Move
|
Category
|
Power
|
Accuracy
|
PP
|
Target
|
Description
|
Acupressure
|
Status
|
—
|
—%
|
30 (max 48)
|
|
The user applies pressure to stress points, sharply boosting one of its stats.
|
After You
|
Status
|
—
|
—%
|
15 (max 24)
|
|
The user helps the target and makes it use its move right after the user.
|
Assist
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
|
Atom Split
|
Special
|
250
|
100%
|
5 (max 8)
|
|
No description yet
|
Attract
|
Status
|
—
|
100%
|
15 (max 24)
|
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
Barrage
|
Physical
|
15
|
85%
|
20 (max 32)
|
|
Round objects are hurled at the target to strike two to five times in a row.
|
Baton Pass
|
Status
|
—
|
—%
|
40 (max 64)
|
|
The user switches places with a party Pokémon in waiting, passing along any stat changes.
|
Belly Drum
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
Bestow
|
Status
|
—
|
—%
|
15 (max 24)
|
|
The user passes its held item to the target when the target isn't holding an item.
|
Bide
|
Physical
|
Varies
|
—%
|
10 (max 16)
|
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
Bind
|
Physical
|
15
|
85%
|
20 (max 32)
|
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
|
Block
|
Status
|
—
|
—%
|
5 (max 8)
|
|
The user blocks the target's way with arms spread wide to prevent escape.
|
Body Slam
|
Physical
|
85
|
100%
|
15 (max 24)
|
|
The user drops onto the target with its full body weight. It may leave the target with paralysis.
|
Brace
|
Status
|
—
|
—%
|
15 (max 24)
|
|
The user readies itself making it immune to critical hits. Attack and Sp. Attack fall but Defense and Sp. Defense rise.
|
Camouflage
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
|
Captivate
|
Status
|
—
|
100%
|
20 (max 32)
|
|
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
|
Catalog
|
Status
|
—
|
—%
|
25 (max 40)
|
|
No description.
|
Charm
|
Status
|
—
|
100%
|
20 (max 32)
|
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
|
Chip Away
|
Physical
|
70
|
100%
|
20 (max 32)
|
|
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
|
Comet Punch
|
Physical
|
18
|
85%
|
15 (max 24)
|
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
Constrict
|
Physical
|
10
|
100%
|
35 (max 56)
|
|
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
|
Conversion
|
Status
|
—
|
—%
|
30 (max 48)
|
|
The user changes its type to become the same type as one of its moves.
|
Conversion 2
|
Status
|
—
|
—%
|
30 (max 48)
|
|
The user changes its type to make itself resistant to the type of the attack the opponent used last.
|
Copycat
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
Covet
|
Physical
|
60
|
100%
|
40 (max 64)
|
|
The user endearingly approaches the target, then steals the target's held item.
|
Crush Claw
|
Physical
|
75
|
95%
|
10 (max 16)
|
|
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
|
Crush Grip
|
Physical
|
Varies
|
100%
|
5 (max 8)
|
|
The target is crushed with great force. The attack is more powerful the more HP the target has left.
|
Cut
|
Physical
|
50
|
95%
|
30 (max 48)
|
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
Defense Curl
|
Status
|
—
|
—%
|
40 (max 64)
|
|
The user curls up to conceal weak spots and raise its Defense stat.
|
Disable
|
Status
|
—
|
100%
|
20 (max 32)
|
|
For four turns, this move prevents the target from using the move it last used.
|
Dizzy Punch
|
Physical
|
70
|
100%
|
10 (max 16)
|
|
The target is hit with rhythmically launched punches that may also leave it confused.
|
Double Hit
|
Physical
|
35
|
90%
|
10 (max 16)
|
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
|
Double Team
|
Status
|
—
|
—%
|
15 (max 24)
|
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
Double-Edge
|
Physical
|
120
|
100%
|
15 (max 24)
|
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
Double Slap
|
Physical
|
15
|
85%
|
10 (max 16)
|
|
The target is slapped repeatedly, back and forth, two to five times in a row.
|
Echoed Voice
|
Special
|
40
|
100%
|
15 (max 24)
|
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
|
Encore
|
Status
|
—
|
100%
|
5 (max 8)
|
|
The user compels the target to keep using only the move it last used for three turns.
