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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Normal type is one of the seventeen types.

Statistical averages[]

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall[]

Stat
HP: 67.32
Attack: 70.84
Defense: 60.39
Sp.Atk: 60.87
Sp.Def: 58.87
Speed: 79.39
Total: 397.68


Fully evolved[]

Stat
HP: 80.38
Attack: 80.19
Defense: 74.81
Sp.Atk: 72.25
Sp.Def: 74.56
Speed: 91.75
Total: 473.94


Battle properties[]

Offensive Normal Defensive
Power Types   Power Types
None ½× None
½× Rock
Steel
Fighting
Ghost Ghost


Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the Abilities Scrappy and Perforate, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-type Pokémon.

Pokémon[]

There are 31 Normal-type Pokémon, which is 13.5% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Normal-type Pokémon[]

Dex no. Pokémon Type
#013 Capig Capig Normal Normal
#014 Capabara Capabara Normal Normal
#017 Fawning Fawning Normal Normal
#018 Llamarsh Llamarsh Normal Normal
#019 Buckston Buckston Normal Normal
#027 Pebblosa Pebblosa Normal Normal
#033 Taomarin Taomarin Normal Normal
#034 Orangutao Orangutao Normal Normal
#055 Pounther Pounther Normal Normal
#056 Jaguile Jaguile Normal Normal
#081 Nobunata Nobunata Normal Normal
#147 Doppole Doppole Normal Normal
#148 Artifish Artifish Normal Normal
#153 Erycoon Erycoon Normal Normal
#160 Viipii Viipii Normal Normal
#184 Arjibi Arjibi Normal Normal

Half Normal-type Pokémon[]

Primary Normal-type Pokémon[]

Dex no. Pokémon Type
#010 Harpee Harpee Normal Flying
#011 Aquilor Aquilor Normal Flying
#012 Warquila Warquila Normal Flying
#028 Terratetra Terratetra Normal Rock
#029 Gigaard Gigaard Normal Rock
#039 Musburry Musburry Normal Grass
#040 Musbushel Musbushel Normal Grass
#092 Quibble Quibble Normal Flying
#104 Atomite Atomite Normal Electric
#105 Orbatom Orbatom Normal Electric
#137 Solacari Solacari Normal Flying
#154 Leukoon Leukoon Normal Ghost
#185 Royjibiv Royjibiv Normal Dragon

Secondary Normal-type Pokémon[]

Dex no. Pokémon Type
#143 Chihaha Chihaha Dark Normal
#144 Howlequin Howlequin Dark Normal

Moves[]

Move Category Power Accuracy PP Target Description
Acupressure Status —% 30 (max 48)
   
   
User or ally
The user applies pressure to stress points, sharply boosting one of its stats.
After You Status —% 15 (max 24)
   
   
Anyone
The user helps the target and makes it use its move right after the user.
Assist Status —% 20 (max 32)
   
   
Self
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Atom Split Special 250 100% 5 (max 8)
   
   
All but user
No description yet
Attract Status 100% 15 (max 24)
   
   
Anyone
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Barrage Physical 15 85% 20 (max 32)
   
   
Anyone
Round objects are hurled at the target to strike two to five times in a row.
Baton Pass Status —% 40 (max 64)
   
   
Self
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum Status —% 10 (max 16)
   
   
Self
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow Status —% 15 (max 24)
   
   
Anyone
The user passes its held item to the target when the target isn't holding an item.
Bide Physical Varies —% 10 (max 16)
   
   
Self
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind Physical 15 85% 20 (max 32)
   
   
Anyone
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block Status —% 5 (max 8)
   
   
Anyone
The user blocks the target's way with arms spread wide to prevent escape.
Body Slam Physical 85 100% 15 (max 24)
   
   
Anyone
The user drops onto the target with its full body weight. It may leave the target with paralysis.
Brace Status —% 15 (max 24)
   
   
Self
The user readies itself making it immune to critical hits. Attack and Sp. Attack fall but Defense and Sp. Defense rise.
Camouflage Status —% 20 (max 32)
   
   
Self
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate Status 100% 20 (max 32)
   
   
All foes
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Catalog Status —% 25 (max 40)
   
   
Self
No description.
Charm Status 100% 20 (max 32)
   
   
Anyone
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Chip Away Physical 70 100% 20 (max 32)
   
   
Anyone
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Comet Punch Physical 18 85% 15 (max 24)
   
   
Anyone
The target is hit with a flurry of punches that strike two to five times in a row.
Constrict Physical 10 100% 35 (max 56)
   
   
Anyone
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Conversion Status —% 30 (max 48)
   
