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List of abilities

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Abilities are a game mechanic that provide a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. An Ability cannot be changed after a Pokémon is obtained except by evolution, where the Ability it changes into is determined by the former Ability. Not every Ability is beneficial; some will hinder the user.

Mechanics

Some species of Pokémon may have multiple Abilities. Pokémon caught in the wild will have one of two possible Abilities, and there is a 50% chance of encountering either. In terms of game data, these Abilities may be thought of as being stored in separate slots.

The only way a Pokémon can normally change its Ability is upon evolution. The "slot" storage system means that if an unevolved Pokémon has the "first" Ability for its species, it will have the "first" Ability of its evolved species upon reaching this stage, even if this Ability differs in the evolved species. If the unevolved Pokémon has only one Ability, but its evolution may have one of two Abilities, then it has a 50% chance of acquiring either Ability (dependent on its personality value).

Some Abilities also have effects outside of battle.

Hidden Abilities

Main article: Hidden Abilities

Most Pokémon have access to another Ability, referred to in-game as a Hidden Ability, if obtained under certain circumstances:

  • Yet to be determined

If a female Pokémon has a Hidden Ability and is bred, it has a 60% chance of giving that Ability to each of its children. Each of the other Abilities has a 20% chance of being passed down. Hidden Abilities cannot be passed down from male or genderless Pokémon, or when breeding with Viipii.

Abilities and breeding

There is an 80% chance of a hatched Pokémon Egg having the same "slotted" Ability as its mother, and hence a 20% chance of the other Ability being passed down as long as the other parent is not Viipii.

