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This page lists all the new moves that have been proposed/approved for Pokemon Sage.  Modifications for moves (other than legend signatures) are currently closed.  Also, once moves are actually tested things can be adjusted if it is deemed necissary.

Survey results - http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=467&st=0&#entry22124243

See also:

General moves

Pokemon listed here are NOT guarenteed to get the move.

Name Type Kind PP Base Power Accuracy
Acid Rain



Potential recipients:

PoisonStatus5PP - -
Summons Acid Rain for 5 turns (Damages all Pokemon except Poison and Steel types).
111MS036MS107MS202MS222MS
Asteroid Shot



Potential recipients:

RockSpecial20PP 60100%
Never Misses.
124MS054MS080MS110MS214MS227MS227SMS
Brace



Potential recipients:

NormalStatus15PP -100%
Decreases Attack and Special Attack but increases Defense and Special Defense. Immune to criticals next turn.
006MS009MS012MS021MS029MS038MS054MS075MS080MS081MS096MS103MS110MS111MS116MS124MS126MS129MS136MS159MS196MS208MS211MS214MS221MS222MS223MS227MS229MS
Caustic Breath



Potential recipients:

DragonSpecial15PP 40100%
Damaging move with a 20% chance to lower the enemy's Defense and Special Defense.
025MS103MS211MS054MS080MS214MS111MS107MS202MS129MS196MS218MS221MS222MS227MS227SMS
Cheap Shot



Potential recipients:

DarkPhysical15PP 40100%
Guaranteed critical hit.
146MS140MS100MS024MS026MS200MS206MS199MS160MS077MS148MS152MS181MS009MS025MS041MS144MS204MS
Frost Slash



Potential recipients:

IcePhysical15PP 70100%
10% chance of freezing the opponent. Increased critical hit ratio.
204MS021MS163MS023MS016MS032MS073MS162MS220MS226MS
Jet Strike



Potential recipients:

FlyingPhysical15PP 40100%
+1 Priority.
073MS185MS003MS216MS168MS098MS012MS096MS137MS225MS
Karma Beam



Potential recipients:

GhostSpecial10PP 70100%
If the last move to hit the user was super effective, this move deals double damage.
081MS122MS132MS034MS083MS140MS142MS146MS160MS191MS224MS225MS226MS
Leaf Shield



Potential recipients:

GrassStatus10PP - -
The user is cloaked in protective leaves which boost its Defense and Sp. Defense. The boost is greater during intense sunlight. (confirmed description)
043MS045MS003MS049MS075MS116MS126MS208MS040MS061MS085MS091MS189MS199MS216MS224MS
Mudslide



Potential recipients:

GroundSpecial20PP 6095%
An enormous swathe of mud swamps the opposing team. It also reduces the targets' evasiveness. (confirmed description)
006MS021MS029MS054MS063MS085MS086MS099MS113MS116MS118MS120MS122MS126MS134MS136MS159MS
Null Room



Potential recipients:

PsychicStatus5PP - -
The user creates an area of negative psychic energy that suppresses abilities. Lasts 5 turns. (confirmed description)
124MS154MS183MS105MS034MS083MS087MS122MS046MS068MS228MS229MS
Overdrive



Potential recipients:

ElectricStatus20PP - -
Raises Special Attack and Speed by 1 stage each.
061MS200MS185MS030MS037MS058MS063MS105MS171MS206MS223MS
Possession



Potential recipients:

GhostSpecial15PP 95100%
Calculates damage based on the opponent's attack rather than the user's.
132MS140MS142MS146MS191MS100MS103MS124MS046MS068MS154MS178MS224MS225MS226MS
Psybolt



Potential recipients:

PsychicSpecial30PP 40100%
A flash of psychic power strikes the target in the blink of an eye. It is sure to strike first. (confirmed description)
183MS124MS058MS105MS034MS083MS087MS122MS146MS046MS167MS227SMS228MS229MS
Shield Bash