   
Self
The user changes its type to become the same type as one of its moves.
Conversion 2 Status —% 30 (max 48)
   
   
Anyone
The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat Status —% 20 (max 32)
   
   
Self
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet Physical 60 100% 40 (max 64)
   
   
Anyone
The user endearingly approaches the target, then steals the target's held item.
Crush Claw Physical 75 95% 10 (max 16)
   
   
Anyone
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Crush Grip Physical Varies 100% 5 (max 8)
   
   
Anyone
The target is crushed with great force. The attack is more powerful the more HP the target has left.
Cut Physical 50 95% 30 (max 48)
   
   
Anyone
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Defense Curl Status —% 40 (max 64)
   
   
Self
The user curls up to conceal weak spots and raise its Defense stat.
Disable Status 100% 20 (max 32)
   
   
Anyone
For four turns, this move prevents the target from using the move it last used.
Dizzy Punch Physical 70 100% 10 (max 16)
   
   
Anyone
The target is hit with rhythmically launched punches that may also leave it confused.
Double Hit Physical 35 90% 10 (max 16)
   
   
Anyone
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Double Team Status —% 15 (max 24)
   
   
Self
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge Physical 120 100% 15 (max 24)
   
   
Anyone
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Double Slap Physical 15 85% 10 (max 16)
   
   
Anyone
The target is slapped repeatedly, back and forth, two to five times in a row.
Echoed Voice Special 40 100% 15 (max 24)
   
   
Anyone
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Encore Status 100% 5 (max 8)
   
   
Anyone
The user compels the target to keep using only the move it last used for three turns.
Endeavor Physical Varies 100% 5 (max 8)
   
   
Anyone
An attack move that cuts down the target's HP to equal the user's HP.
Endure Status —% 10 (max 16)
   
   
Self
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Entrainment Status 100% 15 (max 24)
   
   
Anyone
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Explosion Physical 250 100% 5 (max 8)
   
   
All Pokémon
The user explodes to inflict damage on those around it. The user faints upon using this move.
Extreme Speed Physical 80 100% 5 (max 8)
   
   
Anyone
The user charges the target at blinding speed. This attack always goes before any other move.
Facade Physical 70 100% 20 (max 32)
   
   
Anyone
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fake Out Physical 40 100% 10 (max 16)
   
   
Anyone
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe Physical 40 100% 40 (max 64)
   
   
Anyone
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint Physical 30 100% 10 (max 16)
   
   
Anyone
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Flail Physical Varies 100% 15 (max 24)
   
   
Anyone
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flash Status 100% 20 (max 32)
   
   
Anyone
The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
Focus Energy Status —% 30 (max 48)
   
   
Self
The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me Status —% 20 (max 32)
   
   
Self
The user draws attention to itself, making all targets take aim only at the user.
Foresight Status —% 40 (max 64)
   
   
Anyone
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Frustration Physical Varies 100% 20 (max 32)
   
   
Anyone
A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack Physical 15 85% 20 (max 32)
   
   
Anyone
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes Physical 18 80% 15 (max 24)
   
   
Anyone
The target is raked with sharp claws or scythes for two to five times in quick succession.
Giga Impact Physical 150 90% 5 (max 8)
   
   
Anyone
The user charges at the target using every bit of its power. The user must rest on the next turn.
Glare Status 90% 30 (max 48)
   
   
Anyone
The user intimidates the target with the pattern on its belly to cause paralysis.
Growl Status 100% 40 (max 64)
   
   
All foes
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Growth Status —% 40 (max 64)
   
   
Self
The user's body grows all at once, raising the Atk and Sp. Atk stats.
Guillotine Physical 30% 5 (max 8)
   
   
Anyone
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
Harden Status —% 30 (max 48)
   
   
Self
The user stiffens all the muscles in its body to raise its Defense stat.
Headbutt Physical 70 100% 15 (max 24)
   
   
Anyone
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Heal Bell Status —% 5 (max 8)
   
   
User and ally
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand Status —% 20 (max 32)
   
   
Ally
The user assists an ally by boosting the power of its attack.
Hidden Power Special Varies 100% 15 (max 24)
   
   
Anyone
A unique attack that varies in type and intensity depending on the Pokémon using it.
Horn Attack Physical 65 100% 25 (max 40)
   
   
Anyone
The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Physical 30% 5 (max 8)
   
   
Anyone
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
Howl Status —% 40 (max 64)
   
   
Self
The user howls loudly to raise its spirit, boosting its Attack stat.
Hyper Beam Special 150 90% 5 (max 8)
   
   
Anyone
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang Physical 80 90% 15 (max 24)
   