|
Endeavor
|
Physical
|
Varies
|
100%
|
5 (max 8)
|
|
An attack move that cuts down the target's HP to equal the user's HP.
|
Endure
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
Entrainment
|
Status
|
—
|
100%
|
15 (max 24)
|
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
|
Explosion
|
Physical
|
250
|
100%
|
5 (max 8)
|
|
The user explodes to inflict damage on those around it. The user faints upon using this move.
|
Extreme Speed
|
Physical
|
80
|
100%
|
5 (max 8)
|
|
The user charges the target at blinding speed. This attack always goes before any other move.
|
Facade
|
Physical
|
70
|
100%
|
20 (max 32)
|
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
Fake Out
|
Physical
|
40
|
100%
|
10 (max 16)
|
|
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
|
False Swipe
|
Physical
|
40
|
100%
|
40 (max 64)
|
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
Feint
|
Physical
|
30
|
100%
|
10 (max 16)
|
|
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
|
Flail
|
Physical
|
Varies
|
100%
|
15 (max 24)
|
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
|
Flash
|
Status
|
—
|
100%
|
20 (max 32)
|
|
The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
|
Focus Energy
|
Status
|
—
|
—%
|
30 (max 48)
|
|
The user takes a deep breath and focuses so that critical hits land more easily.
|
Follow Me
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user draws attention to itself, making all targets take aim only at the user.
|
Foresight
|
Status
|
—
|
—%
|
40 (max 64)
|
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
|
Frustration
|
Physical
|
Varies
|
100%
|
20 (max 32)
|
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
Fury Attack
|
Physical
|
15
|
85%
|
20 (max 32)
|
|
The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
Fury Swipes
|
Physical
|
18
|
80%
|
15 (max 24)
|
|
The target is raked with sharp claws or scythes for two to five times in quick succession.
|
Giga Impact
|
Physical
|
150
|
90%
|
5 (max 8)
|
|
The user charges at the target using every bit of its power. The user must rest on the next turn.
|
Glare
|
Status
|
—
|
90%
|
30 (max 48)
|
|
The user intimidates the target with the pattern on its belly to cause paralysis.
|
Growl
|
Status
|
—
|
100%
|
40 (max 64)
|
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
|
Growth
|
Status
|
—
|
—%
|
40 (max 64)
|
|
The user's body grows all at once, raising the Atk and Sp. Atk stats.
|
Guillotine
|
Physical
|
—
|
30%
|
5 (max 8)
|
|
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
|
Harden
|
Status
|
—
|
—%
|
30 (max 48)
|
|
The user stiffens all the muscles in its body to raise its Defense stat.
|
Headbutt
|
Physical
|
70
|
100%
|
15 (max 24)
|
|
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
|
Heal Bell
|
Status
|
—
|
—%
|
5 (max 8)
|
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
|
Helping Hand
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user assists an ally by boosting the power of its attack.
|
Hidden Power
|
Special
|
Varies
|
100%
|
15 (max 24)
|
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
Horn Attack
|
Physical
|
65
|
100%
|
25 (max 40)
|
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
Horn Drill
|
Physical
|
—
|
30%
|
5 (max 8)
|
|
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
|
Howl
|
Status
|
—
|
—%
|
40 (max 64)
|
|
The user howls loudly to raise its spirit, boosting its Attack stat.
|
Hyper Beam
|
Special
|
150
|
90%
|
5 (max 8)
|
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
Hyper Fang
|
Physical
|
80
|
90%
|
15 (max 24)
|
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
|
Hyper Voice
|
Special
|
90
|
100%
|
10 (max 16)
|
|
The user lets loose a horribly echoing shout with the power to inflict damage.
|
Last Resort
|
Physical
|
140
|
100%
|
5 (max 8)
|
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
Leer
|
Status
|
—
|
100%
|
30 (max 48)
|
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
|
Lock-On
|
Status
|
—
|
—%
|
5 (max 8)
|
|
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
|
Lovely Kiss
|
Status
|
—
|
75%
|
10 (max 16)
|
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
|
Lucky Chant
|
Status
|
—
|
—%
|
30 (max 48)
|
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
|
Me First
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
|
Mean Look
|
Status
|
—
|
—%
|
5 (max 8)
|
|
The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
Mega Kick
|
Physical
|
120
|
75%
|
5 (max 8)
|
|
The target is attacked by a kick launched with muscle-packed power.
