FANDOM


Recover
Battles
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
  • Not a TM, HM or Move Tutor move.

Recover is a non-damaging Normal-type move.

Effect

Recover restores up to 50% of the user's maximum HP. Recover will fail only when the difference between the user's current and maximum HP is 0.

Description

Description
Restoring its own cells, the user restores its own HP by half of its max HP.

Learnset

By leveling up

# Pokémon Type Level
033 033MS Taomarin Normal Normal 50
034 034MS Orangutao Normal Normal 52
123 123MS Necronite Rock Psychic 51
124 124MS Gravollum Rock Psychic 52
167 167MS Oarwish Water Psychic 49
172 172MS Glauqua Water Poison 56
173 173MS Hydranticus Water Poison 62
201 201MS Icetope Ice Poison 46
202 202MS Chillnobyl Ice Poison 51
224 224MS Patama Grass Ghost 50
225 225MS Machima Flying Ghost 50
226 226MS Yacuma Water Ghost 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Type Father
Direct Chain
078 078MS Cuppy Water Water 167MS 192MS
184 184MS Arjibi Normal Normal 167MS
192 192MS Glocto Water Fire 167MS172MS173MS 078MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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