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Razor Wind
Battles
Type  Normal
Category  Special
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
Affects all foes
Availability
  • Not a TM, HM or Move Tutor move.

Razor Wind is a damage-dealing Normal-type move.

Effect

Razor Wind does nothing on the turn it is selected. On the following turn, Razor Wind inflicts damage. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed. Razor Wind has an increased critical hit ratio, and hits both opponents in a double battle.

If a Power Herb is held by the user, Razor Wind can be executed in one turn.

Description

Description
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Learnset

By leveling up

# Pokémon Type Level
092 092MS Quibble Normal Flying 45
097 097MS Cardinite Fire Flying 37
098 098MS Chardinal Fire Flying 38
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Type Father
Direct Chain
092 092MS Quibble Normal Flying 092MS097MS098MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By a prior evolution

# Pokémon Type Prior evolution
093 093MS Fowattle Ground Flying 092MS
094 094MS Turkistador Ground Flying 092MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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