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Volt Switch
Battles
Type  Electric
Category  Special
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • TM72

Volt Switch is a damage-dealing Electric-type move. It is TM72.

Effect

Volt Switch deals damage and then switches the user out.

The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Volt Switch fails to hit the target, if using Volt Switch ends the battle, if the opponent's ability prevents damage from Volt Switch, or if the opponent is Ground-type. If Volt Switch faints a foe trainer's Pokémon, the next Pokémon sent out by the user will not be counted for additional experience (although if it is holding the Amulet Coin or Luck Incense, it will be counted for that).

If the foe Pokémon uses Pursuit on the same turn Volt Switch is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.

Volt Switch may be used to switch out of Ingrain, but Ingrain's effects will not be passed on. Volt Switch can also be used to switch out even if the user is under the effect of Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web, or Block. Volt Switch will not force a switch if the user is holding a Red Card.

Description

Description
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Learnset

By leveling up

# Pokémon Type Level
030 030MS Cowatti Electric Electric 34
205 205MS Luchito Fighting Electric 23
206 206MS Eluchadon Fighting Electric 23
223 223MS Erace Steel Electric 19
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By TM

# Pokémon Type TM72
030 030MS Cowatti Electric Unknown
037 037MS Carajoule Bug Electric
057 057MS Neureka Psychic Electric
058 058MS Cerebrulb Psychic Electric
062 062MS Pawter Water Unknown
063 063MS Hurricanine Water Electric
067 067MS Vectol Poison Unknown
068 068MS Vectol.2 Poison Unknown
104 104MS Atomite Normal Electric
105 105MS Orbatom Normal Electric
108 108MS Boarealis Dark Psychic
169 169MS Slatic Electric Unknown
170 170MS Telsion Electric Unknown
171 171MS Chameleohm Electric Unknown
200 200MS Baboom Electric Dark
201 201MS Icetope Ice Poison
202 202MS Chillnobyl Ice Poison
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
101102103
HMs
010203040506