|
Mega Punch
|
Physical
|
80
|
85%
|
20 (max 32)
|
|
The target is slugged by a punch thrown with muscle-packed power.
|
Metronome
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
Milk Drink
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
|
Mimic
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
|
Mind Reader
|
Status
|
—
|
—%
|
5 (max 8)
|
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
|
Minimize
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
|
Moonlight
|
Status
|
—
|
—%
|
5 (max 8)
|
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
Morning Sun
|
Status
|
—
|
—%
|
5 (max 8)
|
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
Natural Gift
|
Physical
|
Varies
|
100%
|
15 (max 24)
|
|
The user draws power to attack by using its held Berry. The Berry determines its type and power.
|
Nature Power
|
Status
|
—
|
—%
|
20 (max 32)
|
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
|
Odor Sleuth
|
Status
|
—
|
—%
|
40 (max 64)
|
|
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
|
Pain Split
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
|
Pay Day
|
Physical
|
40
|
100%
|
20 (max 32)
|
|
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
|
Perish Song
|
Status
|
—
|
—%
|
5 (max 8)
|
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
Pound
|
Physical
|
40
|
100%
|
35 (max 56)
|
|
The target is physically pounded with a long tail or a foreleg, etc.
|
Present
|
Physical
|
Varies
|
90%
|
15 (max 24)
|
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
Prism Beam
|
Special
|
90
|
100%
|
10 (max 16)
|
|
No description.
|
Protect
|
Status
|
—
|
—%
|
10 (max 16)
|
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Psych Up
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user hypnotizes itself into copying any stat change made by the target.
|
Quick Attack
|
Physical
|
40
|
100%
|
30 (max 48)
|
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
|
Rage
|
Physical
|
20
|
100%
|
20 (max 32)
|
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
Rapid Spin
|
Physical
|
20
|
100%
|
40 (max 64)
|
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
|
Razor Wind
|
Special
|
80
|
100%
|
10 (max 16)
|
|
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
|
Recover
|
Status
|
—
|
—%
|
10 (max 16)
|
|
Restoring its own cells, the user restores its own HP by half of its max HP.
|
Recycle
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user recycles a held item that has been used in battle so it can be used again.
|
Reflect Type
|
Status
|
—
|
—%
|
15 (max 24)
|
|
The user reflects the target's type, making it the same type as the target.
|
Refresh
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user rests to cure itself of a poisoning, burn, or paralysis.
|
Retaliate
|
Physical
|
70
|
100%
|
5 (max 8)
|
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
|
Return
|
Physical
|
Varies
|
100%
|
20 (max 32)
|
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
Roar
|
Status
|
—
|
100%
|
20 (max 32)
|
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
|
Rock Climb
|
Physical
|
90
|
85%
|
20 (max 32)
|
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
|
Round
|
Special
|
60
|
100%
|
5 (max 8)
|
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
|
Safeguard
|
Status
|
—
|
—%
|
25 (max 40)
|
|
The user creates a protective field that prevents status problems for five turns.
|
Scary Face
|
Status
|
—
|
100%
|
10 (max 16)
|
|
The user frightens the target with a scary face to harshly reduce its Speed stat.
|
Scratch
|
Physical
|
40
|
100%
|
35 (max 56)
|
|
Hard, pointed, and sharp claws rake the target to inflict damage.
|
Screech
|
Status
|
—
|
85%
|
40 (max 64)
|
|
An earsplitting screech harshly reduces the target's Defense stat.
|
Secret Power
|
Physical
|
70
|
100%
|
20 (max 32)
|
|
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
|
Self-Destruct
|
Physical
|
200
|
100%
|
5 (max 8)
|
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
Sharpen
|
Status
|
—
|
—%
|
30 (max 48)
|
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
|
Shell Smash
|
Status
|
—
|
—%
|
15 (max 24)
|
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
|
Simple Beam
|
Status
|
—
|
100%
|
15 (max 24)
|
|
The user's mysterious psychic wave changes the target's Ability to Simple.
|
Sing
|
Status
|
—
|
55%
|
15 (max 24)
|
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
|
Skull Bash
|
Physical
|
100
|
100%
|
10 (max 16)
|
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
|
Slack Off
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user slacks off, restoring its own HP by up to half of its maximum HP.
