Ground 

Sprites

Add them here when they're finalized.

Trivia

Design origin

Indrolith is based on an Indricotherium, a giant hornless rhinoceros-like mammal from the Oligocene epoch. It is also based on a Brontotheriidae, a similar animal with two horns from the Eocene epoch.

Name origin

Indrolith's name is a combination of Indricotherium and monolith.

135MS #135: Calphite
Pokémon
#137: Solacari 137MS

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