Type  Dark
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Foe Foe
Self Ally
May affect any foe, but not the ally
  • Not a TM, HM or Move Tutor move.

Standoff is a non-damaging Dark-type move. It is an original Pokémon Sage move.


Standoff prevents both the user and the target from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. The effect only applies as long as both affected Pokémon remain in battle; as soon as one faints or otherwise leaves the battle, the other can switch out.

An affected Pokémon can still switch out via Baton Pass, U-turn and Volt Switch. If an affected Pokémon is Roared at or hit with a Whirlwind, Dragon Tail or Circle Throw, they will still be switched out.

If a wild Pokémon uses Standoff, the player will be unable to escape the battle, unless the player's Pokémon has Run Away or is holding a Smoke Ball.


The user initiates a duel. Both Pokémon may only attack and cannot switch until one of them has fainted.


By leveling up

# Pokémon Type Level
004 004MS Kidling Fire Fire 46
005 005MS Pyroat Fire Rock 57
006 006MS Flairees Fire Rock 61
010 010MS Harpee Normal Flying 48
011 011MS Aquilor Normal Flying 50
012 012MS Warquila Normal Flying 55
019 019MS Buckston Normal Normal 39
076 076MS Platypow Fighting Poison 50
077 077MS Platikhao Fighting Poison 56
100 100MS Somberado Dark Ghost 38
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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