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224MS #224: Patama
Pokémon
#226: Yacuma 226MS
225MS
Machima
Windbreak Pokémon
#225
SpiritTrioMachima
Type
Flying Ghost
Unknown
Ability
Sand Veil
Gender ratio
100% female
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
20655 steps*
Height
4'11" 1.5 m
0'0" 0 m
Weight
187.4 lbs. 85.0 kg
0 lbs. 0 kg
Base experience yield
261
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body05
Footprint
F225
Pokédex color
White
Base friendship
35
Cry
No cry found

Machima is a dual-type Flying/Ghost Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

Along with Patama and Yacuma, it is one of the three Legendary Spirits of Urobos.

Pokédex entry

Pokédex entry
Machima is said to wander the badlands, shrouded in a perpetual sandstorm. In legend, it whisks intruders away from the desert on a cushion of wind.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One Deep in the desert dunes
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 85
81 - 150 157 - 295
Defense: 105
99 - 172 193 - 339
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 95
90 - 161 175 - 317
Speed: 125
117 - 194 229 - 383
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tailwind Flying Status 0000 —% 30
00Start Gust Flying Special 04040 100100% 35
055 Sandstorm Rock Status 0000 —% 10
1515 Air Cutter Flying Special 05555 09595% 25
2020 Whirlwind Normal Status 0000 —% 20
3030 Ominous Wind Ghost Special 06060 100100% 5
3535 Air Slash Flying Special 07575 09595% 20
4545 Shadow Ball Ghost Special 08080 100100% 15
5050 Recover Normal Status 0000 —% 10
6060 Extrasensory Psychic Special 08080 100100% 30
6565 Aura Sphere Fighting Special 09090 —% 20
7070 Hurricane Flying Special 120120 07070% 10
  • A level of "Start" indicates a move that will be known by a Machima obtained at level 1
  • Bold indicates a move that gets STAB when used by Machima
  • Italic indicates a move that gets STAB only when used by an evolution of Machima
  • Moves in yellow cannot be learned by any previous evolutions of Machima

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMIce TM07 Hail Ice Status 0000 —}}—% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMPsychic TM19 Telekinesis Psychic Status 0000 —}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMRock TM37 Sandstorm Rock Status 0000 —}}—% 10
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMFlying HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Machima
  • Italic indicates a move that gets STAB only when used by an evolution of Machima
  • Moves in yellow cannot be learned by any previous evolutions of Machima

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
  • Bold indicates a move that gets STAB when used by Machima
  • Italic indicates a move that gets STAB only when used by an evolution of Machima
  • Moves in yellow cannot be learned by any previous evolutions of Machima

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Machima
  • Bold indicates a move that gets STAB when used by Machima
  • Italic indicates a move that gets STAB only when used by an evolution of Machima

Evolution

SpiritTrioMachima
Unevolved
Machima
 Flying  Ghost 

Sprites

Add them here when they're finalized.

Trivia

Design origin

Machima is based on something. It is meant to represent a more mineral-like being than its two counterparts.

Name origin

Machima's name is a contraction of Mahimata (a deity whose name means "Great Mother"). It also comes from machi (a healer and religious leader). In addition, all members of the Spirit trio have names that end with -ma, which comes from mama (common in the names of nature deities and goddesses).

224MS #224: Patama
Pokémon
#226: Yacuma 226MS

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