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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Psychic type is one of the seventeen types.

Statistical averages[]

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall[]

Stat
HP: 78.28
Attack: 65.50
Defense: 75.94
Sp.Atk: 89.22
Sp.Def: 100.22
Speed: 58.83
Total: 468.00


Fully evolved[]

Stat
HP: 88.00
Attack: 71.08
Defense: 83.23
Sp.Atk: 98.69
Sp.Def: 108.77
Speed: 65.15
Total: 514.92


Battle properties[]

Offensive Psychic Defensive
Power Types   Power Types
Fighting
Poison
½× Fighting
Psychic
½× Psychic
Steel
Bug
Dark
Ghost
Dark None


Pokémon[]

There are 19 Psychic-type Pokémon, which is 7.9% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Psychic-type Pokémon[]

Dex no. Pokémon Type
#046 Dreamdery Dreamdery Psychic Psychic
#082 Psybex Psybex Psychic Psychic
#083 Gnuru Gnuru Psychic Psychic
#087 Magowl Magowl Psychic Psychic

Half Psychic-type Pokémon[]

Primary Psychic-type Pokémon[]

Dex no. Pokémon Type
#057 Neureka Neureka Psychic Electric
#058 Cerebrulb Cerebrulb Psychic Electric
#109 Chelonite Chelonite Psychic Rock
#110 Galaxagos Galaxagos Psychic Rock
#228 Xochi Xochi Psychic Fire
#229 Xotec Xotec Psychic Steel

Secondary Psychic-type Pokémon[]

Dex no. Pokémon Type
#108 Boarealis Boarealis Dark Psychic
#122 Kairoglyph Kairoglyph Ground Psychic
#123 Necronite Necronite Rock Psychic
#124 Gravollum Gravollum Rock Psychic
#145 Chegrin Chegrin Dark Psychic
#146 Cheshade Cheshade Dark Psychic
#167 Oarwish Oarwish Water Psychic
#183 Enigmantis Enigmantis Bug Psychic
#227 Quetzar Quetzar (Space Forme) Dragon Psychic

Moves[]

Move Category Power Accuracy PP Target Description
Agility Status —% 30 (max 48)
   
   
Self
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Amnesia Status —% 20 (max 32)
   
   
Self
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Barrier Status —% 30 (max 48)
   
   
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
Calm Mind Status —% 20 (max 32)
   
   
Self
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confusion Special 50 100% 25 (max 40)
   
   
Anyone
The target is hit by a weak telekinetic force. It may also leave the target confused.
Cosmic Power Status —% 20 (max 32)
   
   
Self
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Dream Eater Special 100 100% 15 (max 24)
   
   
Anyone
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Extrasensory Special 80 100% 30 (max 48)
   
   
Anyone
The user attacks with an odd, unseeable power. It may also make the target flinch.
Future Sight Special 100 100% 10 (max 16)
   
   
Anyone
Two turns after this move is used, a hunk of psychic energy attacks the target.
Gravity Status —% 5 (max 8)
   
   
All Pokémon
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Guard Split Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Heal Block Status 100% 15 (max 24)
   
   
All foes
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Pulse Status —% 10 (max 16)
   
   
Anyone
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Healing Wish Status —% 10 (max 16)
   
   
Self
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Hypnosis Status 60% 20 (max 32)
   
   
Anyone
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison Status —% 10 (max 16)
   
   
All foes
If the opponents know any move also known by the user, the opponents are prevented from using it.
Light Screen Status —% 30 (max 48)
   
   
User and ally
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lunar Dance Status —% 10 (max 16)
   
   
Self
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge Special 70 100% 5 (max 8)
   
   
Anyone
The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
Magic Coat Status —% 15 (max 24)
   
   
Self
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Status —% 10 (max 16)
   
   
All Pokémon
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Meditate Status —% 40 (max 64)
   
   
Self
The user meditates to awaken the power deep within its body and raise its Attack stat.
Miracle Eye Status —% 40 (max 64)
   
   
Anyone
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
Miracle Will Special 80 100% 10 (max 16)
   
   
Anyone
To be written
Mirror Coat Special Varies 100% 20 (max 32)
   
   
Self
A retaliation move that counters any special attack, inflicting double the damage taken.
Null Room Status —% 5 (max 8)
   
   
All Pokémon
The user creates an area of negative psychic energy that suppresses abilities. Lasts 5 turns.
Perplex Special 65 100% 10 (max 16)
   
   
Anyone
No description.
Power Split Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Trick Status —% 10 (max 16)
   
   
Self
The user employs its psychic power to switch its Attack with its Defense stat.
Psybeam Special 65 100% 20 (max 32)
   
   
Anyone
The target is attacked with a peculiar ray. It may also cause confusion.
Psybolt Special 40 100% 3 (max 4)
   
   
Anyone
A flash of psychic power strikes the target in the blink of an eye. It is sure to strike first.
Psychic Special 90 100% 10 (max 16)
   
   
Anyone
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Psycho Cut Physical 70 100% 20 (max 32)
   
   
Anyone
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Shift Status 90% 10 (max 16)
   
   
Anyone
Using its psychic power of suggestion, the user transfers its status problems to the target.
Psyshock Special 80 100% 10 (max 16)
   
   
Anyone
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave Special Varies 80% 15 (max 24)
   
   
Anyone
The target is attacked with an odd psychic wave. The attack varies in intensity.
Reflect Status —% 20 (max 32)
   
   
User and ally
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rest Status —% 10 (max 16)
   
   
Self
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Role Play Status —% 10 (max 16)
   
   
Anyone
The user mimics the target completely, copying the target's natural Ability.
Singularity Status —% 5 (max 8)
   
   
All Pokémon
A strong psychic force warps the fabric of space, neutralizing type effectiveness for 5 turns.
Skill Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to exchange Abilities with the target.
Stored Power Special 20 100% 10 (max 16)
   
   
Anyone
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Synchronoise Special 70 100% 15 (max 24)
   
   
All Pokémon
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Telekinesis Status —% 15 (max 24)
   
   
Anyone
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport Status —% 20 (max 32)
   
   
Self
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Trick Status 100% 10 (max 16)
   
   
Anyone
The user catches the target off guard and swaps its held item with its own.
Trick Room Status —% 5 (max 8)
   
   
All Pokémon
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room Status —% 10 (max 16)
   
   
All Pokémon
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt Physical 80 90% 15 (max 24)
   
   
Anyone
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves[]

Move Category Power Accuracy PP Target Description
Ally Switch Status —% 10 (max 16)
   
   
Self
The user teleports using a strange power and switches its place with one of its allies.
Heart Stamp Physical 60 100% 25 (max 40)
   
   
Anyone
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heart Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch stat changes with the target.
Kinesis Status 80% 15 (max 24)
   
   
Anyone
The user distracts the target by bending a spoon. It lowers the target's accuracy.
Mist Ball Special 70 100% 5 (max 8)
   
   
Anyone
A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
Power Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Psycho Boost Special 140 90% 5 (max 8)
   
   
Anyone
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Psystrike Special 100 100% 10 (max 16)
   
   
Anyone
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia[]

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