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105MS #105: Orbatom
Pokémon
#107: Squidrift 107MS
106MS
Squink
Oil Slick Pokémon
#106
184
Type
Poison
Unknown
Abilities
Liquid Ooze or Suction Cups
Gender ratio
50% male, 50% female
Catch rate
190 (24.8%)
Breeding
Egg groups
Water 3 and Amorphous
Hatch time
5355 steps
Height
1'8" 0.5 m
0'0" 0 m
Weight
31.7 lbs. 14.4 kg
0 lbs. 0 kg
Base experience yield
77
Leveling rate
Medium Slow
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body10
Footprint
F106
Pokédex color
Purple
Base friendship
70
Cry


Squink is a Poison-type Pokémon.

It evolves into Squidrift starting at level 35.

Pokédex entry

Pokédex entry
When confronted, Squink sprays its foes with noxious black ink to escape. While toxic in high doses, it has a distinct flavor and is used in a variety of dishes.

Game locations

Availability
None This Pokémon cannot be obtained.
Tall grass
Cave
Floor
Surfing
Fishing
Trees
Rocks
Fossil
Game Corner prize
Egg
Trade
One
Other

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Bag Black Sludge Sprite Black Sludge
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 81
141 - 188 272 - 366
Attack: 35
36 - 95 67 - 185
Defense: 76
72 - 140 141 - 276
Sp.Atk: 78
74 - 143 144 - 280
Sp.Def: 55
54 - 117 103 - 229
Speed: 62
60 - 125 116 - 245
Total: 387   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Smog Poison Special 02020 07070% 20
00Start Constrict Normal Physical 01010 100100% 35
033 Poison Gas Poison Status 0000 08080% 40
066 SmokeScreen Normal Status 0000 100100% 20
099 Wrap Normal Physical 01515 09090% 20
1212 Clear Smog Poison Special 05050 —% 15
1515 Minimize Normal Status 0000 —% 10
1818 Sludge Poison Special 06565 100100% 20
2121 Acid Rain Poison Status 0000 00——% 5
2424 Octazooka Water Special 06565 08585% 10
2727 Stockpile Normal Status 0000 00——% 20
2727 Spit Up Normal Special 0000Varies 100100% 10
2727 Swallow Normal Status 0000 00——% 10
3131 Sludge Bomb Poison Special 09090 100100% 10
3535 Acid Armor Poison Status 0000 00——% 40
3939 Gunk Shot Poison Physical 120120 07070% 5
4343 Haze Ice Status 0000 00——% 30
4747 Wring Out Normal Special 0000Varies 100100% 5
5151 Muddy Water Water Special 09595 08585% 10
5555 Memento Dark Status 0000 100100% 10
  • A level of "Start" indicates a move that will be known by a Squink obtained at level 1
  • Bold indicates a move that gets STAB when used by Squink
  • Italic indicates a move that gets STAB only when used by an evolution of Squink
  • Moves in yellow cannot be learned by any previous evolutions of Squink

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMPoison TM09 Venoshock Poison Special 06565 100}}100% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMPoison TM34 Sludge Wave Poison Special 09595 100}}100% 10
TMFire TM35 Flamethrower Fire Special 09595 100}}100% 15
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMFire TM38 Fire Blast Fire Special 120120 085}}85% 5
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM59 Incinerate Fire Special 03030 100}}100% 15
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMDark TM96 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM97 Sleep Talk Normal Status 0000 —}}—% 10
TMWater TM99 Water Pulse Water Special 06060 100}}100% 20
  • Bold indicates a move that gets STAB when used by Squink
  • Italic indicates a move that gets STAB only when used by an evolution of Squink
  • Moves in yellow cannot be learned by any previous evolutions of Squink

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite4
Fling Dark Physical Varies 100% 10 Bag Green Shard Sprite8
Gastro Acid Poison Status 100% 10 Bag Green Shard Sprite4
Gunk Shot Poison Physical 120 70% 5 Bag Red Shard Sprite8
Knock Off Dark Physical 20 100% 20 Bag Yellow Shard Sprite4
Seed Bomb Grass Physical 80 100% 15 Bag Red Shard Sprite6
Snore Normal Special 40 100% 15 Bag Yellow Shard Sprite2
Swift Normal Special 60 —% 20 Bag Yellow Shard Sprite6
Tailwind Flying Status —% 30 Bag Yellow Shard Sprite10
  • Bold indicates a move that gets STAB when used by Squink
  • Italic indicates a move that gets STAB only when used by an evolution of Squink
  • Moves in yellow cannot be learned by any previous evolutions of Squink

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
172MS173MS201MS202MS Acid Armor Poison Status —% 20
069MS070MS Amnesia Psychic Status —% 20
101MS102MS103MS201MS202MS Explosion Normal Physical 250 100% 5
069MS070MS Flail Normal Physical 100% 15
141MS142MS Haze Ice Status —% 30
101MS102MS103MS190MS191MS201MS202MS Memento Dark Status 100% 10
100MS190MS191MS Ominous Wind Ghost Special 60 100% 5
172MS173MS Poison Jab Poison Physical 80 100% 20
101MS102MS103MS Selfdestruct Normal Physical 200 100% 5
100MS201MS202MS Smog Poison Special 30 70% 20
100MS Sucker Punch Dark Physical 80 100% 5
101MS102MS103MS Venoshock Poison Special 65 100% 10
190MS191MS Whirlwind Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Squink
  • Bold indicates a move that gets STAB when used by Squink
  • Italic indicates a move that gets STAB only when used by an evolution of Squink

Evolution

184
Unevolved
Squink
 Poison 
Bag Rare Candy Sprite
Level 35
185
First evolution
Squidrift
 Poison  Flying 

Sprites

Add them here when they're finalized.

Trivia

Design origin

Squink is based on a squid. A common misconception of this line is that they are aquatic. In reality, Squink and Squidrift are both unable to swim, with Squink being a land-dwelling organism and Squidrift being an aerial organism.

Name origin

Squink's name is a combination of squid and ink.

105MS #105: Orbatom
Pokémon
#107: Squidrift 107MS

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