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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost  Dark 
Steel

The Water type is one of the seventeen types.

Statistical averages

Note: Due to constant changes being made to Pokémon, these values may not be correct.

Overall

Stat
HP: 75.19
Attack: 67.22
Defense: 69.89
Sp.Atk: 73.25
Sp.Def: 68.64
Speed: 63.89
Total: 418.08


Fully evolved

Stat
HP: 91.44
Attack: 81.11
Defense: 83.94
Sp.Atk: 88.61
Sp.Def: 84.22
Speed: 75.44
Total: 504.78


Battle properties

Offensive WaterIC Big Defensive
Power Types   Power Types
FireIC Big
GroundIC Big
RockIC Big
½× FireIC Big
IceIC Big
SteelIC Big
WaterIC Big
½× DragonIC Big
GrassIC Big
WaterIC Big
ElectricIC Big
GrassIC Big
None None

Pokémon

There are 36 Water-type Pokémon, which is 15.7% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Water-type Pokémon

Dex no. Pokémon Type
#007 007MS Aguade Water Water
#062 062MS Pawter Water Water
#071 071MS Totter Water Water
#072 072MS Cascotta Water Water
#073 073MS Lutrajet Water Water
#078 078MS Cuppy Water Water
#138 138MS Nurshary Water Water
#161 161MS Chilloth Water Water
#162 162MS Soakoth Water Water
#166 166MS Fortifry Water Water
#186 186MS Barracute Water Water
#187 187MS Jawgodon Water Water
#219 219MS Draggar Water Water

Half Water-type Pokémon

Primary Water-type Pokémon

Dex no. Pokémon Type
#008 008MS Iguadium Water Fighting
#009 009MS Aguanaut Water Fighting
#063 063MS Hurricanine Water Electric
#079 079MS Fettlekish Water Fire
#088 088MS Craliber Water Steel
#089 089MS Crawglock Water Steel
#090 090MS Leafish Water Grass
#091 091MS Chlorofin Water Grass
#133 133MS Dinkywink Water Rock
#134 134MS Dunkywunkr Water Rock
#167 167MS Oarwish Water Psychic
#172 172MS Glauqua Water Poison
#173 173MS Hydranticus Water Poison
#192 192MS Glocto Water Fire
#193 193MS Lavoon Water Fire
#220 220MS Ragnarow Water Dragon
#226 226MS Yacuma Water Ghost

Secondary Water-type Pokémon

Dex no. Pokémon Type
#069 069MS Bouwee Bug Water
#070 070MS Scubug Bug Water
#084 084MS Flowger Grass Water
#085 085MS Bullotus Grass Water
#177 177MS Parapy Bug Water
#178 178MS Mawasite Bug Water

Moves

Move Category Power Accuracy PP Target Description
Aqua Jet Physical 40 100% 20 (max 32)
   
   
Anyone
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring Status —% 20 (max 32)
   
   
Self
The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail Physical 90 90% 10 (max 16)
   
   
Anyone
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Brine Special 65 100% 10 (max 16)
   
   
Anyone
If the target's HP is down to about half, this attack will hit with double the power.
Bubble Special 20 100% 30 (max 48)
   
   
All foes
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
BubbleBeam Special 65 100% 20 (max 32)
   
   
Anyone
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
Crabhammer Physical 90 90% 10 (max 16)
   
   
Anyone
The target is hammered with a large pincer. Critical hits land more easily.
Depth Charge Special 70 100% 15 (max 24)
   
   
Anyone
The user fires a blast of energy from the deep. May paralyze the target.
Dive Physical 80 100% 10 (max 16)
   
   
Anyone
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Hydro Cannon Special 150 90% 5 (max 8)
   
   
Anyone
The target is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump Special 120 80% 5 (max 8)
   
   
Anyone
The target is blasted by a huge volume of water launched under great pressure.
Muddy Water Special 95 85% 10 (max 16)
   
   
All foes
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
Octazooka Special 65 85% 10 (max 16)
   
   
Anyone
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
Rain Dance Status —% 5 (max 8)
   
   
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Razor Shell Physical 75 95% 10 (max 16)
   
   
Anyone
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Salt Crash Physical 60 90% 15 (max 24)
   
   
Anyone
No description yet
Scald Special 80 100% 15 (max 24)
   
   
Anyone
The user shoots boiling hot water at its target. It may also leave the target with a burn.
Soak Status 100% 20 (max 32)
   
   
Anyone
The user shoots a torrent of water at the target and changes the target's type to Water.
Surf Special 95 100% 15 (max 24)
   
   
All Pokémon
It swamps the area around the user with a giant wave. It can also be used for crossing water.
Water Gun Special 40 100% 25 (max 40)
   
   
Anyone
The target is blasted with a forceful shot of water.
Water Pledge Special 50 100% 10 (max 16)
   
   
Anyone
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse Special 60 100% 20 (max 32)
   
   
Anyone
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Water Sport Status —% 15 (max 24)
   
   
All Pokémon
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout Special Varies 100% 5 (max 8)
   
   
All foes
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
Waterfall Physical 80 100% 15 (max 24)
   
   
Anyone
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Whirlpool Special 35 85% 15 (max 24)
   
   
Anyone
Traps foes in a violent swirling whirlpool for four to five turns.
Withdraw Status —% 40 (max 64)
   
   
Self
The user withdraws its body into its hard shell, raising its Defense stat.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Unused moves

Move Category Power Accuracy PP Target Description
Clamp Physical 35 85% 10 (max 16)
   
   
Anyone
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
All details are taken from Generation V games where relevant. Target data assumes user is in the lower left. Moves in yellow are exclusive to Pokémon Sage.

Trivia

  • There are the same number of Water-type Pokémon which are fully evolved as there are Water-type Pokémon which are not fully evolved (18 each).

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