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223MS #223: Erace
Pokémon
#225: Machima 225MS
224MS
Patama
Timberline Pokémon
#224
SpiritTrioPatama
Type
Grass Ghost
Unknown
Ability
Solar Power
Gender ratio
100% female
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
20655 steps*
Height
4'11" 1.5 m
0'0" 0 m
Weight
112.2 lbs. 50.9 kg
0 lbs. 0 kg
Base experience yield
261
Leveling rate
Slow
EV yield
Total: 3
0
HP
0
Atk
1
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body05
Footprint
F224
Pokédex color
Green
Base friendship
35
Cry
No cry found

Patama is a dual-type Grass/Ghost Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

Along with Machima and Yacuma, it is one of the three Legendary Spirits of Urobos.

Pokédex entry

Pokédex entry
Patama presides over land and forests, caring for the plants and Pokémon. It perpetuates the life cycle, making sure death always brings forth new life.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One Deep in the rainforest
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 105
99 - 172 193 - 339
Defense: 115
108 - 183 211 - 361
Sp.Atk: 125
117 - 194 229 - 383
Sp.Def: 55
54 - 117 103 - 229
Speed: 95
90 - 161 175 - 317
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Ingrain Grass Status 0000 —% 20
00Start Magical Leaf Grass Special 06060 —% 20
055 Sunny Day Fire Status 0000 —% 5
1515 Synthesis Grass Status 0000 —% 5
2020 Leech Seed Grass Status 0000 09090% 10
3030 Leaf Tornado Grass Special 06565 09090% 10
3535 Energy Ball Grass Special 08080 100100% 10
4545 Shadow Ball Ghost Special 08080 100100% 15
5050 Recover Normal Status 0000 —% 10
6060 Extrasensory Psychic Special 08080 100100% 30
6565 Aura Sphere Fighting Special 09090 —% 20
7070 Leaf Storm Grass Special 140140 09090% 5
  • A level of "Start" indicates a move that will be known by a Patama obtained at level 1
  • Bold indicates a move that gets STAB when used by Patama
  • Italic indicates a move that gets STAB only when used by an evolution of Patama
  • Moves in yellow cannot be learned by any previous evolutions of Patama

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMPsychic TM19 Telekinesis Psychic Status 0000 —}}—% 15
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 SolarBeam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMGrass TM51 Giga Drain Grass Special 07575 100}}100% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMGrass TM98 Bullet Seed Grass Physical 02525 100}}100% 30
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Patama
  • Italic indicates a move that gets STAB only when used by an evolution of Patama
  • Moves in yellow cannot be learned by any previous evolutions of Patama

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
  • Bold indicates a move that gets STAB when used by Patama
  • Italic indicates a move that gets STAB only when used by an evolution of Patama
  • Moves in yellow cannot be learned by any previous evolutions of Patama

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Patama
  • Bold indicates a move that gets STAB when used by Patama
  • Italic indicates a move that gets STAB only when used by an evolution of Patama

Evolution

SpiritTrioPatama
Unevolved
Patama
 Grass  Ghost 

Sprites

Add them here when they're finalized.

Trivia

  • Patama is the only member of the Spirit trio which does not learn a damaging move at level 15.

Design origin

Patama is based on Pachamama, an Incan fertility goddess. It is meant to represent a more plant-like being than its two counterparts.

Name origin

Patama's name is a contraction of Pachamama. In addition, all members of the Spirit trio have names that end with -ma, which comes from mama (common in the names of nature deities and goddesses).

223MS #223: Erace
Pokémon
#225: Machima 225MS

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