|
Slam
|
Physical
|
80
|
75%
|
20 (max 32)
|
|
The target is slammed with a long tail, vines, etc., to inflict damage.
|
Slash
|
Physical
|
70
|
100%
|
20 (max 32)
|
|
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
Sleep Talk
|
Status
|
—
|
—%
|
10 (max 16)
|
|
While it is asleep, the user randomly uses one of the moves it knows.
|
Smelling Salts
|
Physical
|
60
|
100%
|
10 (max 16)
|
|
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
|
Smokescreen
|
Status
|
—
|
100%
|
20 (max 32)
|
|
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
|
Snore
|
Special
|
40
|
100%
|
15 (max 24)
|
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
Sonic Boom
|
Special
|
20
|
90%
|
20 (max 32)
|
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
|
Spit Up
|
Special
|
Varies
|
100%
|
10 (max 16)
|
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
|
Splash
|
Status
|
—
|
—%
|
40 (max 64)
|
|
The user just flops and splashes around to no effect at all...
|
Stockpile
|
Status
|
—
|
—%
|
20 (max 32)
|
|
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
|
Stomp
|
Physical
|
65
|
100%
|
20 (max 32)
|
|
The target is stomped with a big foot. It may also make the target flinch.
|
Strength
|
Physical
|
80
|
100%
|
15 (max 24)
|
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
|
Substitute
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
Super Fang
|
Physical
|
Varies
|
90%
|
10 (max 16)
|
|
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
|
Supersonic
|
Status
|
—
|
55%
|
20 (max 32)
|
|
The user generates odd sound waves from its body. It may confuse the target.
|
Swagger
|
Status
|
—
|
90%
|
15 (max 24)
|
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
Swallow
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
|
Sweet Kiss
|
Status
|
—
|
75%
|
10 (max 16)
|
|
The user kisses the target with a sweet, angelic cuteness that causes confusion.
|
Sweet Scent
|
Status
|
—
|
100%
|
20 (max 32)
|
|
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
|
Swift
|
Special
|
60
|
—%
|
20 (max 32)
|
|
Star-shaped rays are shot at the opposing team. This attack never misses.
|
Swords Dance
|
Status
|
—
|
—%
|
30 (max 48)
|
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
|
Tackle
|
Physical
|
50
|
100%
|
35 (max 56)
|
|
A physical attack in which the user charges and slams into the target with its whole body.
|
Tail Slap
|
Physical
|
25
|
85%
|
10 (max 16)
|
|
The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
|
Tail Whip
|
Status
|
—
|
100%
|
30 (max 48)
|
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
|
Take Down
|
Physical
|
90
|
85%
|
20 (max 32)
|
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
Teeter Dance
|
Status
|
—
|
100%
|
20 (max 32)
|
|
The user performs a wobbly dance that confuses the Pokémon around it.
|
Thrash
|
Physical
|
120
|
100%
|
10 (max 16)
|
|
The user rampages and attacks for two to three turns. It then becomes confused, however.
|
Tickle
|
Status
|
—
|
100%
|
20 (max 32)
|
|
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
Tri Attack
|
Special
|
80
|
100%
|
10 (max 16)
|
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
|
Trump Card
|
Special
|
Varies
|
—%
|
5 (max 8)
|
|
The fewer PP this move has, the greater its attack power.
|
Uproar
|
Special
|
90
|
100%
|
10 (max 16)
|
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
|
Vice Grip
|
Physical
|
55
|
100%
|
30 (max 48)
|
|
The target is gripped and squeezed from both sides to inflict damage.
|
Weather Ball
|
Special
|
50
|
100%
|
10 (max 16)
|
|
An attack move that varies in power and type depending on the weather.
|
Whirlwind
|
Status
|
—
|
-%
|
20 (max 32)
|
|
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
Wish
|
Status
|
—
|
—%
|
10 (max 16)
|
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
|
Work Up
|
Status
|
—
|
—%
|
30 (max 48)
|
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
Wrap
|
Physical
|
15
|
90%
|
20 (max 32)
|
|
A long body or vines are used to wrap and squeeze the target for four to five turns.
|
Wring Out
|
Special
|
Varies
|
100%
|
5 (max 8)
|
|
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
|
Yawn
|
Status
|
—
|
—%
|
10 (max 16)
|
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.
|