Telekinesis raises a foe into the air and makes the target immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap for three turns. In addition, all other moves (except one-hit knockout moves) hit the target regardless of accuracy and evasion; however, it does not allow moves to hit semi-invulnerable Pokémon.
The effect of Telekinesis is canceled when Gravity is used, the levitated Pokémon uses Ingrain, or the levitated Pokémon obtains an Iron Ball; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.
Description[]
Description
The user makes the target float with its psychic power. The target is easier to hit for three turns.