List of Abilities

Name Effect Single Dual Hidden
Adaptability Powers up moves of the same type. 0 3 0
Adrenaline Increases Speed when HP becomes half or less. 0 3 0
Aftermath Damages the attacker landing the finishing hit. 0 6 0
Allure Lowers the evasiveness of foes of the opposite gender. 0 7 0
Analytic Boosts move power when the Pokémon moves last. 0 4 0
Anger Point Maxes Attack after taking a critical hit. 0 2 0
Arena Trap Prevents the foe from fleeing. 2 0 0
Battle Armor The Pokémon is protected against critical hits. 0 3 0
Big Pecks Protects from Defense-lowering attacks. 0 2 0
Blaze Powers up Fire-type moves in a pinch. 3 2 0
Brave Heart When opponent's stats are raised, Attack increases. 1 3 0
Chlorophyll Boosts the Pokémon's Speed in sunshine. 0 8 0
Clear Body Prevents other Pokémon from lowering its stats. 0 1 0
Compound Eyes The Pokémon's accuracy is boosted. 0 2 0
Conditioning When a move is used in succession against the Pokemon, its damage is decreased. 0 6 3
Content The Pokémon regains HP each turn it does not attack. 2 2 0
Conundrum Reduces damage of moves used repeatedly. 0 2 0
Cursed Body May disable a move used on the Pokémon. 0 3 0
Cute Charm Contact with the Pokémon may cause infatuation. 0 2 0
Damp Prevents the use of self-destructing moves. 0 1 0
Discretion The Pokémon loses no PP following a miss. 0 3 0
Drizzle The Pokémon makes it rain if it appears in battle. 0 0 1
Drought Turns the sunlight harsh if it is in battle. 0 1 0
Dry Skin Reduces HP if it is hot. Water restores HP. 0 4 0
Early Bird The Pokémon awakens quickly from sleep. 0 2 0
Eccentric Boosts the Special Attack stat, but lowers accuracy. 0 3 0
Effect Spore Contact may poison or cause paralysis or sleep. 0 6 0
Eventide Ups Sp. Attack during the night and Defense during the day. 0 1 0
Feedback Inflicts damage to Pokémon when attacked with non-contact moves. 0 4 0
Feisty Raises Attack if the foe's level is higher. 0 1 0
Flame Body Contact with the Pokémon may burn the attacker. 0 5 0
Flash Fire It powers up Fire-type moves if it's hit by one. 1 2 0
Forage The Pokemon may pick up berries. 1 0 0
Forewarn Determines what moves a foe has. 0 2 0
Friend Guard Reduces damage done to allies. 0 1 0
Frisk The Pokémon can check a foe's held item. 0 1 0
Full Force Maximizes damage of variable power moves. 0 4 0
Gluttony Encourages the early use of a held Berry. 0 3 0
Guts Boosts Attack if there is a status problem. 0 1 0
Harvest May create another Berry after one is used. 1 0 0
Healer May heal an ally's status conditions. 0 2 0
Heatproof Weakens the power of Fire-type moves. 1 0 0
Hustle Boosts the Attack stat, but lowers accuracy. 0 3 0
Hydration Heals status problems if it is raining. 1 3 0
Hyper Cutter Prevents other Pokémon from lowering Attack stat. 1 0 0
Ice Body The Pokémon gradually regains HP in a hailstorm. 0 1 0
Ice Slick Boosts the Pokémon's Speed in a hailstorm. 0 4 0
Illuminate Raises the likelihood of meeting wild Pokémon. 0 2 0
Infiltrator Passes through the foe's barrier and strikes. 1 0 0
Inner Focus The Pokémon is protected from flinching. 0 3 0
Insomnia Prevents the Pokémon from falling asleep. 0 1 0
Intimidate Lowers the foe's Attack stat. 0 7 0
Iron Barbs Inflicts damage to the Pokémon on contact. 0 1 0
Iron Fist Boosts the power of punching moves. 1 0 0
Iron Jaw Boosts the power of biting moves. 0 4 0
Keen Eye Prevents other Pokémon from lowering accuracy. 0 5 0
Klutz The Pokémon can't use any held items. 0 1 0
Leaf Guard Prevents problems with status in sunny weather. 0 5 0
Levitate Gives full immunity to all Ground-type moves. 6 4 0
Light Metal Halves the Pokémon's weight. 0 1 0
Lightning Rod Draws in all Electric-type moves to up Sp. Attack. 0 1 0
Limber The Pokémon is protected from paralysis. 0 2 0
Liquid Ooze Damages attackers using any draining move. 0 2 0
Magic Bounce Reflects status-changing moves. 1 1 0
Magic Guard The Pokémon only takes damage from attacks. 1 1 0
Magma Armor Prevents the Pokémon from becoming frozen. 0 3 0
Malice Doubles damage foes take from secondary damage. 0 5 0
Mooch May consume the berries held by allies and foes. 0 1 0