Potential recipients:

SteelPhysical15PP 70100%
Damage is calculated based on user's Defense instead of Attack.
214MS111MS129MS196MS124MS165MS220MS009MS118MS038MS110MS116MS126MS006MS136MS159MS075MS208MS070MS221MS222MS223MS227MS
Singularity



Potential recipients:

PsychicStatus5PP - -
nullifies type effectiveness
124MS110MS108MS058MS105MS068MS154MS034MS083MS087MS183MS227MS228MS227SMS
Standoff



Potential recipients:

DarkStatus5PP - -
The user initiates a duel. Neither Pokémon may switch out until one of them has fainted. (confirmed descriiption)
094MS200MS081MS043MS045MS047MS077MS100MS148MS152MS164MS168MS181MS
Tempest



Potential recipients:

FlyingSpecial10PP 60100%
Damaging move that removes all weather effects.
003MS023MS087MS094MS098MS122MS132MS176MS185MS200MS225MS227SMS
Terrorize



Potential recipients:

GhostSpecial10PP 12070
10% chance of causing confusion.
124MS146MS066MS108MS154MS132MS140MS142MS191MS100MS103MS048MS024MS026MS224MS225MS226MS
Web Ball



Potential recipients:

BugSpecial15PP 65100%
A sticky blob of web is flung at the target, restricting its movement and lowering speed. (confirmed description)
183MS113MS118MS035MS037MS036MS038MS176MS211MS066MS149MS

Custom Move Description Submissions

Karma Beam

New Submissions

  • The sum of the target's actions in this and previous states of existence decides it's future fate. This attack's power is doubled if the last move to hit the user was super-effective.
  • A mystical beam that draws it's power from the target's past actions. It does double damage if the last move to hit the user was super-effective.
  • The user lets loose a beam that smacks of spiritual justice. This attack's power is doubled if the last move to hit the user was super-effective.
  • The evil deeds of the target are returned two-fold. This attack's power is doubled if the last move to hit the user was super-effective.
  • The user channels spiritual energy from another world into a beam to attack the foe. If the last move to hit the user was super effective, this attack's power is doubled.
  • Using bizarre, otherworldly powers, the target is struck by a strange ray that deals double damage if the user has been hurt by a super-effective attack.
  • The target is struck by a strange, otherworldly force that deals double damage if the user has been hurt by a super-effective attack
  • Using paranormal powers, the user strikes the target with a strange beam that deals double damage if the user has been hurt by a super-effective attack
  • The user fires a beam of spiritual energy that causes the target to feel the pain of the user. If the last move to hit the user was super effective, this attack does double damage.

Previously Surveyed (not eligible)

  • The target is overwhelmed with remorse for its actions. A super effective blow from the target will result in greater damage.
  • The target becomes wracked with remorse. If the last move to hit the user was super effective, this attack's power is doubled.
  • A beam of spiritual energy that punishes the target for their wrongdoings. It does double damage if the last attack to hit the user was super effective.
  • A beam fueled by spite and malevolence. If the last attack to hit the user was super effective, it does double damage.

Signature moves (confirmed)

Pokémon Name Type Kind PP Base Power Accuracy
110MSAsteroid BeltRockStatus5PP - -
Next 5 contact attackers take 1/8 damage and have a 5% chance to be frozen solid.
105MSAtom SplitNormalSpecial5PP 250 100%
User faints. (Special variant Explosion)*
160MSCatalogNormalStatus25PP - -
Generates a random new ability for the user.
067MSCorruptPoisonStatus5PP - 85%
Randomly lowers 2 of the foe's stats sharply.
094MSDust DevilGroundSpecial5PP 90 80%
Can hit flying and levitating Pokémon.
154MSEngulfGhostSpecial40PP 20 100%
Inflicts damage and also removes traps and hazards.
081MSFiestaNormalStatus40PP - 85%
The user lays treats at its team's feet. Each layer heals up to 1/2 of the switching-in Pokémon's max HP when it switches in, only consuming one layer per switch. Can be stacked up to 3 layers. This is affected by Rapid Spin, Defog, and Engulf.
202MSMeltdownPoisonSpecial5PP 250 100%
User faints. (Special variant Explosion)*
122MSPerplexPsychicSpecial10PP 65 100%
Deals double damage if the target is confused.
185MSPrism Beam Normal*Special10PP 90 100%
The typing of this move changes to match the user's type.

