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Silkinder

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174MS #174: Lintle
Pokémon
#176: Paramoth 176MS
175MS
Silkinder
Prim-And-Proper Pokémon
#175
Silkinder Sugi 4B
Type
Bug
Unknown
Abilities
Serene Grace or Allure
Gender ratio
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg groups
Bug and Fairy
Hatch time
4080 steps*
Height
1'8" 0.5 m
0'0" 0 m
Weight
9.3 lbs. 4.2 kg
0 lbs. 0 kg
Base experience yield
131
Leveling rate
Fast
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body05
Footprint
F175
Pokédex color
White
Base friendship
70
Cry


Silkinder is a Bug-type Pokémon.

It evolves from Lintle starting at level 10, and evolves into Paramoth when leveled up with high friendship.

Pokédex entry

Pokédex entry
The ribbons on Silkinder's neck are very sensitive, and shine in the moonlight. Silkinder often entwine ribbons as an affectionate gesture.

Game locations

Availability
None Evolve Lintle
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Bag Silver Powder Sprite Silver Powder
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 65
63 - 128 121 - 251
Defense: 70
67 - 134 130 - 262
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 55
54 - 117 103 - 229
Speed: 75
72 - 139 139 - 273
Total: 375   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Sweet Scent Normal Status 0000 100100% 20
00Start Tackle Normal Physical 05050 100100% 35
077 String Shot Bug Status 0000 09595% 40
1010 Bug Bite Bug Physical 06060 100100% 20
1313 Gust Flying Special 04040 100100% 35
1717 Sing Normal Status 0000 05555% 15
2121 Air Cutter Flying Special 05555 09595% 25
2525 Psybeam Psychic Special 06565 100100% 20
2929 Silver Wind Bug Special 06060 100100% 5
3333 Teeter Dance Normal Status 0000 100100% 20
3737 Moonlight Normal Status 0000 —% 5
4141 Bug Buzz Bug Special 09090 100100% 10
4545 After You Normal Status 0000 —% 15
4949 Entrainment Normal Status 0000 100100% 20
5353 Quiver Dance Bug Status 0000 —% 20
5757 Hurricane Flying Special 120120 07070% 10
  • A level of "Start" indicates a move that will be known by a Silkinder obtained at level 1
  • Bold indicates a move that gets STAB when used by Silkinder
  • Italic indicates a move that gets STAB only when used by an evolution of Silkinder
  • Moves in yellow cannot be learned by any previous evolutions of Silkinder

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFlying TM62 Acrobatics Flying Physical 05555 100}}100% 15
TMBug TM76 Struggle Bug Bug Special 03030 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMFighting TM94 Focus Punch Fighting Physical 150150 100}}100% 20
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Silkinder
  • Italic indicates a move that gets STAB only when used by an evolution of Silkinder
  • Moves in yellow cannot be learned by any previous evolutions of Silkinder

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Bug Bite Bug Physical 60 100% 20 Bag Red Shard Sprite2
Electroweb Electric Special 55 95% 15 Bag Blue Shard Sprite4
Heal Bell Normal Status —% 5 Bag Yellow Shard Sprite4
Helping Hand Normal Status —% 20 Bag Green Shard Sprite6
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Magic Coat Psychic Status —% 15 Bag Blue Shard Sprite4
Metronome Normal Status —% 10 None
Ominous Wind Ghost Special 60 100% 5 Bag Yellow Shard Sprite8
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite8
Secret Power Normal Physical 70 100% 20 None
Signal Beam Bug Special 75 100% 15 Bag Red Shard Sprite4
Silver Wind Bug Special 60 100% 5 Bag Yellow Shard Sprite6
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Swift Normal Special 60 —% 20 Bag Yellow Shard Sprite6
Tailwind Flying Status —% 30 Bag Yellow Shard Sprite10
Uproar Normal Special 90 100% 10 Bag Red Shard Sprite6
  • Bold indicates a move that gets STAB when used by Silkinder
  • Italic indicates a move that gets STAB only when used by an evolution of Silkinder
  • Moves in yellow cannot be learned by any previous evolutions of Silkinder

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
066MS149MS156MS Air Slash Flying Special 75 95% 20
030MS046MS148MS153MS183MS Baton Pass Normal Status —% 40
153MS Bestow Normal Status —% 15
066MS153MS183MS Extrasensory Psychic Special 80 100% 30
046MS081MS Follow Me Normal Status —% 20
046MS Lovely Kiss Normal Status 75% 10
046MS Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Silkinder
  • Bold indicates a move that gets STAB when used by Silkinder
  • Italic indicates a move that gets STAB only when used by an evolution of Silkinder

By a prior evolution

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
174MS Sweet Kiss Normal Status 75% 10
  • Bold indicates a move that gets STAB when used by Silkinder
  • Italic indicates a move that gets STAB only when used by an evolution of Silkinder

Evolution

2kawaii4me
Unevolved
Lintle
 Bug 
Bag Rare Candy Sprite
Level 10
Silkinder Sugi 4B
First evolution
Silkinder
 Bug 
Bag Soothe Bell Sprite
Friendship
Paramoth MF Sugis B4
Second evolution
Paramoth
 Bug 

Sprites

Add them here when they're finalized.

Trivia

Design origin

Silkinder is based on the pupal stage of a Venezuelan Poodle Moth.

Name origin

Silkinder's name is a combination of silk and kinder (German for "children").

174MS #174: Lintle
Pokémon
#176: Paramoth 176MS

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