Moody Raises one stat and lowers another. 0 1 0
Motor Drive Raises Speed if hit by an Electric-type move. 1 1 0
Moxie Boosts Attack after knocking out any Pokémon. 0 4 0
Natural Cure All status problems heal when it switches out. 0 3 0
No Guard Ensures attacks by or against the Pokémon land. 0 2 0
Orbital Tide Gravity is intensified while on the field. 0 2 0
Overcoat Protects the Pokémon from damage from weather. 0 2 0
Overgrow Powers up Grass-type moves in a pinch. 3 2 0
Overshadow Lowers the Attack and Sp. Attack of shorter foes. 0 2 0
Perforate Moves of the same type as the Pokémon ignore immunities. 0 3 0
Permafrost Boosts the Pokémon's Defense in hail. 0 4 0
Pickpocket Steals an item when hit by another Pokémon. 0 2 0
Pickup The Pokémon may pick up items. 0 4 0
Poison Point Contact with the Pokémon may poison the attacker. 1 2 0
Pollution The Pokemon summons acid rain in battle. 0 1 0
Prankster Gives priority to a status move. 0 7 1
Pressure The Pokémon raises the foe's PP usage. 3 2 0
Psych Out Lowers the foe's Special Attack stat. 1 1 0
Quick Feet Boosts Speed if there is a status problem. 0 1 0
Quickdraw Negates priority while the user is on the field. 0 1 0
Rain Dish The Pokémon gradually regains HP in rain. 0 2 0
Rattled Some move types scare it and boost its Speed. 0 1 0
Reckless Powers up moves that have recoil damage. 0 1 0
Regenerator Restores a little HP when withdrawn from battle. 0 3 0
Rivalry Deals more damage to a foe of the same gender. 0 9 0
Rock Head Protects the Pokémon from recoil damage. 0 4 0
Rough Skin Inflicts damage to the foe on contact. 0 1 0
Run Away Enables a sure getaway from wild Pokémon. 0 2 0
Sand Force Boosts certain moves' power in a sandstorm. 0 4 0
Sand Rush Boosts the Pokémon's Speed in a sandstorm. 0 1 0
Sand Stream The Pokémon summons a sandstorm in battle. 0 2 0
Sand Veil Boosts the Pokémon's evasion in a sandstorm. 1 3 0
Scavenger Regains HP after knocking out any Pokémon. 0 5 0
Serene Grace Boosts the likelihood of added effects appearing. 0 3 0
Shadow Tag Prevents the foe from escaping. 0 2 0
Shed Skin The Pokémon may heal its own status problems. 0 6 0
Sheer Force Removes added effects to increase move damage. 0 7 0
Shell Armor The Pokémon is protected against critical hits. 0 5 0
Shield Dust Blocks the added effects of attacks taken. 2 0 0
Simple The Pokémon is prone to wild stat changes. 0 2 0
Siphon Non-draining contact moves may drain some of the foe's HP. 0 2 0
Sniper Powers up moves if they become critical hits. 0 3 0
Snow Cloak Raises evasion in a hailstorm. 0 2 0
Snow Warning The Pokémon summons a hailstorm in battle. 2 0 0
Solar Power In sunshine, Sp. Atk is boosted but HP decreases. 1 1 0
Solid Rock Reduces damage from supereffective attacks. 0 5 0
Spectrum Changes the primary type to match the foe's color. 0 1 0
Speed Boost Its Speed stat is gradually boosted. 0 3 0
Static Contact with the Pokémon may cause paralysis. 1 4 0
Stench The stench may cause the target to flinch. 1 2 0
Sticky Hold Protects the Pokémon from item theft. 0 1 0
Stubborn Increases the Pokemon's Defense when HP is halved. 0 2 0
Sturdy It cannot be knocked out with one hit. 1 12 0
Suction Cups Negates all moves that force switching out. 0 1 0
Sunbathe The Pokémon gradually regains HP in sunlight. 0 4 0
Swarm Powers up Bug-type moves in a pinch. 2 0 0
Swift Swim Boosts the Pokémon's Speed in rain. 0 10 0
Synchronize Passes a burn, poison, or paralysis to the foe. 0 2 0
Team Player The Pokémon and it's ally get increased boosts during double battles. 0 2 0
Technician Powers up the Pokémon's weaker moves. 0 1 0
Thick Fat Ups resistance to Fire- and Ice-type moves. 0 3 0
Tinted Lens Powers up "not very effective" moves. 0 1 0
Torrent Powers up Water-type moves in a pinch. 3 2 0
Unaware Ignores any stat changes in the Pokémon. 1 1 0
Unburden Raises Speed if a held item is used. 0 2 0
Unnerve Makes the foe nervous and unable to eat Berries. 1 2 0
Volt Absorb Restores HP if hit by an Electric-type move. 0 3 0
Water Absorb Restores HP if hit by a Water-type move. 0 5 0
Weak Armor Physical attacks lower Defense and raise Speed. 0 4 0