NOTE: Atom Split and Meltdown may be subject to change at a later date.

Suggestions for signature move descriptions

Asteroid Belt

  • The user surrounds itself with a ring of asteroids. Attackers that get too close are damaged and may be left frozen solid.

Atom Split

  • The user causes an unstable chain reaction within itself, exploding and damaging everything around it. The user faints upon using this move.
  • The user expands all of its atomic energy into an explosion that damages everything around it. The user faints upon using this move.
  • The user breaks down its body to cause a devastating explosion. The user faints upon using this move.

Catalog

  • The user surveys the situation and decides that it would be better suited by a different ability.
  • The user replaces its abilty with another one at random
  • The user racks its memory and gives itself a new random ability.

Corrupt

  • The user causes a nasty glitch with a strange power, harshly lowering two of the target's stats.
  • The target's body is turned into digital code and altered, harshly lowering two stats.
  • The target's body is hacked as if it was computer code, harshly lowering two stats.
  • s̛͖͈a͖̳͎̥͕s̴̯̞̭͙̰͉͕k̜͇̳ͅd̞̩͞f̤̠̯̥̟̳ͅs̰̯̼͓͉ ̷͕̰̞̺̫s̝͓p̹̠͉9̠͎̙̲̲͟s̡̱͍̮͇͓ͅ9̧̙0͖͕̣͇͓͓͟0̘̩͔̫̪s͏ ̛̥͉̜͉͔s̶̤̯̹͚̹̘

Dust Devil

  • The user kicks up dust into a terrible tornado.
  • A cyclone of thick dust is whipped up. This move hits Pokémon that are in the air.

Engulf

  • The user creates a black hole that pulls debris into it.
  • The user envelopes the opponent and anything around it.
  • Using a black hole, the user clears its side of the field of trapping moves and hazards while damaging the target in the process.

Fiesta

  • The user produces small candies from an unseen pocket and scatters them at it's feet. The candies heal Pokémon who switch in.
  • The user lays candies down on their side of the field. The candies heal Pokémon who switch in.
  • The user scatters delicious candy on it's side of the field. This candy heals Pokémon who switch in.

Meltdown

  • The user causes an unstable chain reaction within itself, exploding and damaging everything around it. The user faints upon using this move.
  • The user's body crumbles, letting out an explosion of vile energy. The user faints upon using this move.
  • Vile energy in the user's body breaks out in an explosion, damaging everything around it. The user faints upon using this move

Perplex

  • Assults the foe with strange symbols that do more damage if it is confused.
  • The user assaults it's foe with bewildering ideas. This moves power is increased if the target is confused.
  • The user assaults the foe mentally. If the target is confused it does massive damage.

Prism Beam

  • Bright light is filtered through the users body imbuing it with strange power.
  • The target is struck with a beam of intense light. This move's type changes to match the user's primary type.
  • A multi-colored beam dazzles the target. This move's type matches the user's type.
  • A brilliant beam dazzles the target. This move's type matches the user's type.
  • A spectrum of brilliant colors dazzle the target. This move's type matches the user's type.

Starter signature moves (confirmed, names TBA)

Pokémon Name Type Kind PP Base Power Accuracy
003MS Vibrant LeafGrassSpecial15PP70100
The next move this Pokémon uses will have +1 Priority.
006MS Battering RamRockPhysical10PP 80 100%
Destroys any barriers.
009MS Salt CrashWaterPhysical15PP 60 90%
25% chance to lower the opponents' Defense. Chance of effect increases by 10% each time used in succession.

