Wide Guard
Type  Rock
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Foe Foe
Self Ally
Affects the user and the ally
  • Not a TM, HM or Move Tutor move.

Wide Guard is a non-damaging Rock-type move.


Wide Guard protects all Pokémon on the user's side of the field from damaging moves that target multiple Pokémon during that turn, even ones that also strike allies (even if used by an ally) such as Earthquake and Surf. Wide Guard cannot block status moves that target multiple Pokémon, such as Dark Void and Teeter Dance.

Using Wide Guard, Quick Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use.

This move has +3 priority, so will be executed before most other moves.

Feint and Shadow Force lift the effect of Wide Guard when successfully used on an opponent's team.


The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.


By leveling up

# Pokémon Type Level
009 009MS Aguanaut Water Fighting 57
038 038MS Caracrust Bug Ground 24
080 080MS Shibalbat Rock Fire 42
112 112MS Minarac Bug Ground 54
113 113MS Trenchula Bug Ground 57
114 114MS Pottle Ground Grass 44
115 115MS Trikotta Ground Grass 47
116 116MS Terrorcotta Ground Grass 47
124 124MS Gravollum Rock Psychic Start
127 127MS Ignishell Fire Fire 34
128 128MS Shelosene Fire Steel 34
129 129MS Flarrapin Fire Steel 34
136 136MS Indrolith Rock Ground Start
138 138MS Nurshary Water Water Start
157 157MS Orett Steel Steel 32
158 158MS Anvelid Steel Steel 32
159 159MS Magroplex Steel Steel 32
164 164MS Macuarrior Fighting Fighting 65
221 221MS Eronze Steel Fire Start
222 222MS Erion Steel Poison Start
223 223MS Erace Steel Electric Start
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Type Father
Direct Chain
027 027MS Pebblosa Normal Normal 080MS124MS136MS157MS158MS159MS 052MS074MS145MS205MS
031 031MS Snome Ice Ice 164MS 205MS
052 052MS Rocano Fire Rock 080MS124MS157MS158MS159MS 027MS
074 074MS Alpint Grass Grass 114MS115MS116MS136MS 027MS145MS205MS
145 145MS Chegrin Dark Psychic 136MS 027MS074MS205MS
205 205MS Luchito Fighting Electric 136MS164MS 027MS031MS074MS145MS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

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