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Snowy Terrain
Battles
Type  Ice
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all Pokémon on the field
Availability
  • TM100

Snowy Terrain is a non-damaging Ice-type move. It is an original Pokémon Sage move.

Effect[]

Snowy Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

  • It increases the damage done by Ice-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected).
  • It cuts the Speed of grounded, non-Ice-type Pokémon by 1/3.

If Snowy Terrain is in effect, Nature Power becomes Ice Beam, Secret Power uses the animation of Icy Wind and has a 30% chance to lower the target's Speed by 1 stage and Camouflage causes the user to become Ice-type.

Description[]

Description
The user blankets the ground with heavy snow for five turns, slowing all Pokémon except Ice-types.

Learnset[]

By TM[]

# Pokémon Type TM100
015 Cubzero Cubzero Ice Unknown
016 Avalynx Avalynx Ice Unknown
020 Pengliff Pengliff Ice Unknown
021 Penglacier Penglacier Ice Rock
022 Bluffin Bluffin Ice Unknown
023 Burrmudail Burrmudail Ice Flying
031 Snome Snome Ice Unknown
032 Snogre Snogre Ice Unknown
201 Icetope Icetope Ice Poison
202 Chillnobyl Chillnobyl Ice Poison
203 Wendingo Wendingo Ice Unknown
204 Carnibal Carnibal Ice Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Trivia[]

  • This move was previously called "Ice Rink", and it had the effects of decreasing the accuracy of contact moves used by grounded, non-Ice-type Pokémon, as well as causing those Pokémon to take crash damage of 1/8 of their total HP when they missed. This effect was infamously hated by the programmers, who tried (and failed) to code it in.


TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
101102103104105106
HMs
010203040506
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