Suggestions for starter signature move descriptions

Vibrant Leaf

  • Brilliant leaves slice the foe. The user's next move will go first.
  • The target is assaulted by countless leaves faster than the eye can see. The user’s next move will usually go first.
  • An array of glistening leaves dazzles the foe. The user's next move will likely go first.
  • Moving faster then the eye can see, the user strikes the foe with a gust of dazzling leaves. The user's next move will likely go first.
  • The user slashes the foe with multicolored leaves and air, faster then the eye can see. The user's next move will likely go first.

Battering Ram

  • The user charges forward, smashing barriers and ramming into the opponent.
  • The user charges with great force, smashing through anything in it's path.
  • The user barrels forwards through obstacles and crashes into the target. It can break barriers such as Light Screen and Reflect.
  • The user charges the target, smashing through obstacles along the way. It can break barriers such as Light Screen and Reflect.

Salt Crash

  • The foe is slammed with sea salt. If used repeatedly it increases the chance of lowering Defence.
  • The foe is slammed with a layer of encrusted salt. It may also lower the target's _____ stat and repeated use increases this chance.
  • The target is crushed under a huge amount of brine; the target's defense may be lowered. Repeated uses increase this chance.

Legend moves (suggestions)

Waiting for plot.

Pokémon Proposed signature move
224MS225MS226MS
  • Disaster / Nature's Wrath | Ghost | Special | 5PP | 100 | 75%
    • Damaging move that traps the opponent for two to five turns. Each turn while trapped, the opponent takes 1/16 max HP.
227MS Quetzar
  • Nova Shot | Rock | Special | 5PP | 150 | 90%
    • Raises Special Attack on the first turn, and attacks the second turn.
  • Armageddon | Rock | Special | 5PP | 200 | 100%
    • Cannot be used the turn after Quetzar switches in.
  • Armageddon(2) | Rock | Special | 1PP | 200 | 100%
    • Hits all other pokemon
  • Meteor Shower | Rock | Special | 5PP | 200 | 100%
    • This move becomes disabled for the next 3 turns.
    • Eruption/Water Spout clone?
  • 140 power, Psychic move, with a pre-charge turn?
  • Supernova | Psychic | Special | 5PP | 200 | 100%
    • when quetzar uses this move, its HP immediately lowers to 1
229MS Xotec
  • Sacrifice or Offering
    • The user faints, and the replacement Pokémon gains a 2 level boost to all stats.
  • Midas Touch [Steel]
    • A powerful attack that also nets money at the end of battle.
    • Damaging move with a 30% chance to paralyze
  • Midas Touch (2) | Steel | Physical | 5PP or 10PP | 100 | 100%
    • Turns target's type to steel, color to Gold (for Royjibiv purposes, not sprite-wise), and ability to Light Metal. 

Suggestions for legend move descriptions

Description Syntax Rules and Regulations

As voted all of our custom move descriptions shall use Gen5 syntax. For convenience those rules are listed here.

Suicide moves: ..."The user faints upon using this move."

Priority moves: ..."It is sure to strike first."

Additional Status Infliction <100%: ..."It may also leave the target _________" -or- "It may also cause _____" -or- "It may also ________ the target." (poison, confuse, paralyze / with paralysis etc.)

Additional Stat Depreciation: ..."It may also lower the target's ______ stat." (harshly = 2 stages)

Recoil (1/4th): ..."It also damages the user a little."

High Recoil (1/3rd): ..."It also damages the user by a fairly large amount, however."

Max Recoil (1/2): ..."The user also takes terrible damage."

Trapping: ..."The target becomes unable to flee."

Increased Critical Hit Ratio: ..."Critical hits land more easily."

Cannot Miss: ..."This attack never misses."

Always Crit: ..."This attack always results in a critical hit."

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