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Musbushel

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039MS #039: Musburry
Pokémon
#041: Berratel 041MS
040MS
Musbushel
Berry Mouse Pokémon
#040
Musevo2
Type
Normal Grass
Unknown
Ability
Harvest
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg groups
Field and Grass
Hatch time
4080 steps*
Height
2'7" 0.8 m
0'0" 0 m
Weight
20.3 lbs. 9.2 kg
0 lbs. 0 kg
Base experience yield
148
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
F040
Pokédex color
Red
Base friendship
70
Cry
No cry found

Musbushel is a dual-type Normal/Grass Pokémon.

It evolves from Musburry starting at level 20.

Pokédex entry

Pokédex entry
Musbushel does not give up the berries it grows easily. When it does, however, it is not only a sign of trust, but also one of friendship and staunch loyalty.

Game locations

Availability
None Evolve Musburry
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Burries Random berry
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 81
77 - 146 150 - 287
Defense: 55
54 - 117 103 - 229
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 50
49 - 112 94 - 218
Speed: 105
99 - 172 193 - 339
Total: 421   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Tail Whip Normal Status 0000 100100% 30
00Start Vine Whip Grass Physical 03535 100100% 15
044 Sweet Scent Normal Status 0000 100100% 20
088 Growth Normal Status 0000 —% 40
1111 Quick Attack Normal Physical 04040 100100% 30
1515 Minimize Normal Status 0000 —% 20
1818 Bullet Seed Grass Physical 02525 100100% 30
2020 Hyper Fang Normal Physical 08080 09090% 15
2323 Natural Gift Normal Physical 0000Varies 100100% 15
2727 Leech Seed Grass Status 0000 09090% 10
3232 Camouflage Normal Status 0000 —% 20
3636 Super Fang Normal Physical 0000Varies 09090% 10
4141 Endeavor Normal Physical 0000 100100% 5
4545 Nature Power Normal Status 0000 —% 20
5050 Synthesis Grass Status 0000 —% 5
5454 Seed Bomb Grass Physical 08080 100100% 15
5959 Last Resort Normal Physical 140140 100100% 5
  • A level of "Start" indicates a move that will be known by a Musbushel obtained at level 1
  • Bold indicates a move that gets STAB when used by Musbushel
  • Italic indicates a move that gets STAB only when used by an evolution of Musbushel
  • Moves in yellow cannot be learned by any previous evolutions of Musbushel

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMDark TM01 Hone Claws Dark Status 0000 —}}—% 15
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 SolarBeam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMGrass TM51 Giga Drain Grass Special 07575 100}}100% 10
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM67 Retaliate Normal Physical 07070 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMNormal TM83 Work Up Normal Status 0000 —}}—% 30
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMFlying TM88 Pluck Flying Physical 06060 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMGrass TM98 Bullet Seed Grass Physical 02525 100}}100% 30
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Musbushel
  • Italic indicates a move that gets STAB only when used by an evolution of Musbushel
  • Moves in yellow cannot be learned by any previous evolutions of Musbushel

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 Bag Blue Shard Sprite8
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite4
Earth Power Ground Special 90 100% 10 Bag Blue Shard Sprite8
Endeavor Normal Physical 100% 5 Bag Green Shard Sprite12
Heal Bell Normal Status —% 5 Bag Yellow Shard Sprite4
Helping Hand Normal Status —% 20 Bag Green Shard Sprite6
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Iron Tail Steel Physical 100 75% 15 Bag Blue Shard Sprite8
Metronome Normal Status —% 10 None
Mud-Slap Ground Special 20 100% 10 Bag Blue Shard Sprite2
Recycle Normal Status —% 10 Bag Green Shard Sprite8
Secret Power Normal Physical 70 100% 20 None
Seed Bomb Grass Physical 80 100% 15 Bag Red Shard Sprite6
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Super Fang Normal Physical Varies 90% 10 Bag Red Shard Sprite6
Swift Normal Special 60 —% 20 Bag Yellow Shard Sprite6
Synthesis Grass Status —% 5 Bag Yellow Shard Sprite6
Trick Psychic Status 100% 10 Bag Green Shard Sprite10
Uproar Normal Special 90 100% 10 Bag Red Shard Sprite6
Worry Seed Grass Status 100% 10 Bag Green Shard Sprite4
  • Bold indicates a move that gets STAB when used by Musbushel
  • Italic indicates a move that gets STAB only when used by an evolution of Musbushel
  • Moves in yellow cannot be learned by any previous evolutions of Musbushel

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
014MS153MS Bestow Normal Status —% 15
143MS150MS099MS Bite Dark Physical 60 100% 25
200MS144MS Fling Dark Physical Varies 100% 10
059MS060MS061MS139MS140MS Magical Leaf Grass Special 60 —% 20
154MS028MS029MS Stockpile Normal Status —% 20
154MS029MS028MS Swallow Normal Status —% 10
001MS002MS003MS Sweet Scent Normal Status 100% 20
049MS090MS091MS189MS188MS Synthesis Grass Status —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Musbushel
  • Bold indicates a move that gets STAB when used by Musbushel
  • Italic indicates a move that gets STAB only when used by an evolution of Musbushel

Evolution

Musburryprofile
Unevolved
Musburry
 Normal  Grass 
Bag Rare Candy Sprite
Level 20
Musevo2
First evolution
Musbushel
 Normal  Grass 

Sprites

Add them here when they're finalized.

Trivia

MusburryEvoBoth

Early concept art of Musbushel.

Design origin

Musbushel is based on a slender rodent not unlike a polecat.

Early designs of Musbery evolutions notably bore a greater similarity to a large mouse or rat, similar to their pre-evolved form, and bore the same colour scheme (see image).

Name origin

Musbushel's name is a combination of mus, both the Latin and scientific name for mouse, and bushel.

039MS #039: Musburry
Pokémon
#041: Berratel 041MS

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