   
Anyone
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
Hyper Voice Special 90 100% 10 (max 16)
   
   
All foes
The user lets loose a horribly echoing shout with the power to inflict damage.
Last Resort Physical 140 100% 5 (max 8)
   
   
Anyone
This move can be used only after the user has used all the other moves it knows in the battle.
Leer Status 100% 30 (max 48)
   
   
All foes
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Lock-On Status —% 5 (max 8)
   
   
Anyone
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
Lovely Kiss Status 75% 10 (max 16)
   
   
Anyone
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Lucky Chant Status —% 30 (max 48)
   
   
User and ally
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Me First Status —% 20 (max 32)
   
   
Any foe
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Mean Look Status —% 5 (max 8)
   
   
Anyone
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mega Kick Physical 120 75% 5 (max 8)
   
   
Anyone
The target is attacked by a kick launched with muscle-packed power.
Mega Punch Physical 80 85% 20 (max 32)
   
   
Anyone
The target is slugged by a punch thrown with muscle-packed power.
Metronome Status —% 10 (max 16)
   
   
Self
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink Status —% 10 (max 16)
   
   
Self
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Mimic Status —% 10 (max 16)
   
   
Anyone
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mind Reader Status —% 5 (max 8)
   
   
Anyone
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Minimize Status —% 20 (max 32)
   
   
Self
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Moonlight Status —% 5 (max 8)
   
   
Self
The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Status —% 5 (max 8)
   
   
Self
The user restores its own HP. The amount of HP regained varies with the weather.
Natural Gift Physical Varies 100% 15 (max 24)
   
   
Anyone
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power Status —% 20 (max 32)
   
   
Self
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Odor Sleuth Status —% 40 (max 64)
   
   
Anyone
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Pain Split Status —% 20 (max 32)
   
   
Anyone
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Pay Day Physical 40 100% 20 (max 32)
   
   
Anyone
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
Perish Song Status —% 5 (max 8)
   
   
All Pokémon
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Pound Physical 40 100% 35 (max 56)
   
   
Anyone
The target is physically pounded with a long tail or a foreleg, etc.
Present Physical Varies 90% 15 (max 24)
   
   
Anyone
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Prism Beam Special 90 100% 10 (max 16)
   
   
Anyone
No description.
Protect Status —% 10 (max 16)
   
   
Self
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Status —% 10 (max 16)
   
   
Anyone
The user hypnotizes itself into copying any stat change made by the target.
Quick Attack Physical 40 100% 30 (max 48)
   
   
Anyone
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Rage Physical 20 100% 20 (max 32)
   
   
Anyone
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid Spin Physical 20 100% 40 (max 64)
   
   
Anyone
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Wind Special 80 100% 10 (max 16)
   
   
All foes
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Recover Status —% 10 (max 16)
   
   
Self
Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle Status —% 10 (max 16)
   
   
Self
The user recycles a held item that has been used in battle so it can be used again.
Reflect Type Status —% 15 (max 24)
   
   
Anyone
The user reflects the target's type, making it the same type as the target.
Refresh Status —% 20 (max 32)
   
   
Self
The user rests to cure itself of a poisoning, burn, or paralysis.
Retaliate Physical 70 100% 5 (max 8)
   
   
Anyone
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Return Physical Varies 100% 20 (max 32)
   
   
Anyone
A full-power attack that grows more powerful the more the user likes its Trainer.
Roar Status 100% 20 (max 32)
   
   
Anyone
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Climb Physical 90 85% 20 (max 32)
   
   
Anyone
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Round Special 60 100% 5 (max 8)
   
   
Anyone
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Safeguard Status —% 25 (max 40)
   
   
User and ally
The user creates a protective field that prevents status problems for five turns.
Scary Face Status 100% 10 (max 16)
   
   
Anyone
The user frightens the target with a scary face to harshly reduce its Speed stat.
Scratch Physical 40 100% 35 (max 56)
   
   
Anyone
Hard, pointed, and sharp claws rake the target to inflict damage.
Screech Status 85% 40 (max 64)
   
   
Anyone
An earsplitting screech harshly reduces the target's Defense stat.
Secret Power Physical 70 100% 20 (max 32)
   
   
Anyone
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Self-Destruct Physical 200 100% 5 (max 8)
   
   
All Pokémon
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Sharpen Status —% 30 (max 48)
   
   
Self
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash Status —% 15 (max 24)
   
   
Self
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Simple Beam Status 100% 15 (max 24)
   
   
Anyone
The user's mysterious psychic wave changes the target's Ability to Simple.
Sing Status 55% 15 (max 24)
   
