FANDOM


Magic Room
Battles
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all Pokémon on the field
Availability
  • Not a TM, HM or Move Tutor move.

Magic Room is a non-damaging Psychic-type move.

Effect

Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to Trick Room and Wonder Room, using Magic Room while it is already in effect will end it immediately.

Magic Room will prohibit the use of items through Natural Gift and Fling; however, Magic Room will not prevent the exchange of items through Trick. Magic Room will not suppress the effect of Berries if they were consumed through Pluck or Bug Bite.

Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of Choice Band, Choice Specs, or Choice Scarf will remain locked to that move after Magic Room ends, but it will be able to switch moves freely during it.

Magic Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.

Description

Description
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Learnset

By leveling up

# Pokémon Type Level
145 145MS Chegrin Dark Psychic 49
183 183MS Enigmantis Bug Psychic 63
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Type Father
Direct Chain
182 182MS Enigmite Bug Bug 183MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By a prior evolution

# Pokémon Type Prior evolution
146 146MS Cheshade Dark Psychic 145MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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