Unused Abilities

Name Effect Single Dual Hidden
Air Lock Eliminates the effects of weather. 0 0 0
Anticipation Senses a foe's dangerous moves. 0 0 0
Bad Dreams Reduces a sleeping foe's HP. 0 0 0
Cloud Nine Eliminates the effects of weather. 0 0 0
Color Change Changes the Pokémon's type to the foe's move. 0 0 0
Contrary Makes stat changes have an opposite effect. 0 0 0
Defeatist Lowers stats when HP becomes half or less. 0 0 0
Defiant When its stats are lowered its Attack increases. 0 0 0
Download Adjusts power according to a foe's defenses. 0 0 0
Filter Reduces damage from supereffective attacks. 0 0 0
Flare Boost Powers up special attacks when burned. 0 0 0
Flower Gift Powers up party Pokémon when it is sunny. 0 0 0
Forecast Castform transforms with the weather. 0 0 0
Heavy Metal Doubles the Pokémon's weight. 0 0 0
Honey Gather The Pokémon may gather Honey from somewhere. 0 0 0
Huge Power Raises the Pokémon's Attack stat. 0 0 0
Illusion Comes out disguised as the Pokémon in back. 0 0 0
Immunity Prevents the Pokémon from getting poisoned. 0 0 0
Imposter It transforms itself into the Pokémon it is facing. 0 0 0
Justified Raises Attack when hit by a Dark-type move. 0 0 0
Magnet Pull Prevents Steel-type Pokémon from escaping. 0 0 0
Marvel Scale Ups Defense if there is a status problem. 0 0 0
Minus Ups Sp. Atk if another Pokémon has Plus or Minus. 0 0 0
Mold Breaker Moves can be used regardless of Abilities. 0 0 0
Multiscale Reduces damage when HP is full. 0 0 0
Multitype Changes type to match the held Plate. 0 0 0
Mummy Contact with this Pokémon spreads this Ability. 0 0 0
Normalize All the Pokémon's moves become the Normal type. 0 0 0
Oblivious Prevents it from becoming infatuated. 0 0 0
Own Tempo Prevents the Pokémon from becoming confused. 0 0 0
Plus Ups Sp. Atk if another Pokémon has Plus or Minus. 0 0 0
Poison Heal Restores HP if the Pokémon is poisoned. 0 0 0
Poison Touch May poison targets when a Pokémon makes contact. 0 0 0
Pure Power Raises the Pokémon's Attack stat. 0 0 0
Sap Sipper Boosts Attack when hit by a Grass-type move. 0 0 0
Scrappy Enables moves to hit Ghost-type Pokémon. 0 0 0
Skill Link Increases the frequency of multi-strike moves. 0 0 0
Slow Start Temporarily halves Attack and Speed. 0 0 0
Soundproof Gives full immunity to all sound-based moves. 0 0 0
Stall The Pokémon moves after all other Pokémon do. 0 0 0
Steadfast Raises Speed each time the Pokémon flinches. 0 0 0
Storm Drain Draws in all Water-type moves to up Sp. Attack. 0 0 0
Super Luck Heightens the critical-hit ratios of moves. 0 0 0
Tangled Feet Raises evasion if the Pokémon is confused. 0 0 0
Telepathy Anticipates an ally's attack and dodges it. 0 0 0
Teravolt Moves can be used regardless of Abilities. 0 0 0
Toxic Boost Powers up physical attacks when poisoned. 0 0 0
Trace The Pokémon copies a foe's Ability. 0 0 0
Truant Pokémon can't attack on consecutive turns. 0 0 0
Turboblaze Moves can be used regardless of Abilities. 0 0 0
Victory Star Boosts the accuracy of its allies and itself. 0 0 0
Vital Spirit Prevents the Pokémon from falling asleep. 0 0 0
Water Veil Prevents the Pokémon from getting a burn. 0 0 0
White Smoke Prevents other Pokémon from lowering its stats. 0 0 0
Wonder Guard Only super-effective moves will hit. 0 0 0
Wonder Skin Makes status-changing moves more likely to miss. 0 0 0
Zen Mode Changes the Pokémon's shape when HP is halved. 0 0 0

See Also

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