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Koberus #025: Koberus
Pokémon
#027: Pebblosa Pebblosa
Click to see all images of Kobalt
Kobalt
Tactile Pokémon
#026
Kobaltsugi
Type
Dark Steel
Unknown
Abilities
Unaware or Solid Rock
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg groups
Monster and Mineral
Hatch time
5355 steps*
Height
4'3" 1.3 m
0'0" 0 m
Weight
240.5 lbs. 109.1 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal with tail
Footprint
F026
Pokédex color
Black
Base friendship
70
Cry


Kobalt is a dual-type Dark/Steel Pokémon.

It evolves from Koblin starting at level 25 while indoors.

Pokédex entry[]

Pokédex entry
By choosing to stay in the caves, Kobalt has lost its eyesight. This has enhanced its other senses, which it uses to excavate complex tunnel systems.

Game locations[]

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave Tremol Mine
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Casino prize
Egg
Trade
One
Other

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 115
108 - 183 211 - 361
Defense: 100
94 - 167 184 - 328
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 60
58 - 123 112 - 240
Speed: 50
49 - 112 94 - 218
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Superpower Fighting Physical 120 100% 5
Start Sandstorm Rock Status —% 10
Start Scratch Normal Physical 40 100% 35
Start Howl Normal Status —% 40
4 Leer Normal Status 100% 30
7 Taunt Dark Status 100% 20
10 Pursuit Dark Physical 40 100% 20
13 Fury Swipes Normal Physical 18 80% 15
16 Hone Claws Dark Status —% 15
19 Bite Dark Physical 60 100% 25
23 Odor Sleuth Normal Status —% 40
25 Metal Claw Steel Physical 50 95% 35
28 Sand Attack Ground Status 100% 15
33 Feint Attack Dark Physical 60 —% 20
38 Shield Bash Steel Physical 70 100% 15
43 Sucker Punch Dark Physical 80 100% 5
49 Stealth Rock Rock Status —% 20
55 Iron Tail Steel Physical 100 75% 15
61 Heavy Slam Steel Physical Varies 100% 10
  • A level of "Start" indicates a move that will be known by a Kobalt obtained at level 1
  • Bold indicates a move that gets STAB when used by Kobalt
  • Italic indicates a move that gets STAB only when used by an evolution of Kobalt
  • Moves in yellow cannot be learned by any previous evolutions of Kobalt

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 —}}—% 20
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMFighting TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFighting TM63 Rock Smash Fighting Physical 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMSteel TM101 Shield Bash Steel Physical 07070 100}}100% 15
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Kobalt
  • Italic indicates a move that gets STAB only when used by an evolution of Kobalt
  • Moves in yellow cannot be learned by any previous evolutions of Kobalt

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Price 
Counter Fighting Physical 100% 20 Green Shard12
Double-Edge Normal Physical 120 100% 15 Blue Shard10
Earth Power Ground Special 90 100% 10 Blue Shard8
Fire Punch Fire Physical 75 100% 15 Red Shard10
Fling Dark Physical Varies 100% 10 Green Shard8
Ice Punch Ice Physical 75 100% 15 Red Shard10
Iron Defense Steel Status —% 15 Blue Shard2
Iron Head Steel Physical 80 100% 15 Red Shard4
Iron Tail Steel Physical 100 75% 15 Blue Shard8
Knock Off Dark Physical 20 100% 20 Yellow Shard4
Mega Punch Normal Physical 80 85% 20 Red Shard8
Metronome Normal Status —% 10 None
Mud-Slap Ground Special 20 100% 10 Blue Shard2
Outrage Dragon Physical 120 100% 10 Green Shard10
Secret Power Normal Physical 70 100% 20 None
Snore Normal Special 40 100% 15 Yellow Shard2
Spite Ghost Status 100% 10 Green Shard8
Stealth Rock Rock Status —% 20 Green Shard10
Thunder Punch Electric Physical 75 100% 15 Red Shard10
Uproar Normal Special 90 100% 10 Red Shard6
Zen Headbutt Psychic Physical 80 90% 15 Blue Shard8
  • Bold indicates a move that gets STAB when used by Kobalt
  • Italic indicates a move that gets STAB only when used by an evolution of Kobalt
  • Moves in yellow cannot be learned by any previous evolutions of Kobalt

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
PottleTrikottaTerrorcottaSheloseneFlarrapin
BarracuteJawgodon
Crunch Dark Physical 80 100% 15
PottleTrikottaTerrorcottaGillaHornizard
Ankillosore
Curse Ghost Status —% 10
DoppoleArtifish Encore Normal Status 100% 5
MacabraPottleTrikottaTerrorcotta Foul Play Dark Physical 95 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Kobalt
  • Bold indicates a move that gets STAB when used by Kobalt
  • Italic indicates a move that gets STAB only when used by an evolution of Kobalt

Also, if the mother was Koberus:

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CraklingFuelong Flare Blitz Fire Physical 120 100% 15
SkurrowHowlequinBaboom Pursuit Dark Physical 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kobalt
  • Bold indicates a move that gets STAB when used by Kobalt
  • Italic indicates a move that gets STAB only when used by an evolution of Kobalt

Also, if the mother was Kobalt:

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
OrettAnvelidMagroplex Metal Burst Steel Physical Varies 100% 10
RocanoVolcarocVolcoalderIndrolith Rollout Rock Physical 30 90% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kobalt
  • Bold indicates a move that gets STAB when used by Kobalt
  • Italic indicates a move that gets STAB only when used by an evolution of Kobalt

By a prior evolution[]

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Koblin Dark Pulse Dark Special 80 100% 15
Koblin Embargo Dark Status 100% 15
Koblin Nasty Plot Dark Status —% 20
Koblin Spite Ghost Status 100% 10
Koblin Thief Dark Physical 40 100% 10
  • Bold indicates a move that gets STAB when used by Kobalt
  • Italic indicates a move that gets STAB only when used by an evolution of Kobalt

Evolution[]

Koblin Sugi 4
Unevolved
Koblin
 Dark 
Rare Candy
Level 25
(outdoors)

Koberus Sugi 4b
First evolution
Koberus
 Dark  Fire 

Rare Candy
Level 25
(indoors)

Kobaltsugi
First evolution
Kobalt
 Dark  Steel 


Sprites[]

Front Back
GenderM 026 026b
Front shiny Back shiny
GenderM File:026s.png File:026sb.png

Trivia[]

Kobold guide

General idea for Koblin line.

  • The Koblin line was one of the last lines to get finalized designs, as there were many struggles during development.
  • The method of its split evolution was considered impossible to implement for a time, but eventually a way was discovered.

Design origin[]

Kobalt is based on the kobold, a mythic, sprite-like creature that takes on many forms such as candles and animals.

Name origin[]

Kobalt's name is a combination of kobold and cobalt, a metal which is also known as kobold ore.

Koberus #025: Koberus
Pokémon
#027: Pebblosa Pebblosa
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