   
Anyone
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Skull Bash Physical 100 100% 10 (max 16)
   
   
Anyone
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Slack Off Status —% 10 (max 16)
   
   
Self
The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam Physical 80 75% 20 (max 32)
   
   
Anyone
The target is slammed with a long tail, vines, etc., to inflict damage.
Slash Physical 70 100% 20 (max 32)
   
   
Anyone
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Talk Status —% 10 (max 16)
   
   
Self
While it is asleep, the user randomly uses one of the moves it knows.
Smelling Salts Physical 60 100% 10 (max 16)
   
   
Anyone
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
Smokescreen Status 100% 20 (max 32)
   
   
Anyone
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
Snore Special 40 100% 15 (max 24)
   
   
Anyone
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sonic Boom Special 20 90% 20 (max 32)
   
   
Anyone
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spit Up Special Varies 100% 10 (max 16)
   
   
Anyone
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Splash Status —% 40 (max 64)
   
   
Self
The user just flops and splashes around to no effect at all...
Stockpile Status —% 20 (max 32)
   
   
Self
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Stomp Physical 65 100% 20 (max 32)
   
   
Anyone
The target is stomped with a big foot. It may also make the target flinch.
Strength Physical 80 100% 15 (max 24)
   
   
Anyone
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Substitute Status —% 10 (max 16)
   
   
Self
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Super Fang Physical Varies 90% 10 (max 16)
   
   
Anyone
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Supersonic Status 55% 20 (max 32)
   
   
Anyone
The user generates odd sound waves from its body. It may confuse the target.
Swagger Status 90% 15 (max 24)
   
   
Anyone
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Swallow Status —% 10 (max 16)
   
   
Self
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss Status 75% 10 (max 16)
   
   
Anyone
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent Status 100% 20 (max 32)
   
   
All foes
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Swift Special 60 —% 20 (max 32)
   
   
All foes
Star-shaped rays are shot at the opposing team. This attack never misses.
Swords Dance Status —% 30 (max 48)
   
   
Self
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Tackle Physical 50 100% 35 (max 56)
   
   
Anyone
A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap Physical 25 85% 10 (max 16)
   
   
Anyone
The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
Tail Whip Status 100% 30 (max 48)
   
   
All foes
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Take Down Physical 90 85% 20 (max 32)
   
   
Anyone
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Teeter Dance Status 100% 20 (max 32)
   
   
All Pokémon
The user performs a wobbly dance that confuses the Pokémon around it.
Thrash Physical 120 100% 10 (max 16)
   
   
Any foe
The user rampages and attacks for two to three turns. It then becomes confused, however.
Tickle Status 100% 20 (max 32)
   
   
Anyone
The user tickles the target into laughing, reducing its Attack and Defense stats.
Tri Attack Special 80 100% 10 (max 16)
   
   
Anyone
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Trump Card Special Varies —% 5 (max 8)
   
   
Anyone
The fewer PP this move has, the greater its attack power.
Uproar Special 90 100% 10 (max 16)
   
   
Any foe
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Vice Grip Physical 55 100% 30 (max 48)
   
   
Anyone
The target is gripped and squeezed from both sides to inflict damage.
Weather Ball Special 50 100% 10 (max 16)
   
   
Anyone
An attack move that varies in power and type depending on the weather.
Whirlwind Status -% 20 (max 32)
   
   
Anyone
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wish Status —% 10 (max 16)
   
   
Self
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Work Up Status —% 30 (max 48)
   
   
Self
The user is roused, and its Attack and Sp. Atk stats increase.
Wrap Physical 15 90% 20 (max 32)
   
   
Anyone
A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring Out Special Varies 100% 5 (max 8)
   
   
Anyone
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
Yawn Status —% 10 (max 16)
   
   
Anyone
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves[]

Move Category Power Accuracy PP Target Description
Egg Bomb Physical 100 75% 10 (max 16)
   
   
Anyone
A large egg is hurled at the target with maximum force to inflict damage.
Head Charge Physical 120 100% 15 (max 24)
   
   
Anyone
The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Judgment Special 100 100% 10 (max 16)
   
   
Anyone
The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.
Relic Song Special 75 100% 10 (max 16)
   
   
All foes
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Sketch Status —% 1 (max 1)
   
   
Anyone
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Soft-Boiled Status —% 10 (max 16)
   
   
Self
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Spike Cannon Physical 20 100% 15 (max 24)
   
   
Anyone
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Techno Blast Special 85 100% 5 (max 8)
   
   
Anyone
The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
Transform Status —% 10 (max 16)
   
   
Anyone
The user transforms into a copy of the target right down to having the same move